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DRACI: Change MusicPlayer to derive from Audio::MidiPlayer
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@ -36,7 +36,7 @@
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namespace Draci {
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MusicPlayer::MusicPlayer(const char *pathMask) : _parser(0), _driver(0), _pathMask(pathMask), _looping(false), _isPlaying(false), _isGM(false), _track(-1) {
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MusicPlayer::MusicPlayer(const char *pathMask) : _pathMask(pathMask), _isGM(false), _track(-1) {
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_MIDI | MDT_ADLIB | MDT_PREFER_GM);
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_nativeMT32 = ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"));
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@ -47,9 +47,6 @@ MusicPlayer::MusicPlayer(const char *pathMask) : _parser(0), _driver(0), _pathMa
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if (_nativeMT32)
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_driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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memset(_channel, 0, sizeof(_channel));
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memset(_channelVolume, 127, sizeof(_channelVolume));
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_masterVolume = 0;
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_smfParser = MidiParser::createParser_SMF();
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_midiMusicData = NULL;
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@ -81,71 +78,17 @@ MusicPlayer::~MusicPlayer() {
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delete[] _midiMusicData;
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}
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void MusicPlayer::setChannelVolume(int channel) {
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int newVolume = _channelVolume[channel] * _masterVolume / 255;
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debugC(3, kDraciSoundDebugLevel, "Music channel %d: volume %d->%d",
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channel, _channelVolume[channel], newVolume);
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_channel[channel]->volume(newVolume);
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}
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void MusicPlayer::setVolume(int volume) {
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Common::StackLock lock(_mutex);
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volume = CLIP(volume, 0, 255);
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if (_masterVolume == volume)
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return;
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_masterVolume = volume;
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for (int i = 0; i < 16; ++i) {
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if (_channel[i]) {
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setChannelVolume(i);
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}
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}
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}
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void MusicPlayer::send(uint32 b) {
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byte channel = (byte)(b & 0x0F);
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if ((b & 0xFFF0) == 0x07B0) {
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// Adjust volume changes by master volume
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byte volume = (byte)((b >> 16) & 0x7F);
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_channelVolume[channel] = volume;
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volume = volume * _masterVolume / 255;
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b = (b & 0xFF00FFFF) | (volume << 16);
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} else if ((b & 0xF0) == 0xC0 && !_isGM && !_nativeMT32) {
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b = (b & 0xFFFF00FF) | MidiDriver::_mt32ToGm[(b >> 8) & 0xFF] << 8;
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}
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else if ((b & 0xFFF0) == 0x007BB0) {
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//Only respond to All Notes Off if this channel
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//has currently been allocated
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if (!_channel[b & 0x0F])
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return;
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}
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if (!_channel[channel]) {
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_channel[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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void MusicPlayer::sendToChannel(byte channel, uint32 b) {
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if (!_channelsTable[channel]) {
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_channelsTable[channel] = (channel == 9) ? _driver->getPercussionChannel() : _driver->allocateChannel();
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// If a new channel is allocated during the playback, make sure
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// its volume is correctly initialized.
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if (_channel[channel])
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setChannelVolume(channel);
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if (_channelsTable[channel])
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_channelsTable[channel]->volume(_channelsVolume[channel] * _masterVolume / 255);
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}
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if (_channel[channel])
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_channel[channel]->send(b);
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}
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void MusicPlayer::metaEvent(byte type, byte *data, uint16 length) {
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switch (type) {
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case 0x2F: // End of Track
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if (_looping)
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_parser->jumpToTick(0);
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else
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stop();
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break;
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default:
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//warning("Unhandled meta event: %02x", type);
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break;
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}
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if (_channelsTable[channel])
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_channelsTable[channel]->send(b);
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}
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void MusicPlayer::onTimer(void *refCon) {
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@ -193,7 +136,7 @@ void MusicPlayer::playSMF(int track, bool loop) {
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syncVolume();
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_looping = loop;
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_isLooping = loop;
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_isPlaying = true;
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_track = track;
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debugC(2, kDraciSoundDebugLevel, "Playing track %d", track);
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@ -203,39 +146,9 @@ void MusicPlayer::playSMF(int track, bool loop) {
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}
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void MusicPlayer::stop() {
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Common::StackLock lock(_mutex);
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if (!_isPlaying)
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return;
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Audio::MidiPlayer::stop();
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debugC(2, kDraciSoundDebugLevel, "Stopping track %d", _track);
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_track = -1;
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_isPlaying = false;
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if (_parser) {
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_parser->unloadMusic();
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_parser = NULL;
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}
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}
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void MusicPlayer::pause() {
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debugC(2, kDraciSoundDebugLevel, "Pausing track %d", _track);
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setVolume(-1);
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_isPlaying = false;
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}
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void MusicPlayer::resume() {
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debugC(2, kDraciSoundDebugLevel, "Resuming track %d", _track);
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syncVolume();
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_isPlaying = true;
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}
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void MusicPlayer::syncVolume() {
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int volume = ConfMan.getInt("music_volume");
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if (ConfMan.getBool("mute")) {
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volume = -1;
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}
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debugC(2, kDraciSoundDebugLevel, "Syncing music volume to %d", volume);
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setVolume(volume);
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}
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} // End of namespace Draci
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@ -28,58 +28,33 @@
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#ifndef DRACI_MUSIC_H
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#define DRACI_MUSIC_H
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#include "audio/mididrv.h"
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#include "audio/midiparser.h"
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#include "common/mutex.h"
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#include "audio/midiplayer.h"
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namespace Draci {
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// Taken from MADE, which took it from SAGA.
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class MusicPlayer : public MidiDriver_BASE {
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class MusicPlayer : public Audio::MidiPlayer {
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public:
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MusicPlayer(const char *pathMask);
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~MusicPlayer();
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bool isPlaying() const { return _isPlaying; }
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void setPlaying(bool playing) { _isPlaying = playing; }
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void setVolume(int volume);
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int getVolume() const { return _masterVolume; }
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void syncVolume();
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bool hasNativeMT32() const { return _nativeMT32; }
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void playSMF(int track, bool loop);
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void stop();
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void pause();
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void resume();
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void setLoop(bool loop) { _looping = loop; }
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void setGM(bool isGM) { _isGM = isGM; }
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// MidiDriver_BASE interface implementation
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virtual void send(uint32 b);
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virtual void metaEvent(byte type, byte *data, uint16 length);
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// Overload Audio::MidiPlayer method
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virtual void sendToChannel(byte channel, uint32 b);
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protected:
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static void onTimer(void *data);
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void setChannelVolume(int channel);
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MidiParser *_parser;
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Common::Mutex _mutex;
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MidiChannel *_channel[16];
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MidiDriver *_driver;
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MidiParser *_smfParser;
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Common::String _pathMask;
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byte _channelVolume[16];
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bool _nativeMT32;
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bool _isGM;
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bool _isPlaying;
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bool _looping;
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byte _masterVolume;
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int _track;
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byte *_midiMusicData;
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