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use BobSlot::clear instead of Graphics::clearBob
svn-id: r12578
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0bece175e4
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@ -1083,7 +1083,7 @@ void Command::setObjects(uint16 command) {
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if (image1 != 0 && image2 == 0 && objData->room == _vm->logic()->currentRoom()) {
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uint16 bobNum = _vm->logic()->findBob(dstObj);
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if (bobNum != 0) {
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_vm->graphics()->clearBob(bobNum);
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_vm->graphics()->bob(bobNum)->clear();
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}
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}
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}
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