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XEEN: Cleanup, formatting, and comments for scripts.cpp
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@ -133,12 +133,13 @@ Scripts::Scripts(XeenEngine *vm) : _vm(vm) {
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int Scripts::checkEvents() {
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Combat &combat = *_vm->_combat;
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EventsManager &events = *_vm->_events;
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FileManager &files = *_vm->_files;
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Interface &intf = *_vm->_interface;
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Map &map = *_vm->_map;
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Party &party = *_vm->_party;
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Sound &sound = *_vm->_sound;
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Windows &windows = *_vm->_windows;
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bool isDarkCc = _vm->_files->_isDarkCc;
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bool isDarkCc = files._isDarkCc;
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_refreshIcons = false;
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_itemType = 0;
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@ -273,11 +274,12 @@ int Scripts::checkEvents() {
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void Scripts::openGrate(int wallVal, int action) {
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Combat &combat = *_vm->_combat;
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FileManager &files = *_vm->_files;
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Interface &intf = *_vm->_interface;
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Map &map = *_vm->_map;
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Party &party = *_vm->_party;
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Sound &sound = *_vm->_sound;
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bool isDarkCc = _vm->_files->_isDarkCc;
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bool isDarkCc = files._isDarkCc;
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if ((wallVal != 13 || map._currentGrateUnlocked) && (!isDarkCc || wallVal != 9 ||
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map.mazeData()._wallKind != 2)) {
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@ -913,6 +915,7 @@ bool Scripts::cmdGiveExtended(ParamsIterator ¶ms) {
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}
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bool Scripts::cmdConfirmWord(ParamsIterator ¶ms) {
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FileManager &files = *_vm->_files;
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Map &map = *_vm->_map;
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Party &party = *_vm->_party;
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int inputType = params.readByte();
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@ -933,21 +936,21 @@ bool Scripts::cmdConfirmWord(ParamsIterator ¶ms) {
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_mirrorId = StringInput::show(_vm, inputType, msg1, msg2, _event->_opcode);
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if (_mirrorId) {
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if (_mirrorId == 33 && _vm->_files->_isDarkCc) {
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if (_mirrorId == 33 && files._isDarkCc) {
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doEndGame2();
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} else if (_mirrorId == 34 && _vm->_files->_isDarkCc) {
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} else if (_mirrorId == 34 && files._isDarkCc) {
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doWorldEnd();
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} else if (_mirrorId == 35 && _vm->_files->_isDarkCc &&
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} else if (_mirrorId == 35 && files._isDarkCc &&
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_vm->getGameID() == GType_WorldOfXeen) {
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doEndGame();
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} else if (_mirrorId == 40 && !_vm->_files->_isDarkCc) {
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} else if (_mirrorId == 40 && !files._isDarkCc) {
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doEndGame();
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} else if (_mirrorId == 60 && !_vm->_files->_isDarkCc) {
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} else if (_mirrorId == 60 && !files._isDarkCc) {
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doEndGame2();
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} else if (_mirrorId == 61 && !_vm->_files->_isDarkCc) {
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} else if (_mirrorId == 61 && !files._isDarkCc) {
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doWorldEnd();
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} else {
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if (_mirrorId == 59 && !_vm->_files->_isDarkCc) {
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if (_mirrorId == 59 && !files._isDarkCc) {
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for (int idx = 0; idx < MAX_TREASURE_ITEMS; ++idx) {
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XeenItem &item = party._treasure._weapons[idx];
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if (!item._id) {
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@ -1436,6 +1439,7 @@ void Scripts::doEnding(const Common::String &endStr, int v2) {
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}
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bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) {
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FileManager &files = *_vm->_files;
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Party &party = *_vm->_party;
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Character &ps = party._activeParty[charIndex];
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uint v = 0;
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@ -1533,7 +1537,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) {
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break;
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}
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case 20:
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if (_vm->_files->_isDarkCc)
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if (files._isDarkCc)
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val += 256;
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assert(val < 512);
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v = party._gameFlags[val / 256][val % 256] ? val : 0xffffffff;
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@ -1776,7 +1780,7 @@ bool Scripts::ifProc(int action, uint32 val, int mode, int charIndex) {
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break;
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case 104:
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// Get value of quest flag
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v = party._questFlags[_vm->_files->_isDarkCc][val] ? val : 0xffffffff;
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v = party._questFlags[files._isDarkCc][val] ? val : 0xffffffff;
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break;
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case 105:
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// Test number of Megacredits in party. Only used by King's Engineer in Castle Burlock
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@ -34,71 +34,74 @@
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namespace Xeen {
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enum Opcode {
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OP_None = 0x00,
