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https://github.com/libretro/scummvm.git
synced 2025-02-24 05:01:43 +00:00
Removed unused code and structures, and a bit of cleanup.
svn-id: r34080
This commit is contained in:
parent
513f5ae150
commit
47b1a06e3b
@ -546,27 +546,4 @@ ProgramExec_br::ProgramExec_br(Parallaction_br *vm) : ProgramExec_ns(vm), _vm(vm
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ProgramExec_br::~ProgramExec_br() {
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}
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#if 0
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void Parallaction_br::jobWaitRemoveLabelJob(void *parm, Job *job) {
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}
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void Parallaction_br::jobPauseSfx(void *parm, Job *job) {
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}
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void Parallaction_br::jobStopFollower(void *parm, Job *job) {
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}
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void Parallaction_br::jobScroll(void *parm, Job *job) {
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}
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#endif
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} // namespace Parallaction
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@ -52,8 +52,6 @@ public:
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pal.fadeTo(blackPal, 1);
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_vm->_gfx->setPalette(pal);
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_fadeSteps--;
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// TODO: properly implement timers to avoid delay calls
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_vm->_system->delayMillis(20);
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return this;
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}
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@ -127,7 +127,9 @@ void Input::waitForButtonEvent(uint32 buttonEventMask, int32 timeout) {
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}
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void Input::updateGameInput() {
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int Input::updateGameInput() {
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int event = kEvNone;
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readInput();
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@ -141,25 +143,25 @@ void Input::updateGameInput() {
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(_engineFlags & kEngineChangeLocation) == 0
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);
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return;
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return event;
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}
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if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {
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if (_keyPressed.keycode == Common::KEYCODE_l) _inputData._event = kEvLoadGame;
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if (_keyPressed.keycode == Common::KEYCODE_s) _inputData._event = kEvSaveGame;
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if (_keyPressed.keycode == Common::KEYCODE_l) event = kEvLoadGame;
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if (_keyPressed.keycode == Common::KEYCODE_s) event = kEvSaveGame;
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}
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if (_inputData._event == kEvNone) {
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_inputData._mousePos = _mousePos;
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if (event == kEvNone) {
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translateGameInput();
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}
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return event;
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}
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InputData* Input::updateInput() {
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int Input::updateInput() {
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_inputData._event = kEvNone;
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int event = kEvNone;
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switch (_inputMode) {
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case kInputModeComment:
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@ -169,7 +171,7 @@ InputData* Input::updateInput() {
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break;
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case kInputModeGame:
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updateGameInput();
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event = updateGameInput();
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break;
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case kInputModeInventory:
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@ -178,7 +180,7 @@ InputData* Input::updateInput() {
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break;
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}
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return &_inputData;
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return event;
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}
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void Input::trackMouse(ZonePtr z) {
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@ -252,7 +254,6 @@ bool Input::translateGameInput() {
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if ((_mouseButtons == kMouseLeftUp) && ((_activeItem._id != 0) || ((z->_type & 0xFFFF) == kZoneCommand))) {
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_inputData._zone = z;
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if (z->_flags & kFlagsNoWalk) {
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// character doesn't need to walk to take specified action
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takeAction(z);
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@ -41,14 +41,6 @@ enum {
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kMouseRightDown = 8
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};
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struct InputData {
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uint16 _event;
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Common::Point _mousePos;
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int16 _inventoryIndex;
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ZonePtr _zone;
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uint _label;
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};
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enum MouseTriState {
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MOUSE_ENABLED_SHOW,
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MOUSE_ENABLED_HIDE,
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@ -56,10 +48,7 @@ enum MouseTriState {
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};
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class Input {
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void updateGameInput();
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// input-only
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InputData _inputData;
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int updateGameInput();
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bool _hasKeyPressEvent;
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Common::KeyState _keyPressed;
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@ -69,7 +58,7 @@ class Input {
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int16 _transCurrentHoverItem;
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InputData *translateInput();
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void translateInput();
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bool translateGameInput();
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bool updateInventoryInput();
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void takeAction(ZonePtr z);
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@ -91,7 +80,7 @@ public:
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kInputModeComment = 1,
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kInputModeDialogue = 2,
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kInputModeInventory = 3,
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kInputModeMenu = 4
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kInputModeMenu = 4,
