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DM: Replace WeaponClass enum with #defines
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@ -307,52 +307,52 @@ ArmourInfo gArmourInfo[58] = { // G0239_as_Graphic559_ArmourInfo
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WeaponInfo gWeaponInfo[46] = { // @ G0238_as_Graphic559_WeaponInfo
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WeaponInfo gWeaponInfo[46] = { // @ G0238_as_Graphic559_WeaponInfo
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/* { Weight, Class, Strength, KineticEnergy, Attributes } */
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/* { Weight, Class, Strength, KineticEnergy, Attributes } */
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WeaponInfo(1, (WeaponClass)130, 2, 0, 0x2000), /* EYE OF TIME */
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WeaponInfo(1, 130, 2, 0, 0x2000), /* EYE OF TIME */
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WeaponInfo(1, (WeaponClass)131, 2, 0, 0x2000), /* STORMRING */
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WeaponInfo(1, 131, 2, 0, 0x2000), /* STORMRING */
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WeaponInfo(11, (WeaponClass)0, 8, 2, 0x2000), /* TORCH */
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WeaponInfo(11, 0, 8, 2, 0x2000), /* TORCH */
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WeaponInfo(12, (WeaponClass)112, 10, 80, 0x2028), /* FLAMITT */
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WeaponInfo(12, 112, 10, 80, 0x2028), /* FLAMITT */
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WeaponInfo(9, (WeaponClass)129, 16, 7, 0x2000), /* STAFF OF CLAWS */
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WeaponInfo(9, 129, 16, 7, 0x2000), /* STAFF OF CLAWS */
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WeaponInfo(30, (WeaponClass)113, 49, 110, 0x0942), /* BOLT BLADE */
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WeaponInfo(30, 113, 49, 110, 0x0942), /* BOLT BLADE */
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WeaponInfo(47, (WeaponClass)0, 55, 20, 0x0900), /* FURY */
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WeaponInfo(47, 0, 55, 20, 0x0900), /* FURY */
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WeaponInfo(24, (WeaponClass)255, 25, 10, 0x20FF), /* THE FIRESTAFF */
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WeaponInfo(24, 255, 25, 10, 0x20FF), /* THE FIRESTAFF */
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WeaponInfo(5, (WeaponClass)2, 10, 19, 0x0200), /* DAGGER */
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WeaponInfo(5, 2, 10, 19, 0x0200), /* DAGGER */
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WeaponInfo(33, (WeaponClass)0, 30, 8, 0x0900), /* FALCHION */
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WeaponInfo(33, 0, 30, 8, 0x0900), /* FALCHION */
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WeaponInfo(32, (WeaponClass)0, 34, 10, 0x0900), /* SWORD */
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WeaponInfo(32, 0, 34, 10, 0x0900), /* SWORD */
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WeaponInfo(26, (WeaponClass)0, 38, 10, 0x0900), /* RAPIER */
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WeaponInfo(26, 0, 38, 10, 0x0900), /* RAPIER */
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WeaponInfo(35, (WeaponClass)0, 42, 11, 0x0900), /* SABRE */
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WeaponInfo(35, 0, 42, 11, 0x0900), /* SABRE */
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WeaponInfo(36, (WeaponClass)0, 46, 12, 0x0900), /* SAMURAI SWORD */
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WeaponInfo(36, 0, 46, 12, 0x0900), /* SAMURAI SWORD */
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WeaponInfo(33, (WeaponClass)0, 50, 14, 0x0900), /* DELTA */
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WeaponInfo(33, 0, 50, 14, 0x0900), /* DELTA */
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WeaponInfo(37, (WeaponClass)0, 62, 14, 0x0900), /* DIAMOND EDGE */
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WeaponInfo(37, 0, 62, 14, 0x0900), /* DIAMOND EDGE */
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WeaponInfo(30, (WeaponClass)0, 48, 13, 0x0000), /* VORPAL BLADE */
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WeaponInfo(30, 0, 48, 13, 0x0000), /* VORPAL BLADE */
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WeaponInfo(39, (WeaponClass)0, 58, 15, 0x0900), /* THE INQUISITOR */
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WeaponInfo(39, 0, 58, 15, 0x0900), /* THE INQUISITOR */
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WeaponInfo(43, (WeaponClass)2, 49, 33, 0x0300), /* AXE */
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WeaponInfo(43, 2, 49, 33, 0x0300), /* AXE */
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WeaponInfo(65, (WeaponClass)2, 70, 44, 0x0300), /* HARDCLEAVE */
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WeaponInfo(65, 2, 70, 44, 0x0300), /* HARDCLEAVE */
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WeaponInfo(31, (WeaponClass)0, 32, 10, 0x2000), /* MACE */
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WeaponInfo(31, 0, 32, 10, 0x2000), /* MACE */
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WeaponInfo(41, (WeaponClass)0, 42, 13, 0x2000), /* MACE OF ORDER */
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WeaponInfo(41, 0, 42, 13, 0x2000), /* MACE OF ORDER */
