mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-23 02:44:56 +00:00
WINTERMUTE: Privatize/Protect variables that don't need to be public.
This commit is contained in:
parent
28759d7aa3
commit
45c5eb5cab
@ -54,13 +54,9 @@ public:
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virtual bool displayDebugInfo();
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virtual bool initAfterLoad();
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static void afterLoadScene(void *scene, void *data);
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bool _smartItemCursor;
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BaseArray<char *, char *> _speechDirs;
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bool addSpeechDir(const char *dir);
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bool removeSpeechDir(const char *dir);
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char *findSpeechFile(char *StringID);
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@ -71,18 +67,13 @@ public:
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virtual bool resetContent();
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bool addItem(AdItem *item);
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AdItem *getItemByName(const char *name);
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BaseArray<AdItem *, AdItem *> _items;
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AdObject *_inventoryOwner;
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bool isItemTaken(char *itemName);
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bool registerInventory(AdInventory *inv);
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bool unregisterInventory(AdInventory *inv);
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AdObject *_invObject;
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BaseArray<AdInventory *, AdInventory *> _inventories;
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virtual bool displayContent(bool update = true, bool displayAll = false);
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char *_debugStartupScene;
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char *_startupScene;
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bool _initialScene;
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bool gameResponseUsed(int ID);
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bool addGameResponse(int ID);
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bool resetResponse(int ID);
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@ -97,6 +88,7 @@ public:
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AdSceneState *getSceneState(const char *filename, bool saving);
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BaseViewport *_sceneViewport;
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int _texItemLifeTime;
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int _texWalkLifeTime;
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int _texStandLifeTime;
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@ -106,12 +98,9 @@ public:
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virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
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bool scheduleChangeScene(const char *filename, bool fadeIn);
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char *_scheduledScene;
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bool _scheduledFadeIn;
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void setPrevSceneName(const char *name);
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void setPrevSceneFilename(const char *name);
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char *_prevSceneName;
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char *_prevSceneFilename;
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virtual bool loadGame(const char *filename);
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AdItem *_selectedItem;
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bool cleanup();
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@ -119,9 +108,9 @@ public:
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void finishSentences();
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bool showCursor();
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TGameStateEx _stateEx;
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AdResponseBox *_responseBox;
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AdInventoryBox *_inventoryBox;
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bool displaySentences(bool frozen);
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void addSentence(AdSentence *sentence);
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bool changeScene(const char *filename, bool fadeIn);
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@ -131,14 +120,8 @@ public:
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bool initLoop();
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AdGame();
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virtual ~AdGame();
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BaseArray<AdObject *, AdObject *> _objects;
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BaseArray<AdSentence *, AdSentence *> _sentences;
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BaseArray<AdSceneState *, AdSceneState *> _sceneStates;
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BaseArray<char *, char *> _dlgPendingBranches;
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BaseArray<AdResponseContext *, AdResponseContext *> _responsesBranch;
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BaseArray<AdResponseContext *, AdResponseContext *> _responsesGame;
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virtual bool loadFile(const char *filename);
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virtual bool loadBuffer(byte *buffer, bool complete = true);
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@ -146,14 +129,37 @@ public:
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bool loadItemsFile(const char *filename, bool merge = false);
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bool loadItemsBuffer(byte *buffer, bool merge = false);
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virtual bool ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
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// scripting interface
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virtual ScValue *scGetProperty(const char *name);
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virtual bool scSetProperty(const char *name, ScValue *value);
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virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
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bool validMouse();
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private:
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virtual bool ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
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AdObject *_invObject;
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BaseArray<AdInventory *, AdInventory *> _inventories;
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char *_scheduledScene;
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bool _scheduledFadeIn;
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char *_prevSceneName;
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char *_prevSceneFilename;
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char *_debugStartupScene;
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char *_startupScene;
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bool _initialScene;
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bool _smartItemCursor;
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BaseArray<char *, char *> _speechDirs;
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BaseArray<AdItem *, AdItem *> _items;
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BaseArray<AdSentence *, AdSentence *> _sentences;
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BaseArray<AdSceneState *, AdSceneState *> _sceneStates;
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BaseArray<char *, char *> _dlgPendingBranches;
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BaseArray<AdResponseContext *, AdResponseContext *> _responsesBranch;
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BaseArray<AdResponseContext *, AdResponseContext *> _responsesGame;
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AdResponseBox *_responseBox;
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AdInventoryBox *_inventoryBox;
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};
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} // end of namespace WinterMute
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@ -131,7 +131,7 @@ char *AdNodeState::getCaption(int caseVal) {
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bool AdNodeState::transferEntity(AdEntity *entity, bool includingSprites, bool saving) {
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if (!entity) return STATUS_FAILED;
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// hack!
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// HACK!
