SWITCH: add nintendo switch support

This commit is contained in:
Cpasjuste 2018-09-20 16:33:08 +02:00 committed by Filippos Karapetis
parent 29028731c6
commit 488bbb267a
14 changed files with 825 additions and 9 deletions

6
.gitignore vendored
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@ -248,6 +248,12 @@ psp2pkg/
*.velf
*.vpk
#Ignore Switch files
switch_release/
scummvm.elf
scummvm.nro
scummvm_switch.zip
#Ignore gmon.out created by gprof
gmon.out
/scummvm_libs_2015

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@ -0,0 +1,432 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#if defined(NINTENDO_SWITCH)
#include <math.h>
#include "backends/platform/sdl/switch/switch.h"
#include "backends/events/switchsdl/switchsdl-events.h"
#include "backends/timer/sdl/sdl-timer.h"
#include "backends/platform/sdl/sdl.h"
#include "engines/engine.h"
#include "common/util.h"
#include "common/events.h"
#include "common/config-manager.h"
SwitchEventSource::SwitchEventSource() {
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
_finger[port][i].id = -1;
}
_multiFingerDragging[port] = DRAG_NONE;
}
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < 2; i++) {
_simulatedClickStartTime[port][i] = 0;
}
}
}
bool SwitchEventSource::pollEvent(Common::Event &event) {
((DefaultTimerManager *) g_system->getTimerManager())->handler();
finishSimulatedMouseClicks();
return SdlEventSource::pollEvent(event);
}
void SwitchEventSource::preprocessEvents(SDL_Event *event) {
// Supported touch gestures:
// left mouse click: single finger short tap
// right mouse click: second finger short tap while first finger is still down
// pointer motion: single finger drag
if (event->type == SDL_FINGERDOWN || event->type == SDL_FINGERUP || event->type == SDL_FINGERMOTION) {
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
//debug(0, "touch: %li\n", port);
if (port < SCE_TOUCH_PORT_MAX_NUM && port >= 0) {
// touchpad_mouse_mode off: use only front panel for direct touch control of pointer
// touchpad_mouse_mode on: also enable rear touch with indirect touch control
// where the finger can be somewhere else than the pointer and still move it
if (port == 0 || ConfMan.getBool("touchpad_mouse_mode")) {
switch (event->type) {
case SDL_FINGERDOWN:
//debug(0, "down[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
preprocessFingerDown(event);
break;
case SDL_FINGERUP:
//debug(0, "up[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
preprocessFingerUp(event);
break;
case SDL_FINGERMOTION:
//debug(0, "mov[%li]: %i %i", event->tfinger.fingerId, (int) event->tfinger.x, (int) event->tfinger.y);
preprocessFingerMotion(event);
break;
}
}
}
}
}
void SwitchEventSource::preprocessFingerDown(SDL_Event *event) {
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
int x = _km.x / MULTIPLIER;
int y = _km.y / MULTIPLIER;
if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
}
// make sure each finger is not reported down multiple times
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == id) {
_finger[port][i].id = -1;
}
}
// we need the timestamps to decide later if the user performed a short tap (click)
// or a long tap (drag)
// we also need the last coordinates for each finger to keep track of dragging
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == -1) {
_finger[port][i].id = id;
_finger[port][i].timeLastDown = event->tfinger.timestamp;
_finger[port][i].lastDownX = event->tfinger.x;
_finger[port][i].lastDownY = event->tfinger.y;
_finger[port][i].lastX = x;
_finger[port][i].lastY = y;
break;
}
}
}
void SwitchEventSource::preprocessFingerUp(SDL_Event *event) {
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
// find out how many fingers were down before this event
int numFingersDown = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id >= 0) {
numFingersDown++;
}
}
int x = _km.x / MULTIPLIER;
int y = _km.y / MULTIPLIER;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == id) {
_finger[port][i].id = -1;
if (!_multiFingerDragging[port]) {
if ((event->tfinger.timestamp - _finger[port][i].timeLastDown) <= MAX_TAP_TIME) {
// short (<MAX_TAP_TIME ms) tap is interpreted as right/left mouse click depending on # fingers already down
// but only if the finger hasn't moved since it was pressed down by more than MAX_TAP_MOTION_DISTANCE pixels
float xrel = ((event->tfinger.x * (float) TOUCHSCREEN_WIDTH) - (_finger[port][i].lastDownX * (float) TOUCHSCREEN_WIDTH));
float yrel = ((event->tfinger.y * (float) TOUCHSCREEN_HEIGHT) - (_finger[port][i].lastDownY * (float) TOUCHSCREEN_HEIGHT));
float maxRSquared = (float) (MAX_TAP_MOTION_DISTANCE * MAX_TAP_MOTION_DISTANCE);
if ((xrel * xrel + yrel * yrel) < maxRSquared) {
if (numFingersDown == 2 || numFingersDown == 1) {
uint8 simulatedButton = 0;
if (numFingersDown == 2) {
simulatedButton = SDL_BUTTON_RIGHT;
// need to raise the button later
_simulatedClickStartTime[port][1] = event->tfinger.timestamp;
} else if (numFingersDown == 1) {
simulatedButton = SDL_BUTTON_LEFT;
// need to raise the button later
_simulatedClickStartTime[port][0] = event->tfinger.timestamp;
if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
}
}
event->type = SDL_MOUSEBUTTONDOWN;
event->button.button = simulatedButton;
event->button.x = x;
event->button.y = y;
}
}
}
} else if (numFingersDown == 1) {
// when dragging, and the last finger is lifted, the drag is over
if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
}
uint8 simulatedButton = 0;
if (_multiFingerDragging[port] == DRAG_THREE_FINGER)
simulatedButton = SDL_BUTTON_RIGHT;
else {
simulatedButton = SDL_BUTTON_LEFT;
}
event->type = SDL_MOUSEBUTTONUP;
event->button.button = simulatedButton;
event->button.x = x;
event->button.y = y;
_multiFingerDragging[port] = DRAG_NONE;
}
}
}
}
void SwitchEventSource::preprocessFingerMotion(SDL_Event *event) {
