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ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
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@ -992,7 +992,8 @@ bool RenderManager::askQuestion(const Common::String &str) {
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// English: yes/no
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// German: ja/nein
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// Spanish: si/no
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// French: F4/any other key
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// French Nemesis: F4/any other key
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// French ZGI: oui/non
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switch (evnt.kbd.keycode) {
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case Common::KEYCODE_y:
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if (_engine->getLanguage() == Common::EN_ANY)
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@ -1006,15 +1007,19 @@ bool RenderManager::askQuestion(const Common::String &str) {
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if (_engine->getLanguage() == Common::ES_ESP)
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result = 2;
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break;
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case Common::KEYCODE_o:
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if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_GRANDINQUISITOR)
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result = 2;
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break;
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case Common::KEYCODE_F4:
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if (_engine->getLanguage() == Common::FR_FRA)
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if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS)
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result = 2;
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break;
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case Common::KEYCODE_n:
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result = 1;
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break;
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default:
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if (_engine->getLanguage() == Common::FR_FRA)
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if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS)
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result = 1;
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break;
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}
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