Remove auto free flag for sounds in some HE games

svn-id: r20724
This commit is contained in:
Travis Howell 2006-02-16 08:55:06 +00:00
parent 37cc74db39
commit 4694e98649

View File

@ -333,7 +333,7 @@ void Sound::playHESound(int soundID, int heOffset, int heChannel, int heFlags) {
byte *ptr, *spoolPtr;
int size = -1;
int priority, rate;
byte flags = Audio::Mixer::FLAG_UNSIGNED | Audio::Mixer::FLAG_AUTOFREE;
byte flags = Audio::Mixer::FLAG_UNSIGNED;
if (heChannel == -1)
heChannel = (_vm->VAR_RESERVED_SOUND_CHANNELS != 0xFF) ? findFreeSoundChannel() : 1;