From 4755fcb130036f34ec5a3191138b2a3de2140896 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Tue, 19 May 2009 00:33:48 +0000 Subject: [PATCH] SCI: got rid of EngineState::savegame_version; some cleanup svn-id: r40713 --- engines/sci/engine/savegame.cpp | 25 +++++++------------------ engines/sci/engine/state.cpp | 4 +--- engines/sci/engine/state.h | 2 -- 3 files changed, 8 insertions(+), 23 deletions(-) diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index e099cb894a2..0dbea5229d1 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -248,7 +248,7 @@ static void sync_SavegameMetadata(Common::Serializer &s, SavegameMetadata &obj) } void EngineState::saveLoadWithSerializer(Common::Serializer &s) { - s.syncAsSint32LE(savegame_version); + s.skip(4); // Obsolete: Used to be savegame_version syncCStr(s, &game_version); s.skip(4); // Obsolete: Used to be version @@ -476,8 +476,6 @@ int gamestate_save(EngineState *s, Common::WriteStream *fh, const char* savename meta.savegame_date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); meta.savegame_time = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF); - s->savegame_version = CURRENT_SAVEGAME_VERSION; - if (s->execution_stack_base) { sciprintf("Cannot save from below kernel function\n"); return 1; @@ -755,15 +753,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { } */ - // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. - retval = new EngineState(); - - retval->version = s->version; - retval->flags = s->flags; - - retval->savegame_version = -1; - retval->gfx_state = s->gfx_state; - SavegameMetadata meta; Common::Serializer ser(fh, 0); @@ -782,12 +771,13 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { return NULL; } - // Backwards compatibility settings - retval->dyn_views = NULL; - retval->drop_views = NULL; - retval->port = NULL; - retval->save_dir_copy_buf = NULL; + // FIXME: Do in-place loading at some point, instead of creating a new EngineState instance from scratch. + retval = new EngineState(); + // Copy some old data + retval->version = s->version; + retval->flags = s->flags; + retval->gfx_state = s->gfx_state; retval->sound_mute = s->sound_mute; retval->sound_volume = s->sound_volume; @@ -797,7 +787,6 @@ EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { // Set exec stack base to zero retval->execution_stack_base = 0; - retval->_executionStack.clear(); // Now copy all current state information // Graphics and input state: diff --git a/engines/sci/engine/state.cpp b/engines/sci/engine/state.cpp index 1ff371cbd7b..03cd1dbbdfe 100644 --- a/engines/sci/engine/state.cpp +++ b/engines/sci/engine/state.cpp @@ -28,8 +28,6 @@ namespace Sci { EngineState::EngineState() : _dirseeker(this) { - savegame_version = 0; - widget_serial_counter = 0; resmgr = 0; @@ -81,7 +79,7 @@ EngineState::EngineState() : _dirseeker(this) { picture_port = 0; iconbar_port = 0; - memset(&pic_visible_map, 0, sizeof(pic_visible_map)); // FIXME: Remove this once/if we C++ify gfx_map_mask_t + pic_visible_map = GFX_MASK_NONE; pic_animate = 0; dyn_views = 0; diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h index f451ab96b02..476b2f9f004 100644 --- a/engines/sci/engine/state.h +++ b/engines/sci/engine/state.h @@ -116,8 +116,6 @@ public: virtual void saveLoadWithSerializer(Common::Serializer &ser); public: - int savegame_version; - int widget_serial_counter; /**< Used for savegames */ ResourceManager *resmgr; /**< The resource manager */