DREAMWEB: Add disabled reelRoutine conversion work

This commit is contained in:
Willem Jan Palenstijn 2011-12-17 22:26:17 +01:00
parent b0a42f115e
commit 46caa77164
3 changed files with 90 additions and 0 deletions

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@ -56,6 +56,85 @@ static void (DreamGenContext::*reelCallbacks[57])(ReelRoutine &) = {
&DreamBase::carParkDrip
};
#if 0
// TODO: Enable this when the ReelRoutine list has been moved out of the
// data segment, all ReelCallbacks are in DreamBase, and the
// ReelRoutine::reelPointer field is a real member.
// See also struct ReelRoutine, clearBuffers, clearChanges, syncReelRoutine
static const ReelRoutine g_initialReelRoutines[] = {
// Room number and x,y
// reel pointer
// speed,speed count,convers. no.
{ 1,44,0, 20, 2,0,1 },
{ 1,55,0, 0, 50,20,0 },
{ 24,22,0, 74, 1,0,0 },
{ 24,33,10, 75, 1,0,1 },
{ 1,44,0, 27, 2,0,2 },
{ 1,44,0, 96, 3,0,4 },
{ 1,44,0, 118, 2,0,5 },
{ 1,44,10, 0, 2,0,0 },
{ 5,22,20, 53, 3,0,0 },
{ 5,22,20, 40, 1,0,2 },
{ 5,22,20, 50, 1,0,3 },
{ 2,11,10, 192, 1,0,0 },
{ 2,11,10, 182, 2,0,1 },
{ 8,11,10, 0, 2,0,1 },
{ 23,0,50, 0, 3,0,0 },
{ 28,11,20, 250, 4,0,0 },
{ 23,0,50, 43, 2,0,8 },
{ 23,11,40, 130, 2,0,1 },
{ 23,22,40, 122, 2,0,2 },
{ 23,22,40, 105, 2,0,3 },
{ 23,22,40, 81, 2,0,4 },
{ 23,11,40, 135, 2,0,5 },
{ 23,22,40, 145, 2,0,6 },
{ 4,22,30, 0, 2,0,0 },
{ 45,22,30, 200, 0,0,20 },
{ 45,22,30, 39, 2,0,0 },
{ 45,22,30, 25, 2,0,0 },
{ 8,22,40, 32, 2,0,0 },
{ 7,11,20, 64, 2,0,0 },
{ 22,22,20, 82, 2,0,0 },
{ 27,11,30, 0, 2,0,0 },
{ 20,0,30, 0, 2,0,0 },
{ 14,33,40, 21, 1,0,0 },
{ 29,11,10, 0, 1,0,0 },
{ 2,22,0, 2, 2,0,0 },
{ 25,0,50, 4, 2,0,0 },
{ 50,22,30, 121, 2,0,0 },
{ 50,22,30, 0, 20,0,0 },
{ 52,22,30, 192, 2,0,0 },
{ 52,22,30, 233, 2,0,0 },
{ 50,22,40, 104, 55,0,0 }, // ...., 65,0,0 for German CD
{ 53,33,0, 99, 2,0,0 },
{ 50,22,40, 0, 3,0,0 },
{ 50,22,30, 162, 2,0,0 },
{ 52,22,30, 57, 2,0,0 },
{ 52,22,30, 0, 2,0,0 },
{ 54,0,0, 72, 3,0,0 },
{ 55,44,0, 0, 2,0,0 },
{ 19,0,0, 0, 28,0,0 },
{ 14,22,0, 2, 2,0,0 },
{ 14,22,0, 300, 1,0,0 },
{ 10,22,30, 174, 0,0,0 },
{ 12,22,20, 0, 1,0,0 },
{ 11,11,20, 0, 50,20,0 },
{ 11,11,30, 0, 50,20,0 },
{ 11,22,20, 0, 50,20,0 },
{ 14,33,40, 0, 50,20,0 },
{ 255,0,0, 0, 0,0,0 }
};
void DreamBase::setupInitialReelRoutines(ReelRoutine *dest) {
for (unsigned int i = 0; i < ARRAYSIZE(g_initialReelRoutines); ++i) {
dest[i] = g_initialReelRoutines[i];
if (dest[i].period == 55 && isCD() && engine->getLanguage() == Common::DE_DEU)
dest[i].period = 65;
}
}
#endif
void DreamGenContext::updatePeople() {
data.word(kListpos) = kPeoplelist;
memset(getSegment(data.word(kBuffers)).ptr(kPeoplelist, 12 * sizeof(People)), 0xff, 12 * sizeof(People));

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@ -37,8 +37,12 @@ void syncReelRoutine(Common::Serializer &s, ReelRoutine *reel) {
s.syncAsByte(reel->reallocation);
s.syncAsByte(reel->mapX);
s.syncAsByte(reel->mapY);
#if 1
s.syncAsByte(reel->b3);
s.syncAsByte(reel->b4);
#else
s.syncAsUint16LE(reel->_reelPointer);
#endif
s.syncAsByte(reel->period);
s.syncAsByte(reel->counter);
s.syncAsByte(reel->b7);

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@ -168,11 +168,18 @@ struct ReelRoutine {
uint8 reallocation;
uint8 mapX;
uint8 mapY;
#if 0
uint16 _reelPointer;
uint16 reelPointer() const { return _reelPointer; }
void setReelPointer(uint16 v) { _reelPointer = v; }
void incReelPointer() { _reelPointer++; }
#else
uint8 b3;
uint8 b4;
uint16 reelPointer() const { return READ_LE_UINT16(&b3); }
void setReelPointer(uint16 v) { WRITE_LE_UINT16(&b3, v); }
void incReelPointer() { setReelPointer(reelPointer() + 1); }
#endif
uint8 period;
uint8 counter;
uint8 b7;