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if (this->_gameRef != entity->_gameRef) this->_gameRef = entity->_gameRef;
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if (saving) {
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@ -49,10 +49,10 @@ public:
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bool parseEditorProperty(byte *buffer, bool complete = true);
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virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
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BaseClass();
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BaseGame *_gameRef;
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BaseClass(BaseGame *GameOwner);
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virtual ~BaseClass();
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BaseGame *_gameRef;
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protected:
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Common::HashMap<Common::String, Common::String> _editorProps;
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Common::HashMap<Common::String, Common::String>::iterator _editorPropsIter;
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/* std::map<std::string, std::string> _editorProps;
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@ -46,6 +46,7 @@ public:
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DECLARE_PERSISTENT(BaseFader, BaseObject)
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BaseFader(BaseGame *inGame);
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virtual ~BaseFader();
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private:
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bool _active;
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byte _red;
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byte _green;
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@ -104,7 +104,6 @@ BaseGame::BaseGame(): BaseObject(this) {
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_debugLogFile = NULL;
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_debugDebugMode = false;
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_debugAbsolutePathWarning = true;
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_debugShowFPS = false;
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_systemFont = NULL;
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@ -180,7 +179,7 @@ BaseGame::BaseGame(): BaseObject(this) {
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_compressedSavegames = true;
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_editorMode = false;
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_doNotExpandStrings = false;
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//_doNotExpandStrings = false;
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_engineLogCallback = NULL;
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_engineLogCallbackData = NULL;
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@ -3241,7 +3240,6 @@ bool BaseGame::loadGame(const char *filename) {
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_indicatorDisplay = true;
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_indicatorProgress = 0;
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BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
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_debugAbsolutePathWarning = false;
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if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish;
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//if(DID_FAIL(ret = cleanup())) goto load_finish;
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@ -3259,7 +3257,6 @@ bool BaseGame::loadGame(const char *filename) {
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getDebugMgr()->onGameInit();
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load_finish:
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_debugAbsolutePathWarning = true;
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_indicatorDisplay = false;
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delete pm;
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@ -3555,7 +3552,6 @@ bool BaseGame::persist(BasePersistenceManager *persistMgr) {
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persistMgr->transfer(TMEMBER(_activeObject));
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persistMgr->transfer(TMEMBER(_capturedObject));
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persistMgr->transfer(TMEMBER(_cursorNoninteractive));
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persistMgr->transfer(TMEMBER(_doNotExpandStrings));
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persistMgr->transfer(TMEMBER(_editorMode));
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persistMgr->transfer(TMEMBER(_fader));
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persistMgr->transfer(TMEMBER(_freezeLevel));
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@ -3838,14 +3834,11 @@ bool BaseGame::getSaveSlotDescription(int slot, char *buffer) {
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BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
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if (!pm) return STATUS_FAILED;
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_debugAbsolutePathWarning = false;
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if (DID_FAIL(pm->initLoad(filename))) {
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_debugAbsolutePathWarning = true;
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delete pm;
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return STATUS_FAILED;
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}
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_debugAbsolutePathWarning = true;
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strcpy(buffer, pm->_savedDescription);
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delete pm;
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@ -105,54 +105,21 @@ public:
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TTextEncoding _textEncoding;
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bool _textRTL;
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BaseSprite *_loadingIcon;
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int _loadingIconX;
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int _loadingIconY;
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int _loadingIconPersistent;
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virtual bool resetContent();
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void DEBUG_DumpClassRegistry();
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bool setWaitCursor(const char *filename);
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char *_localSaveDir;
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bool _saveDirChecked;
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int _indicatorProgress;
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protected:
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bool _indicatorDisplay;
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uint32 _indicatorColor;
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int _indicatorX;
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int _indicatorY;
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int _indicatorWidth;
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int _indicatorHeight;
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int _indicatorProgress; // TODO: Hide
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bool _richSavedGames;
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char *_savedGameExt;
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char *_loadImageName;
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char *_saveImageName;
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int _saveImageX;
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int _saveImageY;
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int _loadImageX;
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int _loadImageY;
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BaseSurface *_saveLoadImage;
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bool displayIndicator();
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bool _reportTextureFormat;
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public:
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int _thumbnailWidth;
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int _thumbnailHeight;
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void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
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ENGINE_LOG_CALLBACK _engineLogCallback;
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void *_engineLogCallbackData;
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bool _editorMode;
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bool _doNotExpandStrings;
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void getOffset(int *offsetX, int *offsetY);
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void setOffset(int offsetX, int offsetY);
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int getSequence();
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int _offsetY;
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int _offsetX;
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float _offsetPercentX;
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@ -181,20 +148,16 @@ public:
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BaseSurfaceStorage *_surfaceStorage;
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BaseFontStorage *_fontStorage;
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BaseGame();
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virtual ~BaseGame();
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void DEBUG_DebugDisable();
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void DEBUG_DebugEnable(const char *filename = NULL);
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bool _debugDebugMode;
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bool _debugAbsolutePathWarning;
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void *_debugLogFile;
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int _sequence;
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virtual bool loadFile(const char *filename);
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virtual bool loadBuffer(byte *buffer, bool complete = true);
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BaseArray<BaseQuickMsg *, BaseQuickMsg *> _quickMessages;
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BaseArray<UIWindow *, UIWindow *> _windows;
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BaseArray<BaseViewport *, BaseViewport *> _viewportStack;
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int _viewportSP;
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@ -203,22 +166,8 @@ public:
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int _settingsResHeight;
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char *_settingsGameFile;
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bool _suppressScriptErrors;
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bool _mouseLeftDown;
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protected:
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bool _mouseRightDown;
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bool _mouseMidlleDown;
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bool _settingsRequireAcceleration;
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bool _settingsAllowWindowed;
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bool _settingsAllowAdvanced;
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bool _settingsAllowAccessTab;
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bool _settingsAllowAboutTab;
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bool _settingsRequireSound;