// front (0) or back (1) panel
SDL_TouchID port = event->tfinger.touchId;
// id (for multitouch)
SDL_FingerID id = event->tfinger.fingerId;
// find out how many fingers were down before this event
int numFingersDown = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id >= 0) {
numFingersDown++;
}
}
if (numFingersDown >= 1) {
int x = _km.x / MULTIPLIER;
int y = _km.y / MULTIPLIER;
if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
convertTouchXYToGameXY(event->tfinger.x, event->tfinger.y, &x, &y);
} else {
// for relative mode, use the pointer speed setting
float speedFactor = 1.0;
switch (ConfMan.getInt("kbdmouse_speed")) {
case 0:
speedFactor = 0.25;
break;
case 1:
speedFactor = 0.5;
break;
case 2:
speedFactor = 0.75;
break;
case 3:
speedFactor = 1.0;
break;
case 4:
speedFactor = 1.25;
break;
case 5:
speedFactor = 1.5;
break;
case 6:
speedFactor = 1.75;
break;
case 7:
speedFactor = 2.0;
break;
default:
speedFactor = 1.0;
}
// convert touch events to relative mouse pointer events
// Whenever an SDL_event involving the mouse is processed,
// _km.x/y are truncated from subpixel precision to regular pixel precision.
// Therefore, there's no need here to deal with subpixel precision in _km.x/y.
x = (_km.x / MULTIPLIER + (event->tfinger.dx * 1.25 * speedFactor * _km.x_max));
y = (_km.y / MULTIPLIER + (event->tfinger.dy * 1.25 * speedFactor * _km.y_max));
}
x = CLIP(x, 0, (int)_km.x_max);
y = CLIP(y, 0, (int)_km.y_max);
// update the current finger's coordinates so we can track it later
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == id) {
_finger[port][i].lastX = x;
_finger[port][i].lastY = y;
}
}
// If we are starting a multi-finger drag, start holding down the mouse button
if (numFingersDown >= 2) {
if (!_multiFingerDragging[port]) {
// only start a multi-finger drag if at least two fingers have been down long enough
int numFingersDownLong = 0;
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id >= 0) {
if (event->tfinger.timestamp - _finger[port][i].timeLastDown > MAX_TAP_TIME) {
numFingersDownLong++;
}
}
}
if (numFingersDownLong >= 2) {
// starting drag, so push mouse down at current location (back)
// or location of "oldest" finger (front)
int mouseDownX = _km.x / MULTIPLIER;
int mouseDownY = _km.y / MULTIPLIER;
if (port == 0 && !ConfMan.getBool("touchpad_mouse_mode")) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == id) {
uint32 earliestTime = _finger[port][i].timeLastDown;
for (int j = 0; j < MAX_NUM_FINGERS; j++) {
if (_finger[port][j].id >= 0 && (i != j) ) {
if (_finger[port][j].timeLastDown < earliestTime) {
mouseDownX = _finger[port][j].lastX;
mouseDownY = _finger[port][j].lastY;
earliestTime = _finger[port][j].timeLastDown;
}
}
}
break;
}
}
}
uint8 simulatedButton = 0;
if (numFingersDownLong == 2) {
simulatedButton = SDL_BUTTON_LEFT;
_multiFingerDragging[port] = DRAG_TWO_FINGER;
} else {
simulatedButton = SDL_BUTTON_RIGHT;
_multiFingerDragging[port] = DRAG_THREE_FINGER;
}
SDL_Event ev;
ev.type = SDL_MOUSEBUTTONDOWN;
ev.button.button = simulatedButton;
ev.button.x = mouseDownX;
ev.button.y = mouseDownY;
SDL_PushEvent(&ev);
}
}
}
//check if this is the "oldest" finger down (or the only finger down), otherwise it will not affect mouse motion
bool updatePointer = true;
if (numFingersDown > 1) {
for (int i = 0; i < MAX_NUM_FINGERS; i++) {
if (_finger[port][i].id == id) {
for (int j = 0; j < MAX_NUM_FINGERS; j++) {
if (_finger[port][j].id >= 0 && (i != j) ) {
if (_finger[port][j].timeLastDown < _finger[port][i].timeLastDown) {
updatePointer = false;
}
}
}
}
}
}
if (updatePointer) {
event->type = SDL_MOUSEMOTION;
event->motion.x = x;
event->motion.y = y;
}
}
}
void SwitchEventSource::convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY) {
int screenH = _km.y_max;
int screenW = _km.x_max;
int windowH = g_system->getHeight();
//int windowW = g_system->getWidth();
bool fullscreen = ConfMan.getBool("fullscreen");
bool aspectRatioCorrection = ConfMan.getBool("aspect_ratio");
const int dispW = TOUCHSCREEN_WIDTH;
const int dispH = TOUCHSCREEN_HEIGHT;
int x, y, w, h;
float sx, sy;
float ratio = (float)screenW / (float)screenH;
if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
ratio = 4.0f / 3.0f;
}
if (fullscreen || screenH >= dispH) {
h = dispH;
if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
ratio = ratio * 1.1f;
}
w = h * ratio;
} else {
if (screenH <= dispH / 2 && screenW <= dispW / 2) {
h = screenH * 2;
w = screenW * 2;
} else {
h = screenH;
w = screenW;
}
if (aspectRatioCorrection && (windowH == 200 || windowH == 400)) {
// stretch the height only if it fits, otherwise make the width smaller
if (((float)w * (1.0f / ratio)) <= (float)dispH) {
h = w * (1.0f / ratio);
} else {
w = h * ratio;
}
}
}
x = (dispW - w) / 2;
y = (dispH - h) / 2;
sy = (float)h / (float)screenH;
sx = (float)w / (float)screenW;
// Find touch coordinates in terms of screen pixels
float dispTouchX = (touchX * (float)dispW);
float dispTouchY = (touchY * (float)dispH);
*gameX = CLIP((int)((dispTouchX - x) / sx), 0, (int)_km.x_max);
*gameY = CLIP((int)((dispTouchY - y) / sy), 0, (int)_km.y_max);
}
void SwitchEventSource::finishSimulatedMouseClicks() {
for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
for (int i = 0; i < 2; i++) {
if (_simulatedClickStartTime[port][i] != 0) {
uint32 currentTime = SDL_GetTicks();
if (currentTime - _simulatedClickStartTime[port][i] >= SIMULATED_CLICK_DURATION) {
int simulatedButton;
if (i == 0) {
simulatedButton = SDL_BUTTON_LEFT;
} else {
simulatedButton = SDL_BUTTON_RIGHT;
}
SDL_Event ev;
ev.type = SDL_MOUSEBUTTONUP;
ev.button.button = simulatedButton;
ev.button.x = _km.x / MULTIPLIER;
ev.button.y = _km.y / MULTIPLIER;
SDL_PushEvent(&ev);
_simulatedClickStartTime[port][i] = 0;
}
}
}
}
}
#endif

