disabled a stone old hack; Ender, maybe you remember some details about this fix? anybody feel like playtesting the Mystery Vortex, please? :-)

svn-id: r10246
This commit is contained in:
Max Horn 2003-09-13 23:50:29 +00:00
parent 30e4785896
commit 47827b1f22
3 changed files with 24 additions and 9 deletions

View File

@ -404,16 +404,29 @@ void Actor::setupActorScale() {
if (ignoreBoxes)
return;
if (_vm->getBoxFlags(walkbox) & kBoxPlayerOnly)
return;
// FIXME: The following two lines we apparenly added to fix bug #551944,
// which deals with "Script race in mystery vortex" in Sam&Max.
// (this was added in the *old* CVS repository in rev 1.61 of actor.cpp).
// The comment on that bug says: "Fixed by initial guesswork from jah.
// Turned out we need to check the box locking state."
// However:
// 1) Contrary to the bug comment, this doesn't check the box locking flag
// 2) For all Scumm versions from 1-5 this is definitely wrong
// 3) I checked a Sam&Max IDA DB, and found no evidence for this either
// 4) From a purely logical point of view (i.e. considering how actors,
// scaling etc. work), this makes no sense either.
//
// Hence, I am hereby commenting out this code. It may cause regressions,
// esp. in the Mystery Vortex; it would be very good if people could hence
// playtest the Vortex. Should it turn out the Vortex needs this, we could
// re-enable it, although it would be preferable to find a proper fix :-)
// if (_vm->getBoxFlags(walkbox) & kBoxPlayerOnly)
// return;
scale = _vm->getScale(walkbox, x, y);
if (scale > 255) {
warning("Actor %d at %d, scale %d out of range", number, y, scale);
}
assert(scale <= 0xFF);
scalex = (byte)scale;
scaley = (byte)scale;
scalex = scaley = (byte)scale;
}
void Actor::startAnimActor(int f) {
@ -1460,6 +1473,8 @@ void Actor::walkActorOld() {
// Can't walk through locked boxes
int flags = _vm->getBoxFlags(next_box);
if (flags & kBoxLocked && !(flags & kBoxPlayerOnly && !isPlayer())) {
// moving |= MF_LAST_LEG;
// return;
break;
}

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@ -148,6 +148,7 @@ public:
void faceToObject(int obj);
void turnToDirection(int newdir);
void walkActor();
void walkActorOld();
void drawActorCostume();
void animateCostume();
void setActorCostume(int c);
@ -163,7 +164,6 @@ public:
void startAnimActor(int frame);
void remapActorPalette(int r_fact, int g_fact, int b_fact, int threshold);
void walkActorOld();
void animateActor(int anim);

View File

@ -973,7 +973,7 @@ int Scumm::defineArray(int array, int type, int dim2, int dim1) {
int size;
ArrayHeader *ah;
if (type != 5 && type != 4)
if (type != 4)
type = 5;
nukeArray(array);