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use constants instead of plain integers for room numbers
svn-id: r11353
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parent
5c04293c93
commit
484edca7a5
20
queen/defs.h
20
queen/defs.h
@ -209,18 +209,29 @@ enum {
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ROOM_TEMPLE_OUTSIDE = 43,
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ROOM_TEMPLE_MUMMIES = 46,
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ROOM_TEMPLE_ZOMBIES = 50,
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ROOM_TEMPLE_TREE = 51,
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ROOM_TEMPLE_SNAKE = 53,
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ROOM_TEMPLE_LIZARD_LASER = 55,
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ROOM_TEMPLE_MAZE = 58,
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ROOM_TEMPLE_MAZE2 = 59,
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ROOM_TEMPLE_MAZE3 = 60,
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ROOM_TEMPLE_MAZE4 = 61,
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ROOM_TEMPLE_MAZE5 = 100,
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ROOM_VALLEY_CARCASS = 67,
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ROOM_HOTEL_UPSTAIRS = 70,
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ROOM_HOTEL_DOWNSTAIRS = 71,
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ROOM_HOTEL_LOLA = 72,
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ROOM_HOTEL_LOBBY = 73,
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ROOM_CAR_CHASE = 74,
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ROOM_FINAL_FIGHT = 69,
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ROOM_INTRO_RITA_JOE_HEADS = 116,
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ROOM_INTRO_EXPLOSION = 123,
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//special
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SPARKY_OUTSIDE_HOTEL = 77,
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DEATH_MASK = 79,
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@ -228,10 +239,11 @@ enum {
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COMIC_1 = 87,
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COMIC_2 = 88,
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COMIC_3 = 89,
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UNUSED_INTRO_1 = 91,
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UNUSED_INTRO_2 = 92,
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UNUSED_INTRO_3 = 93,
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UNUSED_INTRO_4 = 94,
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ROOM_UNUSED_INTRO_1 = 90,
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ROOM_UNUSED_INTRO_2 = 91,
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ROOM_UNUSED_INTRO_3 = 92,
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ROOM_UNUSED_INTRO_4 = 93,
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ROOM_UNUSED_INTRO_5 = 94,
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FOTAQ_LOGO = 95,
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AZURA_1 = 106,
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WARNER_LOGO = 126
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@ -588,23 +588,23 @@ void Graphics::bobCustomParallax(uint16 roomNum) {
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int i;
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uint16 screenScroll = _display->horizontalScroll();
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switch (roomNum) {
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case 17:
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_bobs[8].x = 250 - screenScroll + screenScroll / 2;
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case ROOM_AMAZON_HIDEOUT:
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_bobs[8].x = 250 - screenScroll / 2;
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break;
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case 100:
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_bobs[5].x = 410 - screenScroll + screenScroll / 2;
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_bobs[6].x = 790 - screenScroll + screenScroll / 2;
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case ROOM_TEMPLE_MAZE5:
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_bobs[5].x = 410 - screenScroll / 2;
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_bobs[6].x = 790 - screenScroll / 2;
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break;
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case 43:
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_bobs[5].x = 320 - screenScroll + screenScroll / 2;
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case ROOM_TEMPLE_OUTSIDE:
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_bobs[5].x = 320 - screenScroll / 2;
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break;
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case 51:
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_bobs[5].x = 280 - screenScroll + screenScroll / 2;
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case ROOM_TEMPLE_TREE:
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_bobs[5].x = 280 - screenScroll / 2;
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break;
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case 67:
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_bobs[5].x = 600 - screenScroll + screenScroll / 2;
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case ROOM_VALLEY_CARCASS:
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_bobs[5].x = 600 - screenScroll / 2;
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break;
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case 73 :
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case ROOM_HOTEL_LOBBY:
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if(_display->fullscreen()) {
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for(i = 1; i <= 3; ++i) {
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_bobs[i].box.y2 = 199;
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@ -612,27 +612,27 @@ void Graphics::bobCustomParallax(uint16 roomNum) {
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_bobs[24].box.y2 = 199;
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}
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break;
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case 90 :
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_bobs[5].x = 340 - screenScroll + screenScroll / 2;
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_bobs[6].x = 50 - screenScroll + screenScroll / 2;
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_bobs[7].x = 79 - screenScroll + screenScroll / 2;
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case ROOM_UNUSED_INTRO_1:
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_bobs[5].x = 340 - screenScroll / 2;
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_bobs[6].x = 50 - screenScroll / 2;
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_bobs[7].x = 79 - screenScroll / 2;
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for(i = 1; i <= 8; ++i) {
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_bobs[i].box.y2 = 199;
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}
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_bobs[20].box.y2 = 199;
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break;
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case 94 :
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case ROOM_UNUSED_INTRO_5:
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for(i = 0; i < 3; ++i) {
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_bobs[i].box.y2 = 199;
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}
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break;
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case 74 : // Carbam
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case ROOM_CAR_CHASE:
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updateCarBamScene();
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break;
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case 69 : // Fight1
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warning("Graphics::bobCustomParallax() - room 69 not handled");
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case ROOM_FINAL_FIGHT:
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warning("Graphics::bobCustomParallax() - ROOM_FINAL_FIGHT not handled");
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break;
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case 116: // CR 2 - CD-Rom pan right while Rita talks...
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case ROOM_INTRO_RITA_JOE_HEADS: // CR 2 - CD-Rom pan right while Rita talks...
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_cameraBob = -1;
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debug(9, "Graphics::bobCustomParallax() - %d", screenScroll);
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if (screenScroll < 80) {
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@ -645,7 +645,7 @@ void Graphics::bobCustomParallax(uint16 roomNum) {
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_bobs[21].x -= 2;
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}
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break;
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case 123: // CR 2 - CD-Rom the guys move off screen
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case ROOM_INTRO_EXPLOSION: // CR 2 - CD-Rom the guys move off screen
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_bobs[21].x += 2;
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_bobs[21].y += 2;
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break;
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