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@ -0,0 +1,78 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#if !defined(DISABLE_DEFAULT_EVENTMANAGER)
#define BACKEND_EVENTS_SWITCH_H
#include "backends/events/sdl/sdl-events.h"
#define SCE_TOUCH_PORT_MAX_NUM 1
#define TOUCHSCREEN_WIDTH 1280
#define TOUCHSCREEN_HEIGHT 720
/**
* SDL Events manager for the SWITCH.
*/
class SwitchEventSource : public SdlEventSource {
public:
SwitchEventSource();
bool pollEvent(Common::Event &event) override;
protected:
void preprocessEvents(SDL_Event *event) override;
private:
enum {
MAX_NUM_FINGERS = 3, // number of fingers to track per panel
MAX_TAP_TIME = 250, // taps longer than this will not result in mouse click events
MAX_TAP_MOTION_DISTANCE = 10, // max distance finger motion in Vita screen pixels to be considered a tap
SIMULATED_CLICK_DURATION = 50, // time in ms how long simulated mouse clicks should be
}; // track three fingers per panel
typedef struct {
int id; // -1: no touch
uint32 timeLastDown;
int lastX; // last known screen coordinates
int lastY; // last known screen coordinates
float lastDownX; // SDL touch coordinates when last pressed down
float lastDownY; // SDL touch coordinates when last pressed down
} Touch;
Touch _finger[SCE_TOUCH_PORT_MAX_NUM][MAX_NUM_FINGERS]; // keep track of finger status
typedef enum DraggingType {
DRAG_NONE = 0,
DRAG_TWO_FINGER,
DRAG_THREE_FINGER,
} DraggingType;
DraggingType _multiFingerDragging[SCE_TOUCH_PORT_MAX_NUM]; // keep track whether we are currently drag-and-dropping
unsigned int _simulatedClickStartTime[SCE_TOUCH_PORT_MAX_NUM][2]; // initiation time of last simulated left or right click (zero if no click)
void preprocessFingerDown(SDL_Event *event);
void preprocessFingerUp(SDL_Event *event);
void preprocessFingerMotion(SDL_Event *event);
void convertTouchXYToGameXY(float touchX, float touchY, int *gameX, int *gameY);
void finishSimulatedMouseClicks(void);
};
#endif /* BACKEND_EVENTS_SWITCH_H */