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OP_Display0x01 = 0x01,
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OP_DoorTextSml = 0x02,
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OP_DoorTextLrg = 0x03,
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OP_SignText = 0x04,
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OP_NPC = 0x05,
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OP_PlayFX = 0x06,
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OP_TeleportAndExit = 0x07,
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OP_If1 = 0x08,
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OP_If2 = 0x09,
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OP_If3 = 0x0A,
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OP_MoveObj = 0x0B,
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OP_TakeOrGive = 0x0C,
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OP_NoAction = 0x0D,
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OP_Remove = 0x0E,
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OP_SetChar = 0x0F,
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OP_Spawn = 0x10,
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OP_DoTownEvent = 0x11,
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OP_Exit = 0x12,
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OP_AfterMap = 0x13,
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OP_GiveExtended = 0x14,
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OP_ConfirmWord = 0x15,
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OP_Damage = 0x16,
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OP_JumpRnd = 0x17,
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OP_AfterEvent = 0x18,
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OP_CallEvent = 0x19,
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OP_Return = 0x1A,
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OP_SetVar = 0x1B,
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OP_TakeOrGive_2 = 0x1C,
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OP_TakeOrGive_3 = 0x1D,
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OP_CutsceneEndClouds = 0x1E,
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OP_TeleportAndContinue = 0x1F,
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OP_WhoWill = 0x20,
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OP_RndDamage = 0x21,
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OP_MoveWallObj = 0x22,
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OP_AlterCellFlag= 0x23,
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OP_AlterHed = 0x24,
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OP_DisplayStat = 0x25,
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OP_TakeOrGive_4 = 0x26,
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OP_SeatTextSml = 0x27,
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OP_PlayEventVoc = 0x28,
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OP_DisplayBottom = 0x29,
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OP_IfMapFlag = 0x2A,
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OP_SelectRandomChar = 0x2B,
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OP_GiveEnchanted= 0x2C,
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OP_ItemType = 0x2D,
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OP_MakeNothingHere = 0x2E,
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OP_NoAction_2 = 0x2F,
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OP_ChooseNumeric= 0x30,
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OP_None = 0x00,
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OP_Display0x01 = 0x01,
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OP_DoorTextSml = 0x02,
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OP_DoorTextLrg = 0x03,
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OP_SignText = 0x04,
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OP_NPC = 0x05,
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OP_PlayFX = 0x06,
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OP_TeleportAndExit = 0x07,
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OP_If1 = 0x08,
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OP_If2 = 0x09,
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OP_If3 = 0x0A,
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OP_MoveObj = 0x0B,
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OP_TakeOrGive = 0x0C,
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OP_NoAction = 0x0D,
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OP_Remove = 0x0E,
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OP_SetChar = 0x0F,
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OP_Spawn = 0x10,
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OP_DoTownEvent = 0x11,
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OP_Exit = 0x12,
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OP_AfterMap = 0x13,
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OP_GiveExtended = 0x14,
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OP_ConfirmWord = 0x15,
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OP_Damage = 0x16,
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OP_JumpRnd = 0x17,
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OP_AfterEvent = 0x18,
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OP_CallEvent = 0x19,
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OP_Return = 0x1A,
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OP_SetVar = 0x1B,
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OP_TakeOrGive_2 = 0x1C,
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OP_TakeOrGive_3 = 0x1D,
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OP_CutsceneEndClouds = 0x1E,
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OP_TeleportAndContinue = 0x1F,
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OP_WhoWill = 0x20,
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OP_RndDamage = 0x21,
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OP_MoveWallObj = 0x22,
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OP_AlterCellFlag = 0x23,
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OP_AlterHed = 0x24,
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OP_DisplayStat = 0x25,
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OP_TakeOrGive_4 = 0x26,
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OP_SeatTextSml = 0x27,
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OP_PlayEventVoc = 0x28,
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OP_DisplayBottom = 0x29,
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OP_IfMapFlag = 0x2A,
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OP_SelectRandomChar = 0x2B,
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OP_GiveEnchanted = 0x2C,
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OP_ItemType = 0x2D,
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OP_MakeNothingHere = 0x2E,
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OP_NoAction_2 = 0x2F,
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OP_ChooseNumeric = 0x30,
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OP_DisplayBottomTwoLines = 0x31,
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OP_DisplayLarge = 0x32,
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OP_ExchObj = 0x33,
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OP_FallToMap = 0x34,
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OP_DisplayMain = 0x35,
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OP_Goto = 0x36,
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OP_ConfirmWord_2= 0x37,
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OP_GotoRandom = 0x38,
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OP_CutsceneEndDarkside = 0x39,
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OP_CutsceneEdWorld = 0x3A,
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OP_FlipWorld = 0x3B,