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WeaponInfo(50, (WeaponClass)0, 60, 15, 0x2000), /* MORNINGSTAR */
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WeaponInfo(50, 0, 60, 15, 0x2000), /* MORNINGSTAR */
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WeaponInfo(36, (WeaponClass)0, 19, 10, 0x2700), /* CLUB */
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WeaponInfo(36, 0, 19, 10, 0x2700), /* CLUB */
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WeaponInfo(110, (WeaponClass)0, 44, 22, 0x2600), /* STONE CLUB */
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WeaponInfo(110, 0, 44, 22, 0x2600), /* STONE CLUB */
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WeaponInfo(10, (WeaponClass)20, 1, 50, 0x2032), /* BOW */
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WeaponInfo(10, 20, 1, 50, 0x2032), /* BOW */
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WeaponInfo(28, (WeaponClass)30, 1, 180, 0x2078), /* CROSSBOW */
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WeaponInfo(28, 30, 1, 180, 0x2078), /* CROSSBOW */
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WeaponInfo(2, (WeaponClass)10, 2, 10, 0x0100), /* ARROW */
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WeaponInfo(2, 10, 2, 10, 0x0100), /* ARROW */
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WeaponInfo(2, (WeaponClass)10, 2, 28, 0x0500), /* SLAYER */
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WeaponInfo(2, 10, 2, 28, 0x0500), /* SLAYER */
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WeaponInfo(19, (WeaponClass)39, 5, 20, 0x2032), /* SLING */
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WeaponInfo(19, 39, 5, 20, 0x2032), /* SLING */
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WeaponInfo(10, (WeaponClass)11, 6, 18, 0x2000), /* ROCK */
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WeaponInfo(10, 11, 6, 18, 0x2000), /* ROCK */
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WeaponInfo(3, (WeaponClass)12, 7, 23, 0x0800), /* POISON DART */
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WeaponInfo(3, 12, 7, 23, 0x0800), /* POISON DART */
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WeaponInfo(1, (WeaponClass)1, 3, 19, 0x0A00), /* THROWING STAR */
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WeaponInfo(1, 1, 3, 19, 0x0A00), /* THROWING STAR */
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WeaponInfo(8, (WeaponClass)0, 4, 4, 0x2000), /* STICK */
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WeaponInfo(8, 0, 4, 4, 0x2000), /* STICK */
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WeaponInfo(26, (WeaponClass)129, 12, 4, 0x2000), /* STAFF */
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WeaponInfo(26, 129, 12, 4, 0x2000), /* STAFF */
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WeaponInfo(1, (WeaponClass)130, 0, 0, 0x2000), /* WAND */
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WeaponInfo(1, 130, 0, 0, 0x2000), /* WAND */
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WeaponInfo(2, (WeaponClass)140, 1, 20, 0x2000), /* TEOWAND */
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WeaponInfo(2, 140, 1, 20, 0x2000), /* TEOWAND */
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WeaponInfo(35, (WeaponClass)128, 18, 6, 0x2000), /* YEW STAFF */
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WeaponInfo(35, 128, 18, 6, 0x2000), /* YEW STAFF */
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WeaponInfo(29, (WeaponClass)159, 0, 4, 0x2000), /* STAFF OF MANAR */
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WeaponInfo(29, 159, 0, 4, 0x2000), /* STAFF OF MANAR */
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WeaponInfo(21, (WeaponClass)131, 0, 3, 0x2000), /* SNAKE STAFF */
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WeaponInfo(21, 131, 0, 3, 0x2000), /* SNAKE STAFF */
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WeaponInfo(33, (WeaponClass)136, 0, 7, 0x2000), /* THE CONDUIT */
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WeaponInfo(33, 136, 0, 7, 0x2000), /* THE CONDUIT */
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WeaponInfo(8, (WeaponClass)132, 3, 1, 0x2000), /* DRAGON SPIT */
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WeaponInfo(8, 132, 3, 1, 0x2000), /* DRAGON SPIT */
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WeaponInfo(18, (WeaponClass)131, 9, 4, 0x2000), /* SCEPTRE OF LYF */
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WeaponInfo(18, 131, 9, 4, 0x2000), /* SCEPTRE OF LYF */
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WeaponInfo(8, (WeaponClass)192, 1, 1, 0x2000), /* HORN OF FEAR */
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WeaponInfo(8, 192, 1, 1, 0x2000), /* HORN OF FEAR */
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WeaponInfo(30, (WeaponClass)26, 1, 220, 0x207D), /* SPEEDBOW */
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WeaponInfo(30, 26, 1, 220, 0x207D), /* SPEEDBOW */
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WeaponInfo(36, (WeaponClass)255, 100, 50, 0x20FF)}; /* THE FIRESTAFF */
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WeaponInfo(36, 255, 100, 50, 0x20FF)}; /* THE FIRESTAFF */
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CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo
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CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo
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/* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo,