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@ -32,7 +32,7 @@
#if defined(GP2X)
#define SAMPLES_PER_SEC 11025
#elif defined(PLAYSTATION3) || defined(PSP2)
#elif defined(PLAYSTATION3) || defined(PSP2) || defined(NINTENDO_SWITCH)
#define SAMPLES_PER_SEC 48000
#else
#define SAMPLES_PER_SEC 44100

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@ -341,6 +341,11 @@ MODULE_OBJS += \
plugins/wii/wii-provider.o
endif
ifeq ($(BACKEND),switch)
MODULE_OBJS += \
events/switchsdl/switchsdl-events.o
endif
ifdef ENABLE_EVENTRECORDER
MODULE_OBJS += \
mixer/nullmixer/nullsdl-mixer.o \

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@ -52,6 +52,12 @@ MODULE_OBJS += \
psp2/psp2.o
endif
ifdef SWITCH
MODULE_OBJS += \
switch/switch-main.o \
switch/switch.o
endif
# We don't use rules.mk but rather manually update OBJS and MODULE_DIRS.
MODULE_OBJS := $(addprefix $(MODULE)/, $(MODULE_OBJS))
OBJS := $(MODULE_OBJS) $(OBJS)

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@ -22,7 +22,7 @@
#include "common/scummsys.h"
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL)
#if defined(POSIX) && !defined(MACOSX) && !defined(SAMSUNGTV) && !defined(MAEMO) && !defined(WEBOS) && !defined(LINUXMOTO) && !defined(GPH_DEVICE) && !defined(GP2X) && !defined(DINGUX) && !defined(OPENPANDORA) && !defined(PLAYSTATION3) && !defined(PSP2) && !defined(ANDROIDSDL) && !defined(NINTENDO_SWITCH)
#include "backends/platform/sdl/posix/posix.h"
#include "backends/plugins/sdl/sdl-provider.h"