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OP_PlayCD = 0x3C
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OP_DisplayLarge = 0x32,
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OP_ExchObj = 0x33,
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OP_FallToMap = 0x34,
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OP_DisplayMain = 0x35,
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OP_Goto = 0x36,
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OP_ConfirmWord_2 = 0x37,
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OP_GotoRandom = 0x38,
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OP_CutsceneEndDarkside = 0x39,
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OP_CutsceneEdWorld = 0x3A,
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OP_FlipWorld = 0x3B,
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OP_PlayCD = 0x3C
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};
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class XeenEngine;
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/**
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* Encapsulates the parameters passed to script opcodes
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*/
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class EventParameters : public Common::Array<byte> {
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public:
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class Iterator {
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@ -110,23 +113,23 @@ public:
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Iterator(const Iterator &it) : _data(it._data), _index(0) {}
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/**
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* Return a byte
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*/
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* Return a byte
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*/
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byte readByte();
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/**
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* Return a signed byte
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*/
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* Return a signed byte
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*/
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int8 readShort() { return (int8)readByte(); }
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/**
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* Return a word
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*/
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* Return a word
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*/
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uint16 readUint16LE();
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/**
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* Return a 32-bit dword
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*/
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* Return a 32-bit dword
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*/
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uint32 readUint32LE();
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};
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public:
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@ -138,6 +141,9 @@ public:
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}
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};
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/**
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* Represents a single event, an instruction of a script
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*/
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class MazeEvent {
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public:
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Common::Point _position;
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@ -148,22 +154,37 @@ public:
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public:
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MazeEvent();
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/**
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* Synchronizes the data for the item
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*/
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void synchronize(Common::Serializer &s);
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};
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/**
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* Represents an entire script that can be triggered within the maze
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*/
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class MazeEvents : public Common::Array<MazeEvent> {
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public:
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Common::StringArray _text;
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public:
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/**
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* Synchronizes the data for the item
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*/
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void synchronize(XeenSerializer &s);
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};
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/**
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* Holds a single entry in the stack of subroutine call return points
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*/
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struct StackEntry : public Common::Point {
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int line;
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StackEntry(const Common::Point &pt, int l) : Common::Point(pt), line(l) {}
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};
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/**
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* Holds a single destination that the mirror can send the player to
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*/
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struct MirrorEntry {
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Common::String _name;
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int _mapId;
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@ -175,6 +196,9 @@ struct MirrorEntry {
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bool synchronize(Common::SeekableReadStream &s);
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};
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/**
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* Overall scripts manager
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*/
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class Scripts {
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private:
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XeenEngine *_vm;
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@ -514,8 +538,15 @@ public:
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public:
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Scripts(XeenEngine *vm);
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/**
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* Checks the event list, triggering any scripts as needed. Also does a
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* series of checks for updating party status
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*/
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int checkEvents();
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/**
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* Handles opening grates
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*/
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void openGrate(int wallVal, int action);
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};
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