From 48f4d103e0fa8e3aeaf56a430e87fc82d3a1593a Mon Sep 17 00:00:00 2001 From: James Brown Date: Sat, 11 May 2002 06:51:11 +0000 Subject: [PATCH] Fix loom sound when using COMPRESSED_SOUND_FILE. svn-id: r4276 --- script_v1.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/script_v1.cpp b/script_v1.cpp index 0619698b6fc..fdb2d3106ce 100644 --- a/script_v1.cpp +++ b/script_v1.cpp @@ -2715,10 +2715,9 @@ void Scumm::decodeParseString() delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5); if (_gameId == GID_LOOM256) { #ifdef COMPRESSED_SOUND_FILE - playMP3CDTrack(1, 0, offset, delay); -#else - _system->play_cdrom(1, 0, offset, delay); + if (playMP3CDTrack(1, 0, offset, delay) == -1) #endif + _system->play_cdrom(1, 0, offset, delay); } else warning("parseString: 8");