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@ -0,0 +1,62 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include <switch.h>
#define FORBIDDEN_SYMBOL_EXCEPTION_stdout
#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
#include "common/scummsys.h"
#include "backends/platform/sdl/switch/switch.h"
#include "backends/plugins/sdl/sdl-provider.h"
#include "base/main.h"
int main(int argc, char *argv[]) {
#ifdef __SWITCH_DEBUG__
socketInitializeDefault();
nxlinkStdio();
#endif
// Create our OSystem instance
g_system = new OSystem_Switch();
assert(g_system);
// Pre initialize the backend
((OSystem_Switch *)g_system)->init();
#ifdef DYNAMIC_MODULES
PluginManager::instance().addPluginProvider(new SDLPluginProvider());
#endif
// Invoke the actual ScummVM main entry point:
int res = scummvm_main(argc, argv);
// Free OSystem
delete (OSystem_Switch *)g_system;
#ifdef __SWITCH_DEBUG__
socketExit();
#endif
return res;
}

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@ -0,0 +1,111 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_printf
#define FORBIDDEN_SYMBOL_EXCEPTION_unistd_h
#include <sys/stat.h>
#include "common/scummsys.h"
#include "common/config-manager.h"
#include "backends/platform/sdl/switch/switch.h"
#include "backends/events/switchsdl/switchsdl-events.h"
#include "backends/saves/posix/posix-saves.h"
#include "backends/fs/posix/posix-fs-factory.h"
#include "backends/fs/posix/posix-fs.h"
OSystem_Switch::OSystem_Switch(Common::String baseConfigName)
: _baseConfigName(baseConfigName) {
}
void OSystem_Switch::init() {
// Initialze File System Factory
_fsFactory = new POSIXFilesystemFactory();
// Invoke parent implementation of this method
OSystem_SDL::init();
}
void OSystem_Switch::initBackend() {
ConfMan.registerDefault("joystick_num", 0);
ConfMan.registerDefault("fullscreen", true);
ConfMan.registerDefault("aspect_ratio", false);
ConfMan.registerDefault("gfx_mode", "2x");
ConfMan.registerDefault("output_rate", 48000);
ConfMan.registerDefault("touchpad_mouse_mode", true);
if (!ConfMan.hasKey("joystick_num")) {
ConfMan.setInt("joystick_num", 0);
}
if (!ConfMan.hasKey("fullscreen")) {
ConfMan.setBool("fullscreen", true);
}
if (!ConfMan.hasKey("aspect_ratio")) {
ConfMan.setBool("aspect_ratio", false);
}
if (!ConfMan.hasKey("gfx_mode")) {
ConfMan.set("gfx_mode", "2x");
}
if (!ConfMan.hasKey("output_rate")) {
ConfMan.setInt("output_rate", 48000);
}
if (!ConfMan.hasKey("touchpad_mouse_mode")) {
ConfMan.setBool("touchpad_mouse_mode", true);
}
// Create the savefile manager
if (_savefileManager == 0) {
_savefileManager = new POSIXSaveFileManager();
}
// Event source
if (_eventSource == 0) {
_eventSource = new SwitchEventSource();
}
// Invoke parent implementation of this method
OSystem_SDL::initBackend();
}
bool OSystem_Switch::hasFeature(Feature f) {
if (f == kFeatureDisplayLogFile)
return false;
if (f == kFeatureOpenUrl)
return false;
return OSystem_SDL::hasFeature(f);
}
void OSystem_Switch::logMessage(LogMessageType::Type type, const char *message) {
printf("%s\n", message);
}
Common::String OSystem_Switch::getDefaultConfigFileName() {
return _baseConfigName;
}
Common::WriteStream *OSystem_Switch::createLogFile() {
Common::FSNode file("scummvm.log");
return file.createWriteStream();
}

