WINTERMUTE: Remove the rest of the compiler-references

This commit is contained in:
Einar Johan Trøan Sømåen 2012-07-09 03:02:36 +02:00
parent 48118cb940
commit 45e97705ef
3 changed files with 0 additions and 111 deletions

View File

@ -73,14 +73,6 @@ CScEngine::CScEngine(CBGame *inGame): CBBase(inGame) {
_currentScript = NULL;
_fileToCompile = NULL;
_compileErrorCallback = NULL;
_compileErrorCallbackData = NULL;
_parseElementCallback = NULL;
_parseElementCallbackData = NULL;
_isProfiling = false;
_profilingStartTime = 0;
@ -123,15 +115,6 @@ HRESULT CScEngine::cleanup() {
_currentScript = NULL; // ref only
delete[] _fileToCompile;
_fileToCompile = NULL;
_compileErrorCallback = NULL;
_compileErrorCallbackData = NULL;
_parseElementCallback = NULL;
_parseElementCallbackData = NULL;
return S_OK;
}
@ -148,34 +131,9 @@ void CScEngine::closeFile(void *data, byte *buffer) {
delete [] buffer;
}
//////////////////////////////////////////////////////////////////////////
void CScEngine::addError(void *data, int line, char *text) {
CBGame *Game = (CBGame *)data;
if (Game) {
if (Game->_scEngine && Game->_scEngine->_fileToCompile)
Game->LOG(0, "Compiling script '%s'...", Game->_scEngine->_fileToCompile);
Game->LOG(0, " Error@line %d: %s", line, text);
// redirect to an engine's own callback
if (Game->_scEngine && Game->_scEngine->_compileErrorCallback) {
Game->_scEngine->_compileErrorCallback(line, text, Game->_scEngine->_compileErrorCallbackData);
}
}
}
//////////////////////////////////////////////////////////////////////////
void CScEngine::parseElement(void *data, int line, int type, void *elementData) {
CBGame *Game = (CBGame *)data;
if (Game) {
// redirect to an engine's own callback
if (Game->_scEngine && Game->_scEngine->_parseElementCallback) {
Game->_scEngine->_parseElementCallback(line, type, elementData, Game->_scEngine->_compileErrorCallbackData);
}
}
}
@ -228,7 +186,6 @@ byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool i
// nope, load it
byte *compBuffer;
uint32 compSize;
bool compiledNow = false;
uint32 size;
@ -280,7 +237,6 @@ byte *CScEngine::getCompiledScript(const char *filename, uint32 *outSize, bool i
// cleanup
delete [] buffer;
if (compiledNow) ExtReleaseBuffer(compBuffer);
return ret;
}
@ -497,7 +453,6 @@ HRESULT CScEngine::persist(CBPersistMgr *persistMgr) {
persistMgr->transfer(TMEMBER(Game));
persistMgr->transfer(TMEMBER(_currentScript));
persistMgr->transfer(TMEMBER(_fileToCompile));
persistMgr->transfer(TMEMBER(_globals));
_scripts.persist(persistMgr);
@ -536,30 +491,6 @@ HRESULT CScEngine::resumeAll() {
}
//////////////////////////////////////////////////////////////////////////
HRESULT CScEngine::setFileToCompile(const char *filename) {
delete[] _fileToCompile;
_fileToCompile = new char[strlen(filename) + 1];
if (_fileToCompile) {
strcpy(_fileToCompile, filename);
return S_OK;
} else return E_FAIL;
}
//////////////////////////////////////////////////////////////////////////
void CScEngine::setCompileErrorCallback(COMPILE_ERROR_CALLBACK callback, void *data) {
_compileErrorCallback = callback;
_compileErrorCallbackData = data;
}
//////////////////////////////////////////////////////////////////////////
void CScEngine::setParseElementCallback(PARSE_ELEMENT_CALLBACK callback, void *data) {
_parseElementCallback = callback;
_parseElementCallbackData = data;
}
//////////////////////////////////////////////////////////////////////////
bool CScEngine::isValidScript(CScScript *script) {
for (int i = 0; i < _scripts.GetSize(); i++) {

View File

@ -38,16 +38,6 @@
namespace WinterMute {
typedef byte *(*DLL_COMPILE_BUFFER)(byte *buffer, char *source, uint32 bufferSize, uint32 *compiledSize);
typedef byte *(*DLL_COMPILE_FILE)(char *filename, uint32 *compiledSize);
typedef void (*DLL_RELEASE_BUFFER)(unsigned char *buffer);
typedef void (*DLL_SET_CALLBACKS)(CALLBACKS *callbacks, void *Data);
typedef int (*DLL_DEFINE_FUNCTION)(const char *name); /* Was non-const, changed to silence warnings */
typedef int (*DLL_DEFINE_VARIABLE)(const char *name); /* Was non-const, changed to silence warnings */
typedef void (*COMPILE_ERROR_CALLBACK)(int line, char *text , void *data);
typedef void (*PARSE_ELEMENT_CALLBACK)(int line, int type, void *elementData, void *data);
#define MAX_CACHED_SCRIPTS 20
class CScScript;
class CScValue;
@ -107,17 +97,7 @@ public:
HRESULT tickUnbreakable();
HRESULT removeFinishedScripts();
bool isValidScript(CScScript *script);
void setCompileErrorCallback(COMPILE_ERROR_CALLBACK callback, void *data);
void setParseElementCallback(PARSE_ELEMENT_CALLBACK callback, void *data);
COMPILE_ERROR_CALLBACK _compileErrorCallback;
void *_compileErrorCallbackData;
PARSE_ELEMENT_CALLBACK _parseElementCallback;
void *_parseElementCallbackData;
HRESULT setFileToCompile(const char *filename);
char *_fileToCompile;
CScScript *_currentScript;
HRESULT resumeAll();
HRESULT pauseAll();
@ -136,16 +116,9 @@ public:
CScEngine(CBGame *inGame);
virtual ~CScEngine();
static void addError(void *data, int line, char *text);
static byte *loadFile(void *data, char *filename, uint32 *size);
static void closeFile(void *data, byte *buffer);
static void parseElement(void *data, int line, int type, void *elementData);
DLL_COMPILE_BUFFER ExtCompileBuffer;
DLL_COMPILE_FILE ExtCompileFile;
DLL_RELEASE_BUFFER ExtReleaseBuffer;
DLL_SET_CALLBACKS ExtSetCallbacks;
DLL_DEFINE_FUNCTION ExtDefineFunction;
DLL_DEFINE_VARIABLE ExtDefineVariable;
CBArray<CScScript *, CScScript *> _scripts;

View File

@ -136,21 +136,6 @@ typedef enum {
ELEMENT_STRING = 0
} TElementType;
// compiler interface
typedef byte *(DLL_LOAD_FILE)(void *data, char *filename, uint32 *size);
typedef void (DLL_CLOSE_FILE)(void *data, byte *buffer);
typedef void (DLL_ADD_ERROR)(void *data, int line, char *text);
typedef void (DLL_PARSE_ELEMENT)(void *data, int line, int type, void *elementData);
typedef struct {
DLL_LOAD_FILE *Dll_LoadFile;
DLL_CLOSE_FILE *Dll_CloseFile;
DLL_ADD_ERROR *Dll_AddError;
DLL_PARSE_ELEMENT *Dll_ParseElement;
} CALLBACKS;
} // end of namespace WinterMute
#endif