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bool _settingsAllowDesktopRes;
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int _settingsTLMode;
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BaseFader *_fader;
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virtual bool invalidateDeviceObjects();
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virtual bool restoreDeviceObjects();
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public:
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bool _mouseLeftDown; // TODO: Hide
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virtual bool ExternalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
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// scripting interface
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virtual ScValue *scGetProperty(const char *name);
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@ -228,68 +177,33 @@ public:
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// compatibility bits
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bool _compatKillMethodThreads;
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private:
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// FPS stuff
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uint32 _lastTime;
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uint32 _fpsTime;
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uint32 _framesRendered;
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Common::String _gameId;
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public:
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const char* getGameId() { return _gameId.c_str(); }
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void setGameId(const Common::String& gameId) { _gameId = gameId; }
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uint32 _surfaceGCCycleTime;
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bool _smartCache;
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bool _videoSubtitles;
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bool _subtitles;
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uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
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bool _compressedSavegames;
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bool _smartCache; // RO
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bool _subtitles; // RO
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int _scheduledLoadSlot;
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bool _loading;
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bool _personalizedSave;
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bool emptySaveSlot(int slot);
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bool isSaveSlotUsed(int slot);
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bool getSaveSlotDescription(int slot, char *buffer);
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bool getSaveSlotFilename(int slot, char *buffer);
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void setWindowTitle();
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virtual bool handleMouseWheel(int delta);
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bool _quitting;
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virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
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virtual bool handleKeypress(Common::Event *event, bool printable = false);
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virtual void handleKeyRelease(Common::Event *event);
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protected:
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int _freezeLevel;
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public:
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bool unfreeze();
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bool freeze(bool includingMusic = true);
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bool focusWindow(UIWindow *window);
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VideoPlayer *_videoPlayer;
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VideoTheoraPlayer *_theoraPlayer;
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bool _loadInProgress;
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UIWindow *_focusedWindow;
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bool _editorForceScripts;
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protected:
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static void afterLoadRegion(void *region, void *data);
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static void afterLoadSubFrame(void *subframe, void *data);
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static void afterLoadSound(void *sound, void *data);
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static void afterLoadFont(void *font, void *data);
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static void afterLoadScript(void *script, void *data);
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public:
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static void invalidateValues(void *value, void *data);
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bool loadSettings(const char *filename);
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bool resumeMusic(int channel);
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bool setMusicStartTime(int channel, uint32 time);
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bool pauseMusic(int channel);
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bool stopMusic(int channel);
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bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
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BaseSound *_music[NUM_MUSIC_CHANNELS];
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bool _musicCrossfadeRunning;
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bool _musicCrossfadeSwap;
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uint32 _musicCrossfadeStartTime;
