mirror of
https://github.com/libretro/scummvm.git
synced 2024-11-27 11:20:40 +00:00
WAGE: Split detection features & adapt to new plugins.
This commit is contained in:
parent
52cdf07671
commit
46f1ba1f1f
2
configure
vendored
2
configure
vendored
@ -6168,7 +6168,7 @@ declare -a static_detect_engines=("PLUMBERS" "AGI" "SCUMM" "SKY" "DREAMWEB" "DRA
|
||||
"MORTEVIELLE" "MUTATIONOFJB" "NEVERHOOD" "PARALLACTION" "PEGASUS"
|
||||
"PETKA" "PINK" "PRINCE" "SHERLOCK" "SLUDGE" "STARTREK" "SUPERNOVA"
|
||||
"TEENAGENT" "TESTBED" "TINSEL" "TITANIC" "TOLTECS" "TONY" "TOON"
|
||||
"TOUCHE" "TSAGE" "TUCKER" "VOYEUR")
|
||||
"TOUCHE" "TSAGE" "TUCKER" "VOYEUR" "WAGE")
|
||||
detectId="_DETECTION"
|
||||
|
||||
echo "Creating engines/plugins_table.h"
|
||||
|
@ -24,18 +24,6 @@
|
||||
#include "base/plugins.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
#include "common/system.h"
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "wage/wage.h"
|
||||
|
||||
namespace Wage {
|
||||
|
||||
const char *WageEngine::getGameFile() const {
|
||||
return _gameDescription->filesDescriptions[0].fileName;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static const PlainGameDescriptor wageGames[] = {
|
||||
{"afm", "Another Fine Mess"},
|
||||
@ -69,97 +57,6 @@ public:
|
||||
const char *getOriginalCopyright() const override {
|
||||
return "World Builder (C) Silicon Beach Software";
|
||||
}
|
||||
|
||||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
SaveStateList listSaves(const char *target) const override;
|
||||
int getMaximumSaveSlot() const override;
|
||||
void removeSaveState(const char *target, int slot) const override;
|
||||
};
|
||||
|
||||
bool WageMetaEngine::hasFeature(MetaEngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsListSaves) ||
|
||||
(f == kSupportsLoadingDuringStartup) ||
|
||||
(f == kSupportsDeleteSave) ||
|
||||
(f == kSimpleSavesNames);
|
||||
}
|
||||
|
||||
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsReturnToLauncher) ||
|
||||
(f == kSupportsLoadingDuringRuntime) ||
|
||||
(f == kSupportsSavingDuringRuntime);
|
||||
}
|
||||
|
||||
bool WageMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||
if (desc) {
|
||||
*engine = new Wage::WageEngine(syst, desc);
|
||||
}
|
||||
return desc != 0;
|
||||
}
|
||||
|
||||
SaveStateList WageMetaEngine::listSaves(const char *target) const {
|
||||
const uint32 WAGEflag = MKTAG('W','A','G','E');
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringArray filenames;
|
||||
char saveDesc[128] = {0};
|
||||
Common::String pattern = target;
|
||||
pattern += ".###";
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
|
||||
SaveStateList saveList;
|
||||
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||
int slotNum = atoi(file->c_str() + file->size() - 3);
|
||||
|
||||
if (slotNum >= 0 && slotNum <= 999) {
|
||||
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
||||
if (in) {
|
||||
saveDesc[0] = 0;
|
||||
in->seek(in->size() - 8);
|
||||
uint32 offset = in->readUint32BE();
|
||||
uint32 type = in->readUint32BE();
|
||||
if (type == WAGEflag) {
|
||||
in->seek(offset);
|
||||
|
||||
type = in->readUint32BE();
|
||||
if (type == WAGEflag) {
|
||||
in->read(saveDesc, 127);
|
||||
}
|
||||
}
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort saves based on slot number.
