HDB: Add stubbed Action Functions

This commit is contained in:
Nipun Garg 2019-06-22 05:47:39 +05:30 committed by Eugene Sandulenko
parent db838a656e
commit 4965fecadc
2 changed files with 111 additions and 0 deletions

86
engines/hdb/ai-use.cpp Normal file
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@ -0,0 +1,86 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be AI::useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "hdb/hdb.h"
namespace HDB {
// Black Door Switch
bool AI::useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile) {
warning("STUB: Define useSwitch");
return false;
}
bool AI::useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile) {
warning("STUB: Define useSwitchOn");
return false;
}
bool AI::useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY) {
warning("STUB: Define useSwitch2");
return false;
}
// Colored Keycard Switch
bool AI::useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, char *keyerror) {
warning("STUB: Define useLockedSwitch");
return false;
}
bool AI::useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item) {
warning("STUB: Define useLockedSwitchOn");
return false;
}
// Purple Cell Holder Switch
bool AI::useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY) {
warning("STUB: Define useCellHolder");
return false;
}
// Touchplate
bool AI::useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
warning("STUB: Define useTouchplate");
return false;
}
bool AI::useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type) {
warning("STUB: Define useTouchplateOn");
return false;
}
// Normal Door
bool AI::useDoorOpenClose(AIEntity *e, int x, int y) {
warning("STUB: Define useDoorOpenClose");
return false;
}
bool AI::useAutoDoorOpenClose(AIEntity *e, int x, int y) {
warning("STUB: Define useAutoDoorOpenClose");
return false;
}
// Any Type Door
bool AI::useDoorOpenCloseBot(AIEntity *e, int x, int y) {
warning("STUB: Define useDoorOpenCloseBot");
return false;
}
} // End of Namespace

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@ -834,6 +834,31 @@ public:
private:
// Action Functions
// Black Door Switch
bool useSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile);
bool useSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile);
bool useSwitch2(AIEntity *e, int x, int y, int targetX, int targetY);
// Colored Keycard Switch
bool useLockedSwitch(AIEntity *e, int x, int y, int targetX, int targetY, int onTile, AIType item, char *keyerror);
bool useLockedSwitchOn(AIEntity *e, int x, int y, int targetX, int targetY, int offTile, AIType item);
// Purple Cell Holder Switch
bool useCellHolder(AIEntity *e, int x, int y, int targetX, int targetY);
// Touchplate
bool useTouchplate(AIEntity *e, int x, int y, int targetX, int targetY, int type);
bool useTouchplateOn(AIEntity *e, int x, int y, int targetX, int targetY, int type);
// Normal Door
bool useDoorOpenClose(AIEntity *e, int x, int y);
bool useAutoDoorOpenClose(AIEntity *e, int x, int y);
// Any Type Door
bool useDoorOpenCloseBot(AIEntity *e, int x, int y);
Common::Array<AIEntity *> *_ents;
Common::Array<AIEntity *> *_floats;
AIEntity *_player;