View File

@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLATFORM_SDL_SWITCH_H
#define PLATFORM_SDL_SWITCH_H
#include "backends/platform/sdl/sdl.h"
class OSystem_Switch : public OSystem_SDL {
public:
// Let the subclasses be able to change _baseConfigName in the constructor
OSystem_Switch(Common::String baseConfigName = "scummvm.ini");
virtual ~OSystem_Switch() {}
virtual void init() override;
virtual void initBackend() override;
virtual bool hasFeature(Feature f) override;
virtual void logMessage(LogMessageType::Type type, const char *message) override;
protected:
// Base string for creating the default path and filename
// for the configuration file
Common::String _baseConfigName;
virtual Common::String getDefaultConfigFileName() override;
virtual Common::WriteStream *createLogFile() override;
};
#endif

View File

@ -0,0 +1,19 @@
scummvm.nro: $(EXECUTABLE)
mkdir -p $(srcdir)/switch_release/scummvm/data
mkdir -p $(srcdir)/switch_release/scummvm/doc
nacptool --create "ScummVM" "Cpasjuste" "2.12" $(srcdir)/switch_release/scummvm.nacp
elf2nro $(EXECUTABLE) $(srcdir)/switch_release/scummvm/scummvm.nro --icon=$(srcdir)/dists/switch/icon.jpg --nacp=$(srcdir)/switch_release/scummvm.nacp
scummvm_switch.zip: scummvm.nro
rm -f $(srcdir)/switch_release/scummvm.nacp
cp $(srcdir)/backends/vkeybd/packs/vkeybd_default.zip $(srcdir)/switch_release/scummvm/data
cp $(srcdir)/backends/vkeybd/packs/vkeybd_small.zip $(srcdir)/switch_release/scummvm/data
cp $(DIST_FILES_THEMES) $(srcdir)/switch_release/scummvm/data
ifdef DIST_FILES_ENGINEDATA
cp $(DIST_FILES_ENGINEDATA) $(srcdir)/switch_release/scummvm/data
endif
cp $(DIST_FILES_DOCS) $(srcdir)/switch_release/scummvm/doc/
cd $(srcdir)/switch_release && zip -r ../scummvm_switch.zip . && cd ..
.PHONY: scummvm.nro scummvm_switch.zip

View File

@ -47,6 +47,9 @@ POSIXSaveFileManager::POSIXSaveFileManager() {
// Register default savepath.
#if defined(SAMSUNGTV)
ConfMan.registerDefault("savepath", "/mtd_wiselink/scummvm savegames");
#elif defined(NINTENDO_SWITCH)
Posix::assureDirectoryExists("./saves", nullptr);
ConfMan.registerDefault("savepath", "./saves");
#else
Common::String savePath;