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uint32 _musicCrossfadeLength;
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int _musicCrossfadeChannel1;
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int _musicCrossfadeChannel2;
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bool displayWindows(bool inGame = false);
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BaseRegistry *_registry;
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bool _useD3D;
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@ -298,10 +212,9 @@ public:
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virtual bool loadGame(const char *filename);
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virtual bool saveGame(int slot, const char *desc, bool quickSave = false);
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virtual bool showCursor();
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BaseSprite *_cursorNoninteractive;
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BaseObject *_activeObject;
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BaseKeyboardState *_keyboardState;
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bool _interactive;
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TGameState _state;
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TGameState _origState;
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@ -322,14 +235,7 @@ public:
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void quickMessage(const char *text);
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void quickMessageForm(char *fmt, ...);
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bool displayQuickMsg();
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uint32 _fps;
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bool updateMusicCrossfade();
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bool isVideoPlaying();
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bool stopVideo();
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BaseArray<BaseObject *, BaseObject *> _regObjects;
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public:
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virtual bool displayContent(bool update = true, bool displayAll = false);
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virtual bool displayContentSimple();
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bool _forceNonStreamedSounds;
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@ -350,13 +256,114 @@ public:
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BaseSaveThumbHelper *_cachedThumbnail;
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AnsiString getDataDir();
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void addMem(int bytes);
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bool _touchInterface;
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bool _constrainedMemory;
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AnsiString getDeviceType() const;
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protected:
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BaseSprite *_loadingIcon;
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int _loadingIconX;
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int _loadingIconY;
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int _loadingIconPersistent;
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BaseFader *_fader;
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bool _indicatorDisplay;
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bool displayIndicator();
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int _freezeLevel;
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VideoPlayer *_videoPlayer;
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VideoTheoraPlayer *_theoraPlayer;
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static void afterLoadRegion(void *region, void *data);
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private:
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static void afterLoadSubFrame(void *subframe, void *data);
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static void afterLoadSound(void *sound, void *data);
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static void afterLoadFont(void *font, void *data);
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static void afterLoadScript(void *script, void *data);
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bool _mouseRightDown;
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bool _mouseMidlleDown;
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bool _settingsRequireAcceleration;
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bool _settingsAllowWindowed;
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bool _settingsAllowAdvanced;
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bool _settingsAllowAccessTab;
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bool _settingsAllowAboutTab;
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bool _settingsRequireSound;
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bool _settingsAllowDesktopRes;
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int _settingsTLMode;
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virtual bool invalidateDeviceObjects();
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virtual bool restoreDeviceObjects();
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uint32 _indicatorColor;
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int _indicatorX;
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int _indicatorY;
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int _indicatorWidth;
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int _indicatorHeight;
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char *_localSaveDir;
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bool _saveDirChecked;
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bool _richSavedGames;
