Merge pull request #1010 from dreammaster/debugger_params

GUI: Support double quoted debugger parameters
This commit is contained in:
Paul Gilbert 2017-09-24 12:18:15 -04:00 committed by GitHub
commit 47f6c2e9b9
7 changed files with 110 additions and 37 deletions

View File

@ -1206,28 +1206,11 @@ void CGameObject::loadSurface() {
}
bool CGameObject::changeView(const CString &viewName) {
return changeView(viewName, "");
return getRoot()->changeView(viewName, "");
}
bool CGameObject::changeView(const CString &viewName, const CString &clipName) {
CViewItem *newView = parseView(viewName);
CGameManager *gameManager = getGameManager();
CViewItem *oldView = gameManager->getView();
if (!oldView || !newView)
return false;
CMovieClip *clip = nullptr;
if (!clipName.empty()) {
clip = oldView->findNode()->findRoom()->findClip(clipName);
} else {
CLinkItem *link = oldView->findLink(newView);
if (link)
clip = link->getClip();
}
gameManager->_gameState.changeView(newView, clip);
return true;
return getRoot()->changeView(viewName, clipName);
}
void CGameObject::dragMove(const Point &pt) {

View File

@ -631,4 +631,30 @@ CViewItem *CProjectItem::parseView(const CString &viewString) {
return view;
}
bool CProjectItem::changeView(const CString &viewName) {
return changeView(viewName, "");
}
bool CProjectItem::changeView(const CString &viewName, const CString &clipName) {
CViewItem *newView = parseView(viewName);
CGameManager *gameManager = getGameManager();
CViewItem *oldView = gameManager->getView();
if (!oldView || !newView)
return false;
CMovieClip *clip = nullptr;
if (!clipName.empty()) {
clip = oldView->findNode()->findRoom()->findClip(clipName);
} else {
CLinkItem *link = oldView->findLink(newView);
if (link)
clip = link->getClip();
}
gameManager->_gameState.changeView(newView, clip);
return true;
}
} // End of namespace Titanic

View File

@ -242,6 +242,15 @@ public:
*/
CViewItem *parseView(const CString &viewString);
/**
* Change the view
*/
bool changeView(const CString &viewName, const CString &clipName);
/**
* Change the view
*/
bool changeView(const CString &viewName);
};
} // End of namespace Titanic

View File

@ -168,9 +168,18 @@ bool Debugger::cmdRoom(int argc, const char **argv) {
} else if (argc >= 2) {
CRoomItem *roomItem = findRoom(argv[1]);
if (!roomItem)
debugPrintf("Could not find room - %s\n", argv[1]);
else if (argc == 2)
if (!roomItem && argc == 2) {
// Presume it's a full view specified
CProjectItem *project = g_vm->_window->_project;
CViewItem *view = project->parseView(argv[1]);
if (view) {
project->changeView(argv[1]);
return false;
} else {
debugPrintf("Could not find view - %s\n", argv[1]);
}
} else if (argc == 2)
listRoom(roomItem);
else {
CNodeItem *nodeItem = findNode(roomItem, argv[2]);
@ -322,9 +331,6 @@ bool Debugger::cmdMovie(int argc, const char **argv) {
bool Debugger::cmdSound(int argc, const char **argv) {
if (argc == 2) {
Common::String name = argv[1];
const char *ch = strchr(argv[1], '!');
if (ch)
name.setChar('#', ch - argv[1]);
if (!name.contains("#"))
name = "z#" + name;

View File

@ -480,9 +480,7 @@ void ConsoleDialog::handleKeyDown(Common::KeyState state) {
}
void ConsoleDialog::defaultKeyDownHandler(Common::KeyState &state) {
if (state.ascii == '~' || state.ascii == '#') {
slideUpAndClose();
} else if (state.hasFlags(Common::KBD_CTRL)) {
if (state.hasFlags(Common::KBD_CTRL)) {
specialKeys(state.keycode);
} else if ((state.ascii >= 32 && state.ascii <= 127) || (state.ascii >= 160 && state.ascii <= 255)) {
for (int i = _promptEndPos - 1; i >= _currentPos; i--)

View File

@ -289,17 +289,11 @@ bool Debugger::handleCommand(int argc, const char **argv, bool &result) {
bool Debugger::parseCommand(const char *inputOrig) {
int num_params = 0;
const char *param[256];
char *input = strdup(inputOrig); // One of the rare occasions using strdup is OK (although avoiding strtok might be more elegant here).
// Parse out any params
char *tok = strtok(input, " ");
if (tok) {
do {
param[num_params++] = tok;
} while ((tok = strtok(NULL, " ")) != NULL);
} else {
param[num_params++] = input;
}
// One of the rare occasions using strdup is OK, since splitCommands needs to modify it
char *input = strdup(inputOrig);
splitCommand(input, num_params, &param[0]);
// Handle commands first
bool result;
@ -399,6 +393,57 @@ bool Debugger::parseCommand(const char *inputOrig) {
return true;
}
void Debugger::splitCommand(char *input, int &argc, const char **argv) {
byte c;
enum states { DULL, IN_WORD, IN_STRING } state = DULL;
const char *paramStart = nullptr;
argc = 0;
for (char *p = input; *p; ++p) {
c = (byte)*p;
switch (state) {
case DULL:
// not in a word, not in a double quoted string
if (isspace(c))
break;
// not a space -- if it's a double quote we go to IN_STRING, else to IN_WORD
if (c == '"') {
state = IN_STRING;
paramStart = p + 1; // word starts at *next* char, not this one
} else {
state = IN_WORD;
paramStart = p; // word starts here
}
break;
case IN_STRING:
// we're in a double quoted string, so keep going until we hit a close "
if (c == '"') {
// Add entire quoted string to parameter list
*p = '\0';
argv[argc++] = paramStart;
state = DULL; // back to "not in word, not in string" state
}
break;
case IN_WORD:
// we're in a word, so keep going until we get to a space
if (isspace(c)) {
*p = '\0';
argv[argc++] = paramStart;
state = DULL; // back to "not in word, not in string" state
}
break;
}
}
if (state != DULL)
// Add in final parameter
argv[argc++] = paramStart;
}
// returns true if something has been completed
// completion has to be delete[]-ed then
bool Debugger::tabComplete(const char *input, Common::String &completion) const {

View File

@ -204,6 +204,12 @@ protected:
private:
void enter();
/**
* Splits up the input into individual parameters
* @remarks Adapted from code provided by torek on StackOverflow
*/
void splitCommand(char *input, int &argc, const char **argv);
bool parseCommand(const char *input);
bool tabComplete(const char *input, Common::String &completion) const;