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HDB: Add stubbed Action Functions
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engines/hdb/ai-use.cpp
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86
engines/hdb/ai-use.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be AI::useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "hdb/hdb.h"
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namespace HDB {
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// Black Door Switch
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bool AI::useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile) {
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warning("STUB: Define useSwitch");
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return false;
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}
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bool AI::useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile) {
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warning("STUB: Define useSwitchOn");
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return false;
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}
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bool AI::useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY) {
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warning("STUB: Define useSwitch2");
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return false;
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}
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// Colored Keycard Switch
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bool AI::useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, char *keyerror) {
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warning("STUB: Define useLockedSwitch");
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return false;
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}
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bool AI::useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item) {
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warning("STUB: Define useLockedSwitchOn");
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return false;
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}
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// Purple Cell Holder Switch
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bool AI::useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY) {
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warning("STUB: Define useCellHolder");
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return false;
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}
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// Touchplate
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bool AI::useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
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warning("STUB: Define useTouchplate");
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return false;
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}
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bool AI::useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
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warning("STUB: Define useTouchplateOn");
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return false;
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}
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// Normal Door
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bool AI::useDoorOpenClose(AIEntity *e, int x, int y) {
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warning("STUB: Define useDoorOpenClose");
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return false;
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}
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bool AI::useAutoDoorOpenClose(AIEntity *e, int x, int y) {
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warning("STUB: Define useAutoDoorOpenClose");
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return false;
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}
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// Any Type Door
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bool AI::useDoorOpenCloseBot(AIEntity *e, int x, int y) {
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warning("STUB: Define useDoorOpenCloseBot");
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return false;
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}
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} // End of Namespace
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@ -834,6 +834,31 @@ public:
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private:
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// Action Functions
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// Black Door Switch
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bool useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile);
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bool useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile);
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bool useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY);
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// Colored Keycard Switch
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bool useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, char *keyerror);
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bool useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item);
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// Purple Cell Holder Switch
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bool useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY);
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// Touchplate
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bool useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type);
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bool useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type);
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// Normal Door
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bool useDoorOpenClose(AIEntity *e, int x, int y);
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bool useAutoDoorOpenClose(AIEntity *e, int x, int y);
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// Any Type Door
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bool useDoorOpenCloseBot(AIEntity *e, int x, int y);
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Common::Array<AIEntity *> *_ents;
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Common::Array<AIEntity *> *_floats;
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AIEntity *_player;
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