WAGE: Implement RandomHat

This commit is contained in:
Eugene Sandulenko 2016-01-09 01:48:38 +01:00
parent 3906c36898
commit 4665f23c4a
3 changed files with 32 additions and 4 deletions

View File

@ -107,7 +107,7 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) {
if (npc->_context._frozen)
return;
RandomHat hat;
RandomHat hat(_rnd);
bool winning = (npc->_context._statVariables[PHYS_HIT_CUR] > player->_context._statVariables[PHYS_HIT_CUR]);
int validMoves = getValidMoveDirections(npc);
@ -166,6 +166,8 @@ void WageEngine::performCombatAction(Chr *npc, Chr *player) {
case kTokOffer:
performOffer(npc, player);
break;
case kTokNone:
break;
default:
{
int cnt = 0;

View File

@ -45,6 +45,8 @@
*
*/
#include "common/random.h"
#include "common/hashmap.h"
#include "wage/randomhat.h"
@ -54,8 +56,28 @@ void RandomHat::addTokens(int type, int count) {
_tokens.setVal(type, _tokens.getVal(type, 0) + count);
}
int RandomHat::countTokens() {
int count = 0;
for (Common::HashMap<int, int>::const_iterator it = _tokens.begin(); it != _tokens.end(); ++it)
count += it->_value;
return count;
}
int RandomHat::drawToken() {
return 0;
int total = countTokens();
if (total > 0) {
int random = _rnd->getRandomNumber(total - 1);
int count = 0;
for (Common::HashMap<int, int>::iterator it = _tokens.begin(); it != _tokens.end(); ++it) {
if (random >= count && random < count + it->_value) {
it->_value--;
return it->_key;
}
count += it->_value;
}
}
return kTokNone;
}
} // End of namespace Wage

View File

@ -54,18 +54,22 @@ enum {
kTokWeapons = -400,
kTokMagic = -300,
kTokRun = -200,
kTokOffer = -100
kTokOffer = -100,
kTokNone = -100000
};
class RandomHat {
public:
RandomHat() {}
RandomHat(Common::RandomSource *rnd) : _rnd(rnd) {}
void addTokens(int type, int count);
int drawToken();
private:
Common::RandomSource *_rnd;
Common::HashMap<int, int> _tokens;
int countTokens();
};
} // End of namespace Wage