GUI: Refactor default savegame description creation.

Formerly the GMM, AGI and SCI duplicated the logic for USE_SAVEGAME_TIMESTAMP.
Now I added a method to SaveLoadChooser instead, which takes care of this. This
might not be the best placement of such a functionality, thus I added a TODO
which talks about moving it to a better place.
This commit is contained in:
Johannes Schickel 2012-06-10 05:04:59 +02:00
parent 7c5cf1b400
commit 49fafb48a7
5 changed files with 31 additions and 27 deletions

View File

@ -807,15 +807,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
if (desc.empty()) { if (desc.empty()) {
// create our own description for the saved game, the user didnt enter it // create our own description for the saved game, the user didnt enter it
#if defined(USE_SAVEGAME_TIMESTAMP) desc = dialog->createDefaultSaveDescription(slot);
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
desc = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
desc = Common::String::format("Save %d", slot + 1);
#endif
} }
if (desc.size() > 28) if (desc.size() > 28)

View File

@ -220,15 +220,7 @@ void MainMenuDialog::save() {
Common::String result(_saveDialog->getResultString()); Common::String result(_saveDialog->getResultString());
if (result.empty()) { if (result.empty()) {
// If the user was lazy and entered no save name, come up with a default name. // If the user was lazy and entered no save name, come up with a default name.
#if defined(USE_SAVEGAME_TIMESTAMP) result = _saveDialog->createDefaultSaveDescription(slot);
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
result = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
result = Common::String::format("Save %d", slot + 1);
#endif
} }
Common::Error status = _engine->saveGameState(slot, result); Common::Error status = _engine->saveGameState(slot, result);

View File

@ -567,15 +567,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
game_description = dialog->getResultString(); game_description = dialog->getResultString();
if (game_description.empty()) { if (game_description.empty()) {
// create our own description for the saved game, the user didnt enter it // create our own description for the saved game, the user didnt enter it
#if defined(USE_SAVEGAME_TIMESTAMP) game_description = dialog->createDefaultSaveDescription(savegameId);
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
game_description = Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
game_description = Common::String::format("Save %d", savegameId + 1);
#endif
} }
delete dialog; delete dialog;
g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save) g_sci->_soundCmd->pauseAll(false); // unpause music ( we can't have it paused during save)

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@ -21,6 +21,7 @@
#include "common/config-manager.h" #include "common/config-manager.h"
#include "common/translation.h" #include "common/translation.h"
#include "common/system.h"
#include "gui/widgets/list.h" #include "gui/widgets/list.h"
#include "gui/message.h" #include "gui/message.h"
@ -126,6 +127,18 @@ const Common::String &SaveLoadChooser::getResultString() const {
return (selItem >= 0) ? _list->getSelectedString() : _resultString; return (selItem >= 0) ? _list->getSelectedString() : _resultString;
} }
Common::String SaveLoadChooser::createDefaultSaveDescription(const int slot) const {
#if defined(USE_SAVEGAME_TIMESTAMP)
TimeDate curTime;
g_system->getTimeAndDate(curTime);
curTime.tm_year += 1900; // fixup year
curTime.tm_mon++; // fixup month
return Common::String::format("%04d.%02d.%02d / %02d:%02d:%02d", curTime.tm_year, curTime.tm_mon, curTime.tm_mday, curTime.tm_hour, curTime.tm_min, curTime.tm_sec);
#else
return Common::String::format("Save %d", slot + 1);
#endif
}
void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) { void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
int selItem = _list->getSelected(); int selItem = _list->getSelected();

View File

@ -79,6 +79,21 @@ public:
const Common::String &getResultString() const; const Common::String &getResultString() const;
/**
* Creates a default save description for the specified slot. Depending
* on the ScummVM configuration this might be a simple "Slot #" description
* or the current date and time.
*
* TODO: This might not be the best place to put this, since engines not
* using this class might want to mimic the same behavior. Check whether
* moving this to a better place makes sense and find what this place would
* be.
*
* @param slot The slot number (must be >= 0).
* @return The slot description.
*/
Common::String createDefaultSaveDescription(const int slot) const;
virtual void reflowLayout(); virtual void reflowLayout();
virtual void close(); virtual void close();