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https://github.com/libretro/scummvm.git
synced 2025-01-19 00:15:30 +00:00
Modified collision init functions for Urban Runner
svn-id: r35341
This commit is contained in:
parent
2fdc191e4a
commit
49e0a52ee1
@ -46,6 +46,7 @@ public:
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uint16 funcEnter;
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uint16 funcLeave;
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uint16 funcSub;
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byte *totFileData;
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} PACKED_STRUCT;
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#define szGame_TotTextItem (2 + 2)
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@ -132,6 +133,9 @@ public:
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virtual void prepareStart(void) = 0;
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virtual void pushCollisions(char all) = 0;
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virtual void popCollisions(void) = 0;
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protected:
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#include "common/pack-start.h" // START STRUCT PACKING
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@ -224,8 +228,6 @@ protected:
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void collAreaSub(int16 index, int8 enter);
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int16 openLocTextFile(char *locTextFile, int language);
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virtual void pushCollisions(char all) = 0;
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virtual void popCollisions(void) = 0;
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
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};
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@ -248,12 +250,13 @@ public:
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virtual void prepareStart(void);
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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Game_v1(GobEngine *vm);
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virtual ~Game_v1() {}
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protected:
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
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};
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@ -276,6 +279,9 @@ public:
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virtual void prepareStart(void);
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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Game_v2(GobEngine *vm);
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virtual ~Game_v2() {}
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@ -288,11 +294,21 @@ protected:
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CollLast _collLasts[5];
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virtual void pushCollisions(char all);
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virtual void popCollisions(void);
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virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
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};
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class Game_v6 : public Game_v2 {
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public:
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virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave);
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virtual void pushCollisions(char all);
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Game_v6(GobEngine *vm);
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virtual ~Game_v6() {}
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};
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} // End of namespace Gob
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#endif // GOB_GAME_H
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126
engines/gob/game_v6.cpp
Normal file
126
engines/gob/game_v6.cpp
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@ -0,0 +1,126 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "gob/gob.h"
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#include "gob/game.h"
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#include "gob/inter.h"
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namespace Gob {
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Game_v6::Game_v6(GobEngine *vm) : Game_v2(vm) {
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}
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int16 Game_v6::addNewCollision(int16 id, uint16 left, uint16 top,
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uint16 right, uint16 bottom, int16 flags, int16 key,
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uint16 funcEnter, uint16 funcLeave) {
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Collision *ptr;
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debugC(5, kDebugCollisions, "addNewCollision");
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debugC(5, kDebugCollisions, "id = %X", id);
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debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d",
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left, top, right, bottom);
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debugC(5, kDebugCollisions, "flags = %X, key = %X", flags, key);
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debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d",
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funcEnter, funcLeave);
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for (int i = 0; i < 150; i++) {
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if ((_collisionAreas[i].left != 0xFFFF) && (_collisionAreas[i].id != id))
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continue;
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ptr = &_collisionAreas[i];
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if ((ptr->id & 0xBFFF) != (id & 0xBFFF))
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ptr->id = id;
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ptr->left = left;
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ptr->top = top;
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ptr->right = right;
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ptr->bottom = bottom;
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ptr->flags = flags;
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ptr->key = key;
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ptr->funcEnter = funcEnter;
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ptr->funcLeave = funcLeave;
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ptr->funcSub = 0;
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ptr->totFileData = _totFileData;
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return i;
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}
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error("Game_v6::addNewCollision(): Collision array full!\n");
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return 0;
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}
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void Game_v6::pushCollisions(char all) {
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Collision *srcPtr;
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Collision *destPtr;
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int16 size;
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debugC(1, kDebugCollisions, "pushCollisions");
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for (size = 0, srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if ( (all == 1) ||
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((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
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((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
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((srcPtr->id & 0xF000) == 0x4000) ||
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((srcPtr->id & 0xF000) == 0xE000))))
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size++;
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}
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destPtr = new Collision[size];
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_collStack[_collStackSize] = destPtr;
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if (_vm->_inter->_terminate)
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return;
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_collStackElemSizes[_collStackSize] = size;
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if (_shouldPushColls != 0)
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_collStackElemSizes[_collStackSize] |= 0x8000;
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_shouldPushColls = 0;
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_collLasts[_collStackSize].key = _lastCollKey;
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_collLasts[_collStackSize].id = _lastCollId;
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_collLasts[_collStackSize].areaIndex = _lastCollAreaIndex;
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_lastCollKey = 0;
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_lastCollId = 0;
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_lastCollAreaIndex = 0;
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_collStackSize++;
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for (srcPtr = _collisionAreas; srcPtr->left != 0xFFFF; srcPtr++) {
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if ( (all == 1) ||
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((all == 0) && (((uint16) srcPtr->id) >= 20)) ||
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((all == 2) && (((srcPtr->id & 0xF000) == 0xD000) ||
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((srcPtr->id & 0xF000) == 0x4000) ||
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((srcPtr->id & 0xF000) == 0xE000)))) {
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memcpy(destPtr, srcPtr, sizeof(Collision));
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srcPtr->left = 0xFFFF;
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destPtr++;
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}
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}
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}
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} // End of namespace Gob
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@ -407,7 +407,7 @@ bool GobEngine::initGameParts() {
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_parse = new Parse_v2(this);
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_mult = new Mult_v2(this);
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_draw = new Draw_v2(this);
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_game = new Game_v2(this);
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_game = new Game_v6(this);
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_map = new Map_v4(this);
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_goblin = new Goblin_v4(this);
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_scenery = new Scenery_v2(this);
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@ -627,6 +627,7 @@ protected:
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bool o6_loadCursor(OpFuncParams ¶ms);
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bool o6_evaluateStore(OpFuncParams ¶ms);
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bool o6_palLoad(OpFuncParams ¶ms);
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bool o6_freeCollision(OpFuncParams ¶ms);
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};
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} // End of namespace Gob
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@ -405,7 +405,7 @@ void Inter_v6::setupOpcodes() {
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OPCODE(o2_animPalInit),
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/* 18 */
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OPCODE(o2_addCollision),
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OPCODE(o2_freeCollision),
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OPCODE(o6_freeCollision),
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OPCODE(o3_getTotTextItemPart),
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{NULL, ""},
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/* 1C */
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@ -794,4 +794,40 @@ bool Inter_v6::o6_palLoad(OpFuncParams ¶ms) {
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return false;
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}
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bool Inter_v6::o6_freeCollision(OpFuncParams ¶ms) {
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int16 id;
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id = _vm->_parse->parseValExpr();
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switch (id + 5) {
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case 0:
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_vm->_game->pushCollisions(1);
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break;
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case 1:
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_vm->_game->popCollisions();
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break;
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case 2:
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_vm->_game->pushCollisions(2);
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break;
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case 3:
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for (int i = 0; i < 150; i++) {
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if (((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xD000) ||
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((_vm->_game->_collisionAreas[i].id & 0xF000) == 0x4000))
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_vm->_game->_collisionAreas[i].left = 0xFFFF;
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}
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break;
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case 4:
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for (int i = 0; i < 150; i++) {
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if ((_vm->_game->_collisionAreas[i].id & 0xF000) == 0xE000)
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_vm->_game->_collisionAreas[i].left = 0xFFFF;
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}
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break;
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default:
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_vm->_game->freeCollision(0xE000 + id);
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break;
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}
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return false;
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}
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} // End of namespace Gob
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@ -11,6 +11,7 @@ MODULE_OBJS := \
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game.o \
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game_v1.o \
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game_v2.o \
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game_v6.o \
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global.o \
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gob.o \
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goblin.o \
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