From 48a401d9ddccff4f93f74a08663b51fdc29d1ef3 Mon Sep 17 00:00:00 2001 From: Max Horn Date: Mon, 26 Feb 2007 12:07:20 +0000 Subject: [PATCH] Removing dead code svn-id: r25878 --- engines/agi/agi.cpp | 2 -- engines/agi/agi.h | 1 - 2 files changed, 3 deletions(-) diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index 8a629ad87d4..b19040ed0a6 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -505,8 +505,6 @@ AgiEngine::AgiEngine(OSystem *syst) : Engine(syst) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); - _savePath = _saveFileMan->getSavePath(); // FIXME: Get rid of this - const GameSettings *g; const char *gameid = ConfMan.get("gameid").c_str(); diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 62e9bc46817..8170fd356f7 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -533,7 +533,6 @@ public: AgiLoader *_loader; /* loader */ Common::RandomSource *_rnd; - const char *_savePath; const char *getSavegameFilename(int num); int selectSlot();