SCI: got rid of EngineState::savegame_version; some cleanup

svn-id: r40713
This commit is contained in:
Max Horn 2009-05-19 00:33:48 +00:00
parent 091b347a7e
commit 4755fcb130
3 changed files with 8 additions and 23 deletions

View File

@ -248,7 +248,7 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj)
}
void EngineState::saveLoadWithSerializer(Common::Serializer &s) {
s.syncAsSint32LE(savegame_version);
s.skip(4); // Obsolete: Used to be savegame_version
syncCStr(s, &game_version);
s.skip(4); // Obsolete: Used to be version
@ -476,8 +476,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename
meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
s->savegame_version = CURRENT_SAVEGAME_VERSION;
if (s->execution_stack_base) {
sciprintf("Cannot save from below kernel function\n");
return 1;
@ -755,15 +753,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
}
*/
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
retval = new EngineState();
retval->version = s->version;
retval->flags = s->flags;
retval->savegame_version = -1;
retval->gfx_state = s->gfx_state;
SavegameMetadata meta;
Common::Serializer ser(fh, 0);
@ -782,12 +771,13 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
return NULL;
}
// Backwards compatibility settings
retval->dyn_views = NULL;
retval->drop_views = NULL;
retval->port = NULL;
retval->save_dir_copy_buf = NULL;
// FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch.
retval = new EngineState();
// Copy some old data
retval->version = s->version;
retval->flags = s->flags;
retval->gfx_state = s->gfx_state;
retval->sound_mute = s->sound_mute;
retval->sound_volume = s->sound_volume;
@ -797,7 +787,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) {
// Set exec stack base to zero
retval->execution_stack_base = 0;
retval->_executionStack.clear();
// Now copy all current state information
// Graphics and input state:

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@ -28,8 +28,6 @@
namespace Sci {
EngineState::EngineState() : _dirseeker(this) {
savegame_version = 0;
widget_serial_counter = 0;
resmgr = 0;
@ -81,7 +79,7 @@ EngineState::EngineState() : _dirseeker(this) {
picture_port = 0;
iconbar_port = 0;
memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t
pic_visible_map = GFX_MASK_NONE;
pic_animate = 0;
dyn_views = 0;

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@ -116,8 +116,6 @@ public:
virtual void saveLoadWithSerializer(Common::Serializer &ser);
public:
int savegame_version;
int widget_serial_counter; /**< Used for savegames */
ResourceManager *resmgr; /**< The resource manager */