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char *_savedGameExt;
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char *_loadImageName;
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char *_saveImageName;
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int _saveImageX;
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int _saveImageY;
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int _loadImageX;
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int _loadImageY;
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BaseSurface *_saveLoadImage;
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bool _reportTextureFormat;
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// FPS stuff
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uint32 _lastTime;
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uint32 _fpsTime;
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uint32 _framesRendered;
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Common::String _gameId;
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void setEngineLogCallback(ENGINE_LOG_CALLBACK callback = NULL, void *data = NULL);
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ENGINE_LOG_CALLBACK _engineLogCallback;
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void *_engineLogCallbackData;
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bool _videoSubtitles;
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uint32 _musicStartTime[NUM_MUSIC_CHANNELS];
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bool _compressedSavegames;
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|
||||
bool _personalizedSave;
|
||||
|
||||
bool emptySaveSlot(int slot);
|
||||
bool isSaveSlotUsed(int slot);
|
||||
bool getSaveSlotDescription(int slot, char *buffer);
|
||||
bool getSaveSlotFilename(int slot, char *buffer);
|
||||
void setWindowTitle();
|
||||
|
||||
bool resumeMusic(int channel);
|
||||
bool setMusicStartTime(int channel, uint32 time);
|
||||
bool pauseMusic(int channel);
|
||||
bool stopMusic(int channel);
|
||||
bool playMusic(int channel, const char *filename, bool looping = true, uint32 loopStart = 0);
|
||||
BaseSound *_music[NUM_MUSIC_CHANNELS];
|
||||
bool _musicCrossfadeRunning;
|
||||
bool _musicCrossfadeSwap;
|
||||
uint32 _musicCrossfadeStartTime;
|
||||
uint32 _musicCrossfadeLength;
|
||||
int _musicCrossfadeChannel1;
|
||||
int _musicCrossfadeChannel2;
|
||||
|
||||
BaseSprite *_cursorNoninteractive;
|
||||
BaseKeyboardState *_keyboardState;
|
||||
|
||||
uint32 _fps;
|
||||
bool updateMusicCrossfade();
|
||||
|
||||
bool isVideoPlaying();
|
||||
bool stopVideo();
|
||||
|
||||
BaseDebugger *_debugMgr;
|
||||
BaseArray<BaseQuickMsg *, BaseQuickMsg *> _quickMessages;
|
||||
BaseArray<UIWindow *, UIWindow *> _windows;
|
||||
BaseArray<BaseViewport *, BaseViewport *> _viewportStack;
|
||||
BaseArray<BaseObject *, BaseObject *> _regObjects;
|
||||
|
||||
AnsiString getDeviceType() const;
|
||||
|
||||
struct LastClickInfo {
|
||||
LastClickInfo() {
|
||||
|
@ -44,27 +44,9 @@ class ScValue;
|
||||
class ScStack;
|
||||
class ScScript;
|
||||
class BaseObject : public BaseScriptHolder {
|
||||
public:
|
||||
TSpriteBlendMode _blendMode;
|
||||
virtual bool afterMove();
|
||||
float _relativeRotate;
|
||||
bool _rotateValid;
|
||||
float _rotate;
|
||||
void setSoundEvent(const char *eventName);
|
||||
bool _rotatable;
|
||||
uint32 _alphaColor;
|
||||
float _scale;
|
||||
float _scaleX;
|
||||
float _scaleY;
|
||||
float _relativeScale;
|
||||
virtual bool isReady();
|
||||
virtual bool getExtendedFlag(const char *flagName);
|
||||
virtual bool resetSoundPan();
|
||||
virtual bool updateSounds();
|
||||
bool updateOneSound(BaseSound *sound);
|
||||
protected:
|
||||
bool _autoSoundPanning;
|
||||
uint32 _sFXStart;
|
||||
int _sFXVolume;
|
||||
bool setSFXTime(uint32 time);
|
||||
bool setSFXVolume(int volume);
|
||||
bool resumeSFX();
|
||||
@ -72,12 +54,37 @@ public:
|
||||
bool stopSFX(bool deleteSound = true);
|
||||
bool playSFX(const char *filename, bool looping = false, bool playNow = true, const char *eventName = NULL, uint32 loopStart = 0);
|
||||
BaseSound *_sFX;
|
||||
|
||||
TSFXType _sFXType;
|
||||
float _sFXParam1;
|
||||
float _sFXParam2;
|
||||
float _sFXParam3;
|
||||
float _sFXParam4;
|
||||
float _relativeRotate;
|
||||
bool _rotateValid;
|
||||
float _rotate;
|
||||
void setSoundEvent(const char *eventName);
|
||||
bool _rotatable;
|
||||
float _scaleX;
|
||||
float _scaleY;
|
||||
float _relativeScale;
|
||||
bool _editorSelected;
|
||||
bool _editorAlwaysRegister;
|
||||
bool _ready;
|
||||
Rect32 _rect;
|
||||
bool _rectSet;
|
||||
int _iD;
|
||||
char *_soundEvent;
|
||||
public:
|
||||
TSpriteBlendMode _blendMode;
|
||||
virtual bool afterMove();
|
||||
float _scale;
|
||||
uint32 _alphaColor;
|
||||
virtual bool isReady();
|
||||
virtual bool getExtendedFlag(const char *flagName);
|
||||
virtual bool resetSoundPan();
|
||||
virtual bool updateSounds();
|
||||
bool updateOneSound(BaseSound *sound);
|
||||
int _sFXVolume;
|
||||
|
||||
virtual bool handleMouseWheel(int delta);
|
||||
virtual bool handleMouse(TMouseEvent event, TMouseButton button);
|
||||
@ -88,10 +95,10 @@ public:
|
||||
bool cleanup();
|
||||
const char *getCaption(int caseVal = 1);
|
||||
void setCaption(const char *caption, int caseVal = 1);
|
||||
bool _editorSelected;
|
||||
bool _editorAlwaysRegister;
|
||||
|
||||
bool _editorOnly;
|
||||
bool _is3D;
|
||||
|
||||
DECLARE_PERSISTENT(BaseObject, BaseScriptHolder)
|
||||
virtual bool showCursor();
|
||||
BaseSprite *_cursor;
|
||||
@ -99,22 +106,18 @@ public:
|
||||
BaseSprite *_activeCursor;
|
||||
virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
|
||||
virtual bool listen(BaseScriptHolder *param1, uint32 param2);
|
||||
bool _ready;
|
||||
bool _registrable;
|
||||
|
||||
bool _movable;
|
||||
bool _zoomable;
|
||||
bool _shadowable;
|
||||
Rect32 _rect;
|
||||
bool _rectSet;
|
||||
int _iD;
|
||||
bool _movable;
|
||||
BaseObject(BaseGame *inGame);
|
||||
virtual ~BaseObject();
|
||||
char *_caption[7];
|
||||