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/* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo,
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@ -67,34 +67,32 @@ public:
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extern ArmourInfo gArmourInfo[58];
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extern ArmourInfo gArmourInfo[58];
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enum WeaponClass {
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/* Class 0: SWING weapons */
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/* Class 0: SWING weapons */
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kWeaponClassSwingWeapon = 0, // @ C000_CLASS_SWING_WEAPON
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#define kWeaponClassSwingWeapon 0 // @ C000_CLASS_SWING_WEAPON
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/* Class 1 to 15: THROW weapons */
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/* Class 1 to 15: THROW weapons */
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kWeaponClassDaggerAndAxes = 2, // @ C002_CLASS_DAGGER_AND_AXES
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#define kWeaponClassDaggerAndAxes 2 // @ C002_CLASS_DAGGER_AND_AXES
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kWeaponClassBowAmmunition = 10, // @ C010_CLASS_BOW_AMMUNITION
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#define kWeaponClassBowAmmunition 10 // @ C010_CLASS_BOW_AMMUNITION
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kWeaponClassSlingAmmunition = 11, // @ C011_CLASS_SLING_AMMUNITION
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#define kWeaponClassSlingAmmunition 11 // @ C011_CLASS_SLING_AMMUNITION
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kWeaponClassPoisinDart = 12, // @ C012_CLASS_POISON_DART
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#define kWeaponClassPoisinDart 12 // @ C012_CLASS_POISON_DART
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/* Class 16 to 111: SHOOT weapons */
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/* Class 16 to 111: SHOOT weapons */
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kWeaponClassFirstBow = 16, // @ C016_CLASS_FIRST_BOW
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#define kWeaponClassFirstBow 16 // @ C016_CLASS_FIRST_BOW
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kWeaponClassLastBow = 31, // @ C031_CLASS_LAST_BOW
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#define kWeaponClassLastBow 31 // @ C031_CLASS_LAST_BOW
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kWeaponClassFirstSling = 32, // @ C032_CLASS_FIRST_SLING
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#define kWeaponClassFirstSling 32 // @ C032_CLASS_FIRST_SLING
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kWeaponClassLastSling = 47, // @ C047_CLASS_LAST_SLING
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#define kWeaponClassLastSling 47 // @ C047_CLASS_LAST_SLING
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/* Class 112 to 255: Magic and special weapons */
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/* Class 112 to 255: Magic and special weapons */
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kWeaponClassFirstMagicWeapon = 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
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#define kWeaponClassFirstMagicWeapon 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
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};
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class WeaponInfo {
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class WeaponInfo {
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public:
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public:
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uint16 _weight;
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uint16 _weight;
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WeaponClass _class;
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uint16 _class;
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uint16 _strength;
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uint16 _strength;
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uint16 _kineticEnergy;
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uint16 _kineticEnergy;
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private:
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private:
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uint16 _attributes; /* Bits 15-13 Unreferenced */
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uint16 _attributes; /* Bits 15-13 Unreferenced */
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public:
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public:
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WeaponInfo(uint16 weight, WeaponClass wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
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WeaponInfo(uint16 weight, uint16 wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
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: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
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: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
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uint16 getShootAttack() {return _attributes & 0xFF;} // @ M65_SHOOT_ATTACK
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uint16 getShootAttack() {return _attributes & 0xFF;} // @ M65_SHOOT_ATTACK
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