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Added new method DetectedGame::updateDesc, to ease generation of uniform description strings
svn-id: r21166
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cd732d680b
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@ -69,6 +69,37 @@ PluginRegistrator::PluginRegistrator(const char *name, GameList games, GameIDQue
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#endif
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#pragma mark -
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void DetectedGame::updateDesc(const char *extra) {
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// TODO: The format used here (LANG/PLATFORM/EXTRA) is not set in stone.
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// We may want to change the order (PLATFORM/EXTRA/LANG, anybody?), or
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// the seperator (instead of '/' use ', ' or ' ').
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const bool hasCustomLanguage = (language != Common::UNK_LANG);
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const bool hasCustomPlatform = (platform != Common::kPlatformUnknown);
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const bool hasExtraDesc = (extra && extra[0]);
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// Adapt the description string if custom platform/language is set.
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if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
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description += " (";
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if (hasCustomLanguage)
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description += Common::getLanguageDescription(language);
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if (hasCustomPlatform) {
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if (hasCustomLanguage)
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description += "/";
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description += Common::getPlatformDescription(platform);
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}
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if (hasExtraDesc) {
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if (hasCustomPlatform || hasCustomLanguage)
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description += "/";
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description += extra;
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}
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description += ")";
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}
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}
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#pragma mark -
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#ifndef DYNAMIC_MODULES
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@ -54,6 +54,11 @@ struct DetectedGame : public GameDescriptor {
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Common::Language l = Common::UNK_LANG,
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Common::Platform p = Common::kPlatformUnknown)
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: GameDescriptor(game.gameid, game.description), language(l), platform(p) {}
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/**
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* Update the description string by appending (LANG/PLATFORM/EXTRA) to it.
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*/
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void updateDesc(const char *extra = 0);
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};
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@ -1150,12 +1150,8 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
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fileSet[file->path()] = false;
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}
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// If known, add the platform to the description string
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if (dg.platform != Common::kPlatformUnknown) {
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dg.description += "(";
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dg.description += Common::getPlatformDescription(dg.platform);
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dg.description += ")";
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}
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dg.updateDesc(); // Append the platform, if set, to the description.
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detectedGames.push_back(dg);
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break;
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}
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@ -1200,28 +1196,7 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
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dg.platform = Common::kPlatformMacintosh;
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else
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dg.platform = elem->platform;
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const bool hasCustomLanguage = (dg.language != Common::UNK_LANG);
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const bool hasCustomPlatform = (dg.platform != Common::kPlatformUnknown);
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const bool hasExtraDesc = (elem->extra && elem->extra[0]);
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// Adapt the description string if custom platform/language is set.
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if (hasCustomLanguage || hasCustomPlatform || hasExtraDesc) {
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dg.description += " (";
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if (hasCustomLanguage)
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dg.description += Common::getLanguageDescription(dg.language);
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if (hasCustomPlatform) {
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if (hasCustomLanguage)
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dg.description += "/";
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dg.description += Common::getPlatformDescription(dg.platform);
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}
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if (hasExtraDesc) {
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if (hasCustomPlatform || hasCustomLanguage)
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dg.description += "/";
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dg.description += elem->extra;
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}
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dg.description += ")";
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}
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dg.updateDesc(elem->extra); // Append extra information to the description.
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// Insert the 'enhanced' game data into the candidate list
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detectedGames.push_back(dg);
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