58
configure vendored
View File

@ -526,7 +526,7 @@ get_system_exe_extension() {
riscos)
_exeext=",e1f"
;;
3ds | dreamcast | ds | gamecube | n64 | ps2 | psp | wii)
3ds | dreamcast | ds | gamecube | n64 | ps2 | psp | switch | wii)
_exeext=".elf"
;;
gph-linux)
@ -919,7 +919,7 @@ Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (3ds, android, dc, dingux, ds, gcw0,
gph, iphone, ios7, linuxmoto, maemo, n64, null, openpandora,
ps2, psp, psp2, samsungtv, sdl, tizen, webos, wii, wince) [sdl]
ps2, psp, psp2, samsungtv, sdl, switch, tizen, webos, wii, wince) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
@ -972,6 +972,7 @@ Special configuration feature:
psp2 for PlayStation Vita
psp for PlayStation Portable
samsungtv for Samsung TV
switch for Nintendo Switch
tizen for Samsung Tizen
webos for HP Palm WebOS
wii for Nintendo Wii
@ -1685,6 +1686,16 @@ samsungtv)
_host_cpu=arm
_host_alias=arm-linux-gnueabi
;;
switch)
_host_os=switch
_host_cpu=arm
_host_alias=aarch64-none-elf
test "x$prefix" = xNONE && prefix=.
datarootdir='${prefix}/data'
datadir='${datarootdir}'
docdir='${prefix}/doc'
PKG_CONFIG_LIBDIR=$DEVKITPRO/portlibs/switch/lib/pkgconfig
;;
tizen)
_host_os=tizen
_host_cpu=arm
@ -1784,7 +1795,7 @@ android)
exit 1
fi
;;
3ds | ds | gamecube | wii)
3ds | ds | gamecube | switch | wii)
if test -z "$DEVKITPRO"; then
echo "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to devkitPRO>"
exit 1
@ -2101,7 +2112,7 @@ if test "$have_gcc" = yes ; then
case $_host_os in
# newlib-based system include files suppress non-C89 function
# declarations under __STRICT_ANSI__
3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | mint* | n64 | psp | ps2 | ps3 | psp2 | tizen | wii | wince )
3ds | amigaos* | android | androidsdl | dreamcast | ds | gamecube | mingw* | mint* | n64 | psp | ps2 | ps3 | psp2 | switch | tizen | wii | wince )
;;
*)
append_var CXXFLAGS "-ansi"
@ -2175,7 +2186,7 @@ fi
# However, some platforms use GNU extensions in system header files, so
# for these we must not use -pedantic.
case $_host_os in
3ds | android | androidsdl | gamecube | ps2 | psp | tizen | wii | webos)
3ds | android | androidsdl | gamecube | ps2 | psp | switch | tizen | wii | webos)
;;
*)
# ICC does not support pedantic, while GCC and clang do.
@ -2883,6 +2894,22 @@ case $_host_os in
# Needs -lbind -lsocket for the timidity MIDI driver
append_var LIBS "-lnsl -lsocket"
;;
switch)
_pkgconfig="$DEVKITPRO/portlibs/switch/bin/aarch64-none-elf-pkg-config"
_sdlpath="$DEVKITPRO/portlibs/switch/bin"
append_var DEFINES "-DSWITCH -D__SWITCH__ -DNINTENDO_SWITCH"
append_var CXXFLAGS "-march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE -ftls-model=local-exec"
append_var CXXFLAGS "-ffunction-sections -fdata-sections"
append_var CXXFLAGS "-I$DEVKITPRO/libnx/include -I$DEVKITPRO/portlibs/switch/include"
append_var LDFLAGS "-L$DEVKITPRO/libnx/lib -L$DEVKITPRO/portlibs/switch/lib"
append_var LDFLAGS "-specs=$DEVKITPRO/libnx/switch.specs"
add_line_to_config_mk 'SWITCH = 1'
if test "$_debug_build" = yes; then
append_var DEFINES "-D__SWITCH_DEBUG__"
else
_optimization_level=-O3
fi
;;
tizen)
add_line_to_config_mk "TIZEN_ROOTSTRAP = $TIZEN_ROOTSTRAP"
append_var LDFLAGS "--sysroot=${TIZEN_ROOTSTRAP}"
@ -3374,6 +3401,19 @@ if test -n "$_host"; then
_mt32emu=no
_vkeybd=yes
;;
switch)
_backend="switch"
_opengl_mode=gles2
_build_scalers=yes
_build_hq_scalers=yes
_dynamic_modules=no
_vkeybd=yes
_mt32emu=yes
_vorbis=yes
_tremor=no
_eventrec=no
_port_mk="backends/platform/sdl/switch/switch.mk"
;;
tizen)
_unix=yes
_backend="tizen"
@ -3566,6 +3606,10 @@ case $_backend in
sdl)
_sdl=auto
;;
switch)
_sdl=auto
append_var MODULES "backends/platform/sdl"
;;
tizen)
# dirent.h not available. NONSTANDARD_PORT==ensure portdefs.h is included
append_var DEFINES "-DTIZEN -DDISABLE_STDIO_FILESTREAM -DNONSTANDARD_PORT"
@ -3686,7 +3730,7 @@ fi
# Enable 16bit support only for backends which support it
#
case $_backend in
3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | psp2 | samsungtv | sdl | tizen | webos | wii)
3ds | android | androidsdl | dingux | dc | gph | iphone | ios7 | maemo | openpandora | psp | psp2 | samsungtv | sdl | switch | tizen | webos | wii)
if test "$_16bit" = auto ; then
_16bit=yes
else
@ -3765,7 +3809,7 @@ case $_host_os in
amigaos* | cygwin* | dreamcast | ds | gamecube | mingw* | n64 | ps2 | ps3 | psp2 | psp | riscos | wii | wince)
_posix=no
;;
3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | uclinux* | webos)
3ds | android | androidsdl | beos* | bsd* | darwin* | freebsd* | gnu* | gph-linux | haiku* | hpux* | iphone | ios7 | irix*| k*bsd*-gnu* | linux* | maemo | mint* | netbsd* | openbsd* | solaris* | sunos* | switch | uclinux* | webos)
_posix=yes
;;
os2-emx*)

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