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MADS: Add scene4xx common functions
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@ -13,6 +13,7 @@ MODULE_OBJS := \
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nebular/nebular_scenes1.o \
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nebular/nebular_scenes2.o \
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nebular/nebular_scenes3.o \
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nebular/nebular_scenes4.o \
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nebular/nebular_scenes8.o \
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action.o \
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animation.o \
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@ -31,6 +31,7 @@
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#include "mads/nebular/nebular_scenes1.h"
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#include "mads/nebular/nebular_scenes2.h"
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#include "mads/nebular/nebular_scenes3.h"
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#include "mads/nebular/nebular_scenes4.h"
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#include "mads/nebular/nebular_scenes8.h"
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namespace MADS {
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97
engines/mads/nebular/nebular_scenes4.cpp
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97
engines/mads/nebular/nebular_scenes4.cpp
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@ -0,0 +1,97 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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#include "mads/nebular/nebular_scenes4.h"
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namespace MADS {
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namespace Nebular {
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void Scene4xx::setAAName() {
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_game._aaName = Resources::formatAAName(4);
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}
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void Scene4xx::setPlayerSpritesPrefix() {
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_vm->_sound->command(5);
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Common::String oldName = _game._player._spritesPrefix;
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if ((_scene->_nextSceneId == 403) || (_scene->_nextSceneId == 409))
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_game._player._spritesPrefix = "";
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else if (_globals[kSexOfRex] == REX_FEMALE)
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_game._player._spritesPrefix = "ROX";
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else
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_game._player._spritesPrefix = "RXM";
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_game._player._scalingVelocity = true;
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if (oldName != _game._player._spritesPrefix)
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_game._player._spritesChanged = true;
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_vm->_palette->setEntry(16, 10, 63, 63);
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_vm->_palette->setEntry(17, 10, 45, 45);
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}
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void Scene4xx::sceneEntrySound() {
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if (!_vm->_musicFlag) {
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_vm->_sound->command(2);
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return;
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}
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switch (_scene->_nextSceneId) {
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case 401:
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_vm->_sound->startQueuedCommands();
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if (_scene->_priorSceneId == 402)
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_vm->_sound->command(12, 64);
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else
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_vm->_sound->command(12, 1);
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break;
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case 402:
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_vm->_sound->startQueuedCommands();
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_vm->_sound->command(12, 127);
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break;
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case 405:
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case 407:
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case 409:
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case 410:
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case 413:
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_vm->_sound->command(10);
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break;
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case 408:
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_vm->_sound->command(52);
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break;
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default:
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break;
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}
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}
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/*------------------------------------------------------------------------*/
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} // End of namespace Nebular
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} // End of namespace MADS
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56
engines/mads/nebular/nebular_scenes4.h
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56
engines/mads/nebular/nebular_scenes4.h
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@ -0,0 +1,56 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MADS_NEBULAR_SCENES4_H
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#define MADS_NEBULAR_SCENES4_H
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#include "common/scummsys.h"
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#include "mads/game.h"
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#include "mads/scene.h"
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#include "mads/nebular/nebular_scenes.h"
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namespace MADS {
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namespace Nebular {
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class Scene4xx : public NebularScene {
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protected:
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/**
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* Plays an appropriate sound when entering a scene
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*/
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void setAAName();
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/**
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* Updates the prefix used for getting player sprites for the scene
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*/
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void setPlayerSpritesPrefix();
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void sceneEntrySound();
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public:
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Scene4xx(MADSEngine *vm) : NebularScene(vm) {}
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};
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} // End of namespace Nebular
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} // End of namespace MADS
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#endif /* MADS_NEBULAR_SCENES4_H */
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