DM: Replace WeaponClass enum with #defines

This commit is contained in:
Bendegúz Nagy 2016-06-19 01:35:11 +02:00
parent 29d832b353
commit 472778a06e
2 changed files with 61 additions and 63 deletions

View File

@ -307,52 +307,52 @@ ArmourInfo gArmourInfo[58] = { // G0239_as_Graphic559_ArmourInfo
WeaponInfo gWeaponInfo[46] = { // @ G0238_as_Graphic559_WeaponInfo WeaponInfo gWeaponInfo[46] = { // @ G0238_as_Graphic559_WeaponInfo
/* { Weight, Class, Strength, KineticEnergy, Attributes } */ /* { Weight, Class, Strength, KineticEnergy, Attributes } */
WeaponInfo(1, (WeaponClass)130, 2, 0, 0x2000), /* EYE OF TIME */ WeaponInfo(1, 130, 2, 0, 0x2000), /* EYE OF TIME */
WeaponInfo(1, (WeaponClass)131, 2, 0, 0x2000), /* STORMRING */ WeaponInfo(1, 131, 2, 0, 0x2000), /* STORMRING */
WeaponInfo(11, (WeaponClass)0, 8, 2, 0x2000), /* TORCH */ WeaponInfo(11, 0, 8, 2, 0x2000), /* TORCH */
WeaponInfo(12, (WeaponClass)112, 10, 80, 0x2028), /* FLAMITT */ WeaponInfo(12, 112, 10, 80, 0x2028), /* FLAMITT */
WeaponInfo(9, (WeaponClass)129, 16, 7, 0x2000), /* STAFF OF CLAWS */ WeaponInfo(9, 129, 16, 7, 0x2000), /* STAFF OF CLAWS */
WeaponInfo(30, (WeaponClass)113, 49, 110, 0x0942), /* BOLT BLADE */ WeaponInfo(30, 113, 49, 110, 0x0942), /* BOLT BLADE */
WeaponInfo(47, (WeaponClass)0, 55, 20, 0x0900), /* FURY */ WeaponInfo(47, 0, 55, 20, 0x0900), /* FURY */
WeaponInfo(24, (WeaponClass)255, 25, 10, 0x20FF), /* THE FIRESTAFF */ WeaponInfo(24, 255, 25, 10, 0x20FF), /* THE FIRESTAFF */
WeaponInfo(5, (WeaponClass)2, 10, 19, 0x0200), /* DAGGER */ WeaponInfo(5, 2, 10, 19, 0x0200), /* DAGGER */
WeaponInfo(33, (WeaponClass)0, 30, 8, 0x0900), /* FALCHION */ WeaponInfo(33, 0, 30, 8, 0x0900), /* FALCHION */
WeaponInfo(32, (WeaponClass)0, 34, 10, 0x0900), /* SWORD */ WeaponInfo(32, 0, 34, 10, 0x0900), /* SWORD */
WeaponInfo(26, (WeaponClass)0, 38, 10, 0x0900), /* RAPIER */ WeaponInfo(26, 0, 38, 10, 0x0900), /* RAPIER */
WeaponInfo(35, (WeaponClass)0, 42, 11, 0x0900), /* SABRE */ WeaponInfo(35, 0, 42, 11, 0x0900), /* SABRE */
WeaponInfo(36, (WeaponClass)0, 46, 12, 0x0900), /* SAMURAI SWORD */ WeaponInfo(36, 0, 46, 12, 0x0900), /* SAMURAI SWORD */
WeaponInfo(33, (WeaponClass)0, 50, 14, 0x0900), /* DELTA */ WeaponInfo(33, 0, 50, 14, 0x0900), /* DELTA */
WeaponInfo(37, (WeaponClass)0, 62, 14, 0x0900), /* DIAMOND EDGE */ WeaponInfo(37, 0, 62, 14, 0x0900), /* DIAMOND EDGE */
WeaponInfo(30, (WeaponClass)0, 48, 13, 0x0000), /* VORPAL BLADE */ WeaponInfo(30, 0, 48, 13, 0x0000), /* VORPAL BLADE */
WeaponInfo(39, (WeaponClass)0, 58, 15, 0x0900), /* THE INQUISITOR */ WeaponInfo(39, 0, 58, 15, 0x0900), /* THE INQUISITOR */
WeaponInfo(43, (WeaponClass)2, 49, 33, 0x0300), /* AXE */ WeaponInfo(43, 2, 49, 33, 0x0300), /* AXE */
WeaponInfo(65, (WeaponClass)2, 70, 44, 0x0300), /* HARDCLEAVE */ WeaponInfo(65, 2, 70, 44, 0x0300), /* HARDCLEAVE */
