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Remove auto free flag for sounds in some HE games
svn-id: r20724
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37cc74db39
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@ -333,7 +333,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
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byte *ptr, *spoolPtr;
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int size = -1;
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int priority, rate;
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byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
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byte flags = Audio::Mixer::FLAG_UNSIGNED;
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if (heChannel == -1)
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heChannel = (_vm->VAR_RESERVED_SOUND_CHANNELS != 0xFF) ? findFreeSoundChannel() : 1;
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