|
||||
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||
return saveList;
|
||||
}
|
||||
|
||||
int WageMetaEngine::getMaximumSaveSlot() const { return 999; }
|
||||
|
||||
void WageMetaEngine::removeSaveState(const char *target, int slot) const {
|
||||
g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
|
||||
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngine);
|
||||
#endif
|
||||
|
||||
namespace Wage {
|
||||
|
||||
bool WageEngine::canLoadGameStateCurrently() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WageEngine::canSaveGameStateCurrently() {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Wage
|
||||
REGISTER_PLUGIN_STATIC(WAGE_DETECTION, PLUGIN_TYPE_METAENGINE, WageMetaEngine);
|
||||
|
139
engines/wage/metaengine.cpp
Normal file
139
engines/wage/metaengine.cpp
Normal file
@ -0,0 +1,139 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "base/plugins.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/savefile.h"
|
||||
|
||||
#include "engines/advancedDetector.h"
|
||||
|
||||
#include "wage/wage.h"
|
||||
|
||||
namespace Wage {
|
||||
|
||||
const char *WageEngine::getGameFile() const {
|
||||
return _gameDescription->filesDescriptions[0].fileName;
|
||||
}
|
||||
|
||||
} // End of namespace Wage
|
||||
|
||||
class WageMetaEngineConnect : public AdvancedMetaEngineConnect {
|
||||
public:
|
||||
const char *getName() const override {
|
||||
return "wage";
|
||||
}
|
||||
|
||||
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
|
||||
|
||||
bool hasFeature(MetaEngineFeature f) const override;
|
||||
SaveStateList listSaves(const char *target) const override;
|
||||
int getMaximumSaveSlot() const override;
|
||||
void removeSaveState(const char *target, int slot) const override;
|
||||
};
|
||||
|
||||
bool WageMetaEngineConnect::hasFeature(MetaEngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsListSaves) ||
|
||||
(f == kSupportsLoadingDuringStartup) ||
|
||||
(f == kSupportsDeleteSave) ||
|
||||
(f == kSimpleSavesNames);
|
||||
}
|
||||
|
||||
bool Wage::WageEngine::hasFeature(EngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsReturnToLauncher) ||
|
||||
(f == kSupportsLoadingDuringRuntime) ||
|
||||
(f == kSupportsSavingDuringRuntime);
|
||||
}
|
||||
|
||||
bool WageMetaEngineConnect::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
|
||||
if (desc) {
|
||||
*engine = new Wage::WageEngine(syst, desc);
|
||||
}
|
||||
return desc != 0;
|
||||
}
|
||||
|
||||
SaveStateList WageMetaEngineConnect::listSaves(const char *target) const {
|
||||
const uint32 WAGEflag = MKTAG('W','A','G','E');
|
||||
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
|
||||
Common::StringArray filenames;
|
||||
char saveDesc[128] = {0};
|
||||
Common::String pattern = target;
|
||||
pattern += ".###";
|
||||
|
||||
filenames = saveFileMan->listSavefiles(pattern);
|
||||
|
||||
SaveStateList saveList;
|
||||
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
|
||||
// Obtain the last 3 digits of the filename, since they correspond to the save slot
|
||||
int slotNum = atoi(file->c_str() + file->size() - 3);
|
||||
|
||||
if (slotNum >= 0 && slotNum <= 999) {
|
||||
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
|
||||
if (in) {
|
||||
saveDesc[0] = 0;
|
||||
in->seek(in->size() - 8);
|
||||
uint32 offset = in->readUint32BE();
|
||||
uint32 type = in->readUint32BE();
|
||||
if (type == WAGEflag) {
|
||||
in->seek(offset);
|
||||
|
||||
type = in->readUint32BE();
|
||||
if (type == WAGEflag) {
|
||||
in->read(saveDesc, 127);
|
||||
}
|
||||
}
|
||||
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
|
||||
delete in;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort saves based on slot number.
|
||||
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
|
||||
return saveList;
|
||||
}
|
||||
|
||||
int WageMetaEngineConnect::getMaximumSaveSlot() const { return 999; }
|
||||
|
||||
void WageMetaEngineConnect::removeSaveState(const char *target, int slot) const {
|
||||
g_system->getSavefileManager()->removeSavefile(Common::String::format("%s.%03d", target, slot));
|
||||
}
|
||||
|
||||
#if PLUGIN_ENABLED_DYNAMIC(WAGE)
|
||||
REGISTER_PLUGIN_DYNAMIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngineConnect);
|
||||
#else
|
||||
REGISTER_PLUGIN_STATIC(WAGE, PLUGIN_TYPE_ENGINE, WageMetaEngineConnect);
|
||||
#endif
|
||||
|
||||
namespace Wage {
|
||||
|
||||
bool WageEngine::canLoadGameStateCurrently() {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WageEngine::canSaveGameStateCurrently() {
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace Wage
|
@ -4,10 +4,10 @@ MODULE_OBJS := \
|
||||
combat.o \
|
||||
debugger.o \
|
||||
design.o \
|
||||
detection.o \
|
||||
dialog.o \
|
||||
entities.o \
|
||||
gui.o \
|
||||
metaengine.o \
|
||||
randomhat.o \
|
||||
saveload.o \
|
||||
script.o \
|
||||
@ -26,3 +26,6 @@ endif
|
||||
|
||||
# Include common rules
|
||||
include $(srcdir)/rules.mk
|
||||
|
||||
# Detection objects
|
||||
DETECT_OBJS += $(MODULE)/detection.o
|
||||
|
Loading…
Reference in New Issue
Block a user