WeaponInfo(31, (WeaponClass)0, 32, 10, 0x2000), /* MACE */ WeaponInfo(31, 0, 32, 10, 0x2000), /* MACE */
WeaponInfo(41, (WeaponClass)0, 42, 13, 0x2000), /* MACE OF ORDER */ WeaponInfo(41, 0, 42, 13, 0x2000), /* MACE OF ORDER */
WeaponInfo(50, (WeaponClass)0, 60, 15, 0x2000), /* MORNINGSTAR */ WeaponInfo(50, 0, 60, 15, 0x2000), /* MORNINGSTAR */
WeaponInfo(36, (WeaponClass)0, 19, 10, 0x2700), /* CLUB */ WeaponInfo(36, 0, 19, 10, 0x2700), /* CLUB */
WeaponInfo(110, (WeaponClass)0, 44, 22, 0x2600), /* STONE CLUB */ WeaponInfo(110, 0, 44, 22, 0x2600), /* STONE CLUB */
WeaponInfo(10, (WeaponClass)20, 1, 50, 0x2032), /* BOW */ WeaponInfo(10, 20, 1, 50, 0x2032), /* BOW */
WeaponInfo(28, (WeaponClass)30, 1, 180, 0x2078), /* CROSSBOW */ WeaponInfo(28, 30, 1, 180, 0x2078), /* CROSSBOW */
WeaponInfo(2, (WeaponClass)10, 2, 10, 0x0100), /* ARROW */ WeaponInfo(2, 10, 2, 10, 0x0100), /* ARROW */
WeaponInfo(2, (WeaponClass)10, 2, 28, 0x0500), /* SLAYER */ WeaponInfo(2, 10, 2, 28, 0x0500), /* SLAYER */
WeaponInfo(19, (WeaponClass)39, 5, 20, 0x2032), /* SLING */ WeaponInfo(19, 39, 5, 20, 0x2032), /* SLING */
WeaponInfo(10, (WeaponClass)11, 6, 18, 0x2000), /* ROCK */ WeaponInfo(10, 11, 6, 18, 0x2000), /* ROCK */
WeaponInfo(3, (WeaponClass)12, 7, 23, 0x0800), /* POISON DART */ WeaponInfo(3, 12, 7, 23, 0x0800), /* POISON DART */
WeaponInfo(1, (WeaponClass)1, 3, 19, 0x0A00), /* THROWING STAR */ WeaponInfo(1, 1, 3, 19, 0x0A00), /* THROWING STAR */
WeaponInfo(8, (WeaponClass)0, 4, 4, 0x2000), /* STICK */ WeaponInfo(8, 0, 4, 4, 0x2000), /* STICK */
WeaponInfo(26, (WeaponClass)129, 12, 4, 0x2000), /* STAFF */ WeaponInfo(26, 129, 12, 4, 0x2000), /* STAFF */
WeaponInfo(1, (WeaponClass)130, 0, 0, 0x2000), /* WAND */ WeaponInfo(1, 130, 0, 0, 0x2000), /* WAND */
WeaponInfo(2, (WeaponClass)140, 1, 20, 0x2000), /* TEOWAND */ WeaponInfo(2, 140, 1, 20, 0x2000), /* TEOWAND */
WeaponInfo(35, (WeaponClass)128, 18, 6, 0x2000), /* YEW STAFF */ WeaponInfo(35, 128, 18, 6, 0x2000), /* YEW STAFF */
WeaponInfo(29, (WeaponClass)159, 0, 4, 0x2000), /* STAFF OF MANAR */ WeaponInfo(29, 159, 0, 4, 0x2000), /* STAFF OF MANAR */
WeaponInfo(21, (WeaponClass)131, 0, 3, 0x2000), /* SNAKE STAFF */ WeaponInfo(21, 131, 0, 3, 0x2000), /* SNAKE STAFF */
WeaponInfo(33, (WeaponClass)136, 0, 7, 0x2000), /* THE CONDUIT */ WeaponInfo(33, 136, 0, 7, 0x2000), /* THE CONDUIT */
WeaponInfo(8, (WeaponClass)132, 3, 1, 0x2000), /* DRAGON SPIT */ WeaponInfo(8, 132, 3, 1, 0x2000), /* DRAGON SPIT */
WeaponInfo(18, (WeaponClass)131, 9, 4, 0x2000), /* SCEPTRE OF LYF */ WeaponInfo(18, 131, 9, 4, 0x2000), /* SCEPTRE OF LYF */
WeaponInfo(8, (WeaponClass)192, 1, 1, 0x2000), /* HORN OF FEAR */ WeaponInfo(8, 192, 1, 1, 0x2000), /* HORN OF FEAR */
WeaponInfo(30, (WeaponClass)26, 1, 220, 0x207D), /* SPEEDBOW */ WeaponInfo(30, 26, 1, 220, 0x207D), /* SPEEDBOW */
WeaponInfo(36, (WeaponClass)255, 100, 50, 0x20FF)}; /* THE FIRESTAFF */ WeaponInfo(36, 255, 100, 50, 0x20FF)}; /* THE FIRESTAFF */
CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo CreatureInfo gCreatureInfo[kCreatureTypeCount] = { // @ G0243_as_Graphic559_CreatureInfo
/* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo, /* { CreatureAspectIndex, AttackSoundOrdinal, Attributes, GraphicInfo,

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@ -67,34 +67,32 @@ public:
extern ArmourInfo gArmourInfo[58]; extern ArmourInfo gArmourInfo[58];
enum WeaponClass {
/* Class 0: SWING weapons */ /* Class 0: SWING weapons */
kWeaponClassSwingWeapon = 0, // @ C000_CLASS_SWING_WEAPON #define kWeaponClassSwingWeapon 0 // @ C000_CLASS_SWING_WEAPON
/* Class 1 to 15: THROW weapons */ /* Class 1 to 15: THROW weapons */
kWeaponClassDaggerAndAxes = 2, // @ C002_CLASS_DAGGER_AND_AXES #define kWeaponClassDaggerAndAxes 2 // @ C002_CLASS_DAGGER_AND_AXES
kWeaponClassBowAmmunition = 10, // @ C010_CLASS_BOW_AMMUNITION #define kWeaponClassBowAmmunition 10 // @ C010_CLASS_BOW_AMMUNITION
kWeaponClassSlingAmmunition = 11, // @ C011_CLASS_SLING_AMMUNITION #define kWeaponClassSlingAmmunition 11 // @ C011_CLASS_SLING_AMMUNITION
kWeaponClassPoisinDart = 12, // @ C012_CLASS_POISON_DART #define kWeaponClassPoisinDart 12 // @ C012_CLASS_POISON_DART
/* Class 16 to 111: SHOOT weapons */ /* Class 16 to 111: SHOOT weapons */
kWeaponClassFirstBow = 16, // @ C016_CLASS_FIRST_BOW #define kWeaponClassFirstBow 16 // @ C016_CLASS_FIRST_BOW
kWeaponClassLastBow = 31, // @ C031_CLASS_LAST_BOW #define kWeaponClassLastBow 31 // @ C031_CLASS_LAST_BOW
kWeaponClassFirstSling = 32, // @ C032_CLASS_FIRST_SLING #define kWeaponClassFirstSling 32 // @ C032_CLASS_FIRST_SLING
kWeaponClassLastSling = 47, // @ C047_CLASS_LAST_SLING #define kWeaponClassLastSling 47 // @ C047_CLASS_LAST_SLING
/* Class 112 to 255: Magic and special weapons */ /* Class 112 to 255: Magic and special weapons */
kWeaponClassFirstMagicWeapon = 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON #define kWeaponClassFirstMagicWeapon 112 // @ C112_CLASS_FIRST_MAGIC_WEAPON
};
class WeaponInfo { class WeaponInfo {
public: public:
uint16 _weight; uint16 _weight;
WeaponClass _class; uint16 _class;
uint16 _strength; uint16 _strength;
uint16 _kineticEnergy; uint16 _kineticEnergy;
private: private:
uint16 _attributes; /* Bits 15-13 Unreferenced */ uint16 _attributes; /* Bits 15-13 Unreferenced */
public: public:
WeaponInfo(uint16 weight, WeaponClass wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes) WeaponInfo(uint16 weight, uint16 wClass, uint16 strength, uint16 kineticEnergy, uint16 attributes)
: _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {} : _weight(weight), _class(wClass), _strength(strength), _kineticEnergy(kineticEnergy), _attributes(attributes) {}
uint16 getShootAttack() {return _attributes & 0xFF;} // @ M65_SHOOT_ATTACK uint16 getShootAttack() {return _attributes & 0xFF;} // @ M65_SHOOT_ATTACK