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HDB: Hid noisy stubs
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@ -71,7 +71,7 @@ void Input::setButtons(uint16 b) {
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}
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// Debug Mode Cycling
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warning("STUB: setButtons: Check and set Debug Mode");
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debug(9, "STUB: setButtons: Check and set Debug Mode");
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if (g_hdb->getGameState() == GAME_PLAY) {
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// Is Player Dead? Click on TRY AGAIN
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@ -283,8 +283,8 @@ void Input::updateMouseButtons(int l, int m, int r) {
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void Input::updateKeys(Common::Event event, bool keyDown) {
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warning("STUB: updateKeys: Check for Quit key");
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warning("STUB: updateKeys: Check for Pause key");
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debug(9, "STUB: updateKeys: Check for Quit key");
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debug(9, "STUB: updateKeys: Check for Pause key");
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uint16 buttons = getButtons();
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