BURIED: Add the title sequence window

This commit is contained in:
Matthew Hoops 2013-09-04 21:03:28 -04:00 committed by Eugene Sandulenko
parent 4e630357a7
commit 470879c98b
3 changed files with 238 additions and 0 deletions

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@ -8,6 +8,7 @@ MODULE_OBJS = \
graphics.o \
livetext.o \
sound.o \
title_sequence.o \
video_window.o \
window.o

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@ -0,0 +1,173 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "buried/buried.h"
#include "buried/graphics.h"
#include "buried/title_sequence.h"
#include "buried/resources.h"
#include "buried/video_window.h"
#include "graphics/surface.h"
namespace Buried {
TitleSequenceWindow::TitleSequenceWindow(BuriedEngine *vm, Window *parent) : Window(vm, parent) {
// Initialize member variables
_currentBackground = 0;
_currentMovie = 0;
_exitNow = false;
_currentAnimation = 0;
// Create a rect to use to place the window inside the parent
Common::Rect parentRect = parent->getRect();
_rect.left = (parentRect.right - 640) / 2;
_rect.top = (parentRect.bottom - 480) / 2;
_rect.right = _rect.left + 640;
_rect.bottom = _rect.top + 480;
_timerID = setTimer(1000);
}
TitleSequenceWindow::~TitleSequenceWindow() {
if (_currentBackground) {
_currentBackground->free();
delete _currentBackground;
}
delete _currentMovie;
killTimer(_timerID);
}
bool TitleSequenceWindow::playTitleSequence() {
switch (_currentAnimation) {
case 0: // Display Sanctuary Woods Logo
// Clean the window
invalidateWindow();
_currentMovie = new VideoWindow(_vm, this);
if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_SW_LOGO_FILENAME))) {
delete _currentMovie;
_currentMovie = 0;
// TODO: Return to main menu
return false;
}
_currentMovie->setWindowPos(0, 195, 115, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder);
_currentMovie->enableWindow(false);
_currentMovie->playVideo();
_currentAnimation = 1;
return true;
case 1: // Display Presto Studios Logo
// Clean the window
invalidateWindow();
_currentMovie = new VideoWindow(_vm, this);
if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_PRESTO_LOGO_FILENAME))) {
delete _currentMovie;
_currentMovie = 0;
// TODO: Return to main menu
return false;
}
_currentMovie->setWindowPos(0, 200, 60, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder);
_currentMovie->enableWindow(false);
_currentMovie->playVideo();
_currentAnimation = 2;
return true;
case 2: // Display the intro credits movie
_currentBackground = _vm->_gfx->getBitmap(_vm->getFilePath(IDS_TITLE_STARFIELD_FILENAME));
_currentMovie = new VideoWindow(_vm, this);
if (!_currentMovie->openVideo(_vm->getFilePath(IDS_TITLE_MOVIE_FILENAME))) {
delete _currentMovie;
_currentMovie = 0;
// TODO: Return to main menu
return false;
}
_currentMovie->setWindowPos(0, 60, 138, 0, 0, kWindowPosNoSize | kWindowPosNoZOrder);
_currentMovie->enableWindow(false);
invalidateWindow();
_currentMovie->playVideo();
_currentAnimation = 3;
return true;
case 3: // Exit the title sequence
// TODO: Return to main menu
return true;
}
return true;
}
void TitleSequenceWindow::onPaint() {
if (_currentBackground)
_vm->_gfx->blit(_currentBackground, 0, 0);
}
bool TitleSequenceWindow::onEraseBackground() {
_vm->_gfx->fillRect(getAbsoluteRect(), _vm->_gfx->getColor(0, 0, 0));
return true;
}
void TitleSequenceWindow::onLButtonUp(const Common::Point &point, uint flags) {
_exitNow = true;
}
void TitleSequenceWindow::onMButtonUp(const Common::Point &point, uint flags) {
_exitNow = true;
}
void TitleSequenceWindow::onRButtonUp(const Common::Point &point, uint flags) {
_exitNow = true;
}
void TitleSequenceWindow::onKeyUp(const Common::KeyState &key, uint flags) {
_exitNow = true;
}
void TitleSequenceWindow::onTimer(uint timer) {
if (_exitNow || (_currentMovie && _currentMovie->getMode() == VideoWindow::kModeStopped)) {
// Destroy all resources
if (_currentBackground) {
_currentBackground->free();
delete _currentBackground;
_currentBackground = 0;
}
delete _currentMovie;
_currentMovie = 0;
// Clean out the input queue
_exitNow = false;
playTitleSequence();
}
}
} // End of namespace Buried

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@ -0,0 +1,64 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BURIED_TITLE_SEQUENCE_H
#define BURIED_TITLE_SEQUENCE_H
#include "buried/window.h"
namespace Graphics {
struct Surface;
}
namespace Buried {
class VideoWindow;
class TitleSequenceWindow : public Window {
public:
TitleSequenceWindow(BuriedEngine *vm, Window *parent);
~TitleSequenceWindow();
bool playTitleSequence();
void onPaint();
bool onEraseBackground();
void onLButtonUp(const Common::Point &point, uint flags);
void onMButtonUp(const Common::Point &point, uint flags);
void onRButtonUp(const Common::Point &point, uint flags);
void onKeyUp(const Common::KeyState &key, uint flags);
void onTimer(uint timer);
private:
Graphics::Surface *_currentBackground;
bool _exitNow;
int _currentAnimation;
uint _timerID;
VideoWindow *_currentMovie;
};
} // End of namespace Buried
#endif