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};
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@ -116,7 +105,7 @@ public:
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InventoryItem _activeItem;
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void readInput();
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InputData* updateInput();
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int updateInput();
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void trackMouse(ZonePtr z);
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void waitForButtonEvent(uint32 buttonEventMask, int32 timeout = -1);
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uint32 getLastButtonEvent() { return _mouseButtons; }
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@ -303,12 +303,9 @@ void Parallaction::showLocationComment(const char *text, bool end) {
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}
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void Parallaction::processInput(InputData *data) {
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if (!data) {
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return;
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}
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void Parallaction::processInput(int event) {
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switch (data->_event) {
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switch (event) {
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case kEvSaveGame:
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_input->stopHovering();
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saveGame();
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@ -328,7 +325,7 @@ void Parallaction::processInput(InputData *data) {
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void Parallaction::runGame() {
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InputData *data = _input->updateInput();
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int event = _input->updateInput();
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if (_engineFlags & kEngineQuit)
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return;
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@ -337,7 +334,7 @@ void Parallaction::runGame() {
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runCommentFrame();
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if (_input->_inputMode == Input::kInputModeGame) {
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processInput(data);
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processInput(event);
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runPendingZones();
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if (_engineFlags & kEngineQuit)
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@ -29,6 +29,7 @@
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#include "common/str.h"
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#include "common/stack.h"
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#include "common/array.h"
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#include "common/func.h"
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#include "common/savefile.h"
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#include "engines/engine.h"
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@ -256,7 +257,7 @@ public:
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Input *_input;
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void processInput(InputData* data);
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void processInput(int event);
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void pauseJobs();
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void resumeJobs();
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@ -656,6 +657,7 @@ private:
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void initPart();
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void freePart();
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void freeLocation();
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void initCursors();
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@ -682,13 +684,6 @@ private:
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void parseLocation(const char* name);
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void loadProgram(AnimationPtr a, const char *filename);
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#if 0
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void jobWaitRemoveLabelJob(void *parm, Job *job);
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void jobPauseSfx(void *parm, Job *job);
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void jobStopFollower(void *parm, Job *job);
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void jobScroll(void *parm, Job *job);
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#endif
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};
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// FIXME: remove global
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@ -209,6 +209,7 @@ void Parallaction_br::initPart() {
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}
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void Parallaction_br::freePart() {
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freeLocation();
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delete _globalFlagsNames;
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delete _objectsNames;
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@ -262,8 +263,7 @@ void Parallaction_br::runPendingZones() {
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}
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}
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void Parallaction_br::changeLocation(char *location) {
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void Parallaction_br::freeLocation() {
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// free open location stuff
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clearSubtitles();
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@ -281,27 +281,31 @@ void Parallaction_br::changeLocation(char *location) {
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_location._animations.push_front(_char._ani);
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// free(_location._comment);
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// _location._comment = 0;
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free(_location._comment);
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_location._comment = 0;
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_location._commands.clear();
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_location._aCommands.clear();
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}
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void Parallaction_br::changeLocation(char *location) {
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freeLocation();
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// load new location
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parseLocation(location);
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// kFlagsRemove is cleared because the character defaults to visible on new locations
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// script command can hide the character, anyway, so that's why the flag is cleared
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// before _location._commands are executed
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// kFlagsRemove is cleared because the character is visible by default.
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// Commands can hide the character, anyway.
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_char._ani->_flags &= ~kFlagsRemove;
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_cmdExec->run(_location._commands);
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// doLocationEnterTransition();
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doLocationEnterTransition();
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_cmdExec->run(_location._aCommands);
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_engineFlags &= ~kEngineChangeLocation;
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}
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// FIXME: Parallaction_br::parseLocation() is now a verbatim copy of the same routine from Parallaction_ns.
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void Parallaction_br::parseLocation(const char *filename) {
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debugC(1, kDebugParser, "parseLocation('%s')", filename);
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