char *_soundEvent;
|
||||
int _posY;
|
||||
int _posX;
|
||||
bool _registrable;
|
||||
char *_caption[7];
|
||||
bool _saveState;
|
||||
|
||||
BaseObject(BaseGame *inGame);
|
||||
virtual ~BaseObject();
|
||||
// base
|
||||
virtual bool update() {
|
||||
return STATUS_FAILED;
|
||||
|
@ -309,7 +309,7 @@ bool BasePersistenceManager::readHeader(const Common::String &filename) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
bool BasePersistenceManager::initLoad(const char *filename) {
|
||||
bool BasePersistenceManager::initLoad(const Common::String &filename) {
|
||||
if (DID_FAIL(readHeader(filename))) {
|
||||
cleanup();
|
||||
return STATUS_FAILED;
|
||||
|
@ -62,7 +62,7 @@ public:
|
||||
void deleteSaveSlot(int slot);
|
||||
uint32 getMaxUsedSlot();
|
||||
bool getSaveExists(int slot);
|
||||
bool initLoad(const char *filename);
|
||||
bool initLoad(const Common::String &filename);
|
||||
bool initSave(const char *desc);
|
||||
bool getBytes(byte *buffer, uint32 size);
|
||||
bool putBytes(byte *buffer, uint32 size);
|
||||
|
@ -42,6 +42,7 @@ public:
|
||||
bool storeThumbnail(bool doFlip = false);
|
||||
|
||||
BaseImage *_thumbnail;
|
||||
private:
|
||||
BaseImage *_richThumbnail;
|
||||
};
|
||||
|
||||
|
@ -102,9 +102,7 @@ char *BaseStringTable::getKey(const char *str) {
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
void BaseStringTable::expand(char **str, bool forceExpand) {
|
||||
if (_gameRef->_doNotExpandStrings && !forceExpand) return;
|
||||
|
||||
void BaseStringTable::expand(char **str) {
|
||||
if (str == NULL || *str == NULL || *str[0] != '/') return;
|
||||
|
||||
char *value = strchr(*str + 1, '/');
|
||||
@ -132,14 +130,12 @@ void BaseStringTable::expand(char **str, bool forceExpand) {
|
||||
delete [] *str;
|
||||
*str = new_str;
|
||||
|
||||
if (strlen(*str) > 0 && *str[0] == '/') expand(str, forceExpand);
|
||||
if (strlen(*str) > 0 && *str[0] == '/') expand(str);
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
const char *BaseStringTable::expandStatic(const char *string, bool forceExpand) {
|
||||
if (_gameRef->_doNotExpandStrings && !forceExpand) return string;
|
||||
|
||||
const char *BaseStringTable::expandStatic(const char *string) {
|
||||
if (string == NULL || string[0] == '\0' || string[0] != '/') return string;
|
||||
|
||||
const char *value = strchr(string + 1, '/');
|
||||
@ -163,7 +159,7 @@ const char *BaseStringTable::expandStatic(const char *string, bool forceExpand)
|
||||
|
||||
delete [] key;
|
||||
|
||||
if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str, forceExpand);
|
||||
if (strlen(new_str) > 0 && new_str[0] == '/') return expandStatic(new_str);
|
||||
else return new_str;
|
||||
}
|
||||
|
||||
|
@ -37,9 +37,9 @@ namespace WinterMute {
|
||||
|
||||
class BaseStringTable : public BaseClass {
|
||||
public:
|
||||
const char *expandStatic(const char *string, bool forceExpand = false);
|
||||
const char *expandStatic(const char *string);
|
||||
bool loadFile(const char *filename, bool deleteAll = true);
|
||||
void expand(char **str, bool forceExpand = false);
|
||||
void expand(char **str);
|
||||
bool addString(const char *key, const char *val, bool reportDuplicities = true);
|
||||
BaseStringTable(BaseGame *inGame);
|
||||
virtual ~BaseStringTable();
|
||||
|
@ -68,18 +68,14 @@ bool BaseSaveThumbFile::open(const Common::String &filename) {
|
||||
int slot = atoi(tempFilename);
|
||||
delete [] tempFilename;
|
||||
|
||||
char slotFilename[MAX_PATH_LENGTH + 1];
|
||||
_gameRef->getSaveSlotFilename(slot, slotFilename);
|
||||
BasePersistenceManager *pm = new BasePersistenceManager(_gameRef);
|
||||
Common::String slotFilename = pm->getFilenameForSlot(slot);
|
||||
if (!pm) return STATUS_FAILED;
|
||||
|
||||
_gameRef->_debugAbsolutePathWarning = false;
|
||||
if (DID_FAIL(pm->initLoad(slotFilename))) {
|
||||
_gameRef->_debugAbsolutePathWarning = true;
|
||||
delete pm;
|
||||
return STATUS_FAILED;
|
||||
}
|
||||
_gameRef->_debugAbsolutePathWarning = true;
|
||||
|
||||
bool res;
|
||||
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
BaseFontBitmap(BaseGame *inGame);
|
||||
virtual ~BaseFontBitmap();
|
||||
|
||||
|
||||
private:
|
||||
bool getWidths();
|
||||
BaseSprite *_sprite;
|
||||
int _widthsFrame;
|
||||
@ -59,7 +59,6 @@ public:
|
||||
BaseSubFrame *_subframe;
|
||||
bool _wholeCell;
|
||||
|
||||
private:
|
||||
int getCharWidth(byte index);
|
||||
void drawChar(byte c, int x, int y);
|
||||
|
||||
|
@ -104,21 +104,23 @@ public:
|
||||
return STATUS_OK;
|
||||
};
|
||||
bool pointInViewport(Point32 *P);
|
||||
uint32 _forceAlphaColor;
|
||||
uint32 _window;
|
||||
uint32 _clipperWindow;
|
||||
bool _active;
|
||||
bool _ready;
|
||||
bool _windowed;
|
||||
int _bPP;
|
||||
int _height;
|
||||
int _width;
|
||||
uint32 _window;
|
||||
uint32 _forceAlphaColor;
|
||||
|
||||
void addRectToList(BaseActiveRect *rect);
|
||||
protected:
|
||||
uint32 _clipperWindow;
|
||||
|
||||
Rect32 _windowRect;
|
||||
Rect32 _viewportRect;
|
||||
Rect32 _screenRect;
|
||||
Rect32 _monitorRect;
|
||||
int _bPP;
|
||||
int _height;
|
||||
int _width;
|
||||
|
||||
void addRectToList(BaseActiveRect *rect);
|
||||
private:
|
||||
Common::Array<BaseActiveRect *> _rectList;
|
||||
};
|
||||
|
@ -39,15 +39,9 @@ class BaseSurface: public BaseClass {
|
||||
public:
|
||||
virtual bool invalidate();
|
||||
virtual bool prepareToDraw();
|
||||
bool _ckDefault;
|
||||
byte _ckRed;
|
||||
byte _ckGreen;
|
||||
byte _ckBlue;
|
||||
|
||||
uint32 _lastUsedTime;
|
||||
bool _valid;
|
||||
int _lifeTime;
|
||||
bool _keepLoaded;
|
||||
|
||||
bool _pixelOpReady;
|
||||
BaseSurface(BaseGame *inGame);
|
||||
@ -88,6 +82,12 @@ public:
|
||||
//void SetWidth(int Width){ _width = Width; }
|
||||
//void SetHeight(int Height){ _height = Height; }
|
||||
protected:
|
||||
bool _ckDefault;
|
||||
byte _ckRed;
|
||||
byte _ckGreen;
|
||||
byte _ckBlue;
|
||||
|
||||
bool _keepLoaded;
|
||||
Common::String _filename;
|
||||
int _height;
|
||||
int _width;
|
||||
|
@ -43,63 +43,8 @@ public:
|
||||
PartEmitter(BaseGame *inGame, BaseScriptHolder *Owner);
