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ACCESS: Move common enum to detection_enums.h
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@ -30,8 +30,11 @@
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/util.h"
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#include "engines/engine.h"
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#include "graphics/surface.h"
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#include "access/animation.h"
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#include "access/bubble_box.h"
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#include "access/char.h"
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@ -47,6 +50,7 @@
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#include "access/scripts.h"
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#include "access/sound.h"
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#include "access/video.h"
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#include "access/detection_enums.h"
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/**
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* This is the namespace of the Access engine.
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@ -58,12 +62,6 @@
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*/
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namespace Access {
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enum {
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GType_Amazon = 1,
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GType_MartianMemorandum = 2,
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GType_Noctropolis = 3
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};
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enum AccessDebugChannels {
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kDebugPath = 1 << 0,
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kDebugScripts = 1 << 1,
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31
engines/access/detection_enums.h
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31
engines/access/detection_enums.h
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@ -0,0 +1,31 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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namespace Access {
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enum {
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GType_Amazon = 1,
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GType_MartianMemorandum = 2,
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GType_Noctropolis = 3
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};
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} // End of namespace Access
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