|
||||
virtual ~PartEmitter(void);
|
||||
|
||||
int _width;
|
||||
int _height;
|
||||
|
||||
int _angle1;
|
||||
int _angle2;
|
||||
|
||||
float _rotation1;
|
||||
float _rotation2;
|
||||
|
||||
float _angVelocity1;
|
||||
float _angVelocity2;
|
||||
|
||||
float _growthRate1;
|
||||
float _growthRate2;
|
||||
bool _exponentialGrowth;
|
||||
|
||||
float _velocity1;
|
||||
float _velocity2;
|
||||
bool _velocityZBased;
|
||||
|
||||
float _scale1;
|
||||
float _scale2;
|
||||
bool _scaleZBased;
|
||||
|
||||
int _maxParticles;
|
||||
|
||||
int _lifeTime1;
|
||||
int _lifeTime2;
|
||||
bool _lifeTimeZBased;
|
||||
|
||||
int _genInterval;
|
||||
int _genAmount;
|
||||
|
||||
bool _running;
|
||||
int _overheadTime;
|
||||
|
||||
int _maxBatches;
|
||||
int _batchesGenerated;
|
||||
|
||||
Rect32 _border;
|
||||
int _borderThicknessLeft;
|
||||
int _borderThicknessRight;
|
||||
int _borderThicknessTop;
|
||||
int _borderThicknessBottom;
|
||||
|
||||
int _fadeInTime;
|
||||
int _fadeOutTime;
|
||||
|
||||
int _alpha1;
|
||||
int _alpha2;
|
||||
bool _alphaTimeBased;
|
||||
|
||||
bool _useRegion;
|
||||
|
||||
char *_emitEvent;
|
||||
BaseScriptHolder *_owner;
|
||||
|
||||
bool start();
|
||||
|
||||
bool update();
|
||||
@ -125,6 +70,62 @@ public:
|
||||
|
||||
|
||||
private:
|
||||
int _width;
|
||||
int _height;
|
||||
|
||||
int _angle1;
|
||||
int _angle2;
|
||||
|
||||
float _rotation1;
|
||||
float _rotation2;
|
||||
|
||||
float _angVelocity1;
|
||||
float _angVelocity2;
|
||||
|
||||
float _growthRate1;
|
||||
float _growthRate2;
|
||||
bool _exponentialGrowth;
|
||||
|
||||
float _velocity1;
|
||||
float _velocity2;
|
||||
bool _velocityZBased;
|
||||
|
||||
float _scale1;
|
||||
float _scale2;
|
||||
bool _scaleZBased;
|
||||
|
||||
int _maxParticles;
|
||||
|
||||
int _lifeTime1;
|
||||
int _lifeTime2;
|
||||
bool _lifeTimeZBased;
|
||||
|
||||
int _genInterval;
|
||||
int _genAmount;
|
||||
|
||||
bool _running;
|
||||
int _overheadTime;
|
||||
|
||||
int _maxBatches;
|
||||
int _batchesGenerated;
|
||||
|
||||
Rect32 _border;
|
||||
int _borderThicknessLeft;
|
||||
int _borderThicknessRight;
|
||||
int _borderThicknessTop;
|
||||
int _borderThicknessBottom;
|
||||
|
||||
int _fadeInTime;
|
||||
|
||||
int _alpha1;
|
||||
int _alpha2;
|
||||
bool _alphaTimeBased;
|
||||
|
||||
bool _useRegion;
|
||||
|
||||
char *_emitEvent;
|
||||
BaseScriptHolder *_owner;
|
||||
|
||||
PartForce *addForceByName(const char *name);
|
||||
int static compareZ(const void *obj1, const void *obj2);
|
||||
bool initParticle(PartParticle *particle, uint32 currentTime, uint32 timerDelta);
|
||||
|
@ -55,9 +55,10 @@ public:
|
||||
bool copyParameters(ScStack *stack);
|
||||
|
||||
void afterLoad();
|
||||
|
||||
private:
|
||||
ScValue *_operand;
|
||||
ScValue *_reg1;
|
||||
public:
|
||||
bool _freezable;
|
||||
bool resume();
|
||||
bool pause();
|
||||
@ -145,6 +146,13 @@ public:
|
||||
ScScript(BaseGame *inGame, ScEngine *Engine);
|
||||
virtual ~ScScript();
|
||||
char *_filename;
|
||||
bool _thread;
|
||||
bool _methodThread;
|
||||
char *_threadEvent;
|
||||
BaseScriptHolder *_owner;
|
||||
ScScript::TExternalFunction *getExternal(char *name);
|
||||
bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
|
||||
private:
|
||||
char **_symbols;
|
||||
uint32 _numSymbols;
|
||||
TFunctionPos *_functions;
|
||||
@ -155,13 +163,7 @@ public:
|
||||
uint32 _numFunctions;
|
||||
uint32 _numMethods;
|
||||
uint32 _numEvents;
|
||||
bool _thread;
|
||||
bool _methodThread;
|
||||
char *_threadEvent;
|
||||
BaseScriptHolder *_owner;
|
||||
ScScript::TExternalFunction *getExternal(char *name);
|
||||
bool externalCall(ScStack *stack, ScStack *thisStack, ScScript::TExternalFunction *function);
|
||||
private:
|
||||
|
||||
bool initScript();
|
||||
bool initTables();
|
||||
|
||||
|
@ -45,6 +45,7 @@ public:
|
||||
bool scSetProperty(const char *name, ScValue *value);
|
||||
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
|
||||
const char *scToString();
|
||||
private:
|
||||
int _length;
|
||||
ScValue *_values;
|
||||
};
|
||||
|
@ -44,9 +44,9 @@ public:
|
||||
bool scSetProperty(const char *name, ScValue *value);
|
||||
bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
|
||||
const char *scToString();
|
||||
private:
|
||||
char *_string;
|
||||
TimeDate _tm;
|
||||
private:
|
||||
Common::String _strRep;
|
||||
};
|
||||
|
||||
|
@ -46,8 +46,9 @@ public:
|
||||
SXMemBuffer(BaseGame *inGame, void *buffer);
|
||||
virtual ~SXMemBuffer();
|
||||
virtual void *scToMemBuffer();
|
||||
int _size;
|
||||
private:
|
||||
int _size;
|
||||
|
||||
bool resize(int newSize);
|
||||
void *_buffer;
|
||||
void cleanup();
|
||||
|
@ -39,7 +39,6 @@ public:
|
||||
DECLARE_PERSISTENT(SXObject, BaseObject)
|
||||
SXObject(BaseGame *inGame, ScStack *Stack);
|
||||
virtual ~SXObject();
|
||||
|
||||
};
|
||||
|
||||
} // end of namespace WinterMute
|
||||
|
@ -88,7 +88,7 @@ public:
|
||||
ScValue *getProp(const char *name);
|
||||
BaseScriptable *_valNative;
|
||||
ScValue *_valRef;
|
||||
protected:
|
||||
private:
|
||||
bool _valBool;
|
||||
int _valInt;
|
||||
double _valFloat;
|
||||
|
@ -48,7 +48,6 @@ public:
|
||||
BaseSoundBuffer(BaseGame *inGame);
|
||||
virtual ~BaseSoundBuffer();
|
||||
|
||||
|
||||
bool pause();
|
||||
bool play(bool looping = false, uint32 startSample = 0);
|
||||
bool resume();
|
||||
@ -86,12 +85,12 @@ public:
|
||||
uint32 _loopStart;
|
||||
Audio::Mixer::SoundType _type;
|
||||
bool _looping;
|
||||
Common::SeekableReadStream *_file;
|
||||
char *_filename;
|
||||
bool _streamed;
|
||||
|
||||
int _privateVolume;
|
||||
private:
|
||||
char *_filename;
|
||||
bool _streamed;
|
||||
Common::SeekableReadStream *_file;
|
||||
int _volume;
|
||||
};
|
||||
|
||||
|
@ -255,7 +255,7 @@ int WinterMuteEngine::init() {
|
||||
_game = NULL;
|
||||
return false;
|
||||
}
|
||||
_game->setWindowTitle();
|
||||
//_game->setWindowTitle();
|
||||
_game->_renderer->_ready = true;
|
||||
_game->_miniUpdateEnabled = true;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user