Bugfix for original game inter-room routes that could get your sidekick stuck alternating between rooms 10 and 11

svn-id: r26542
This commit is contained in:
Paul Gilbert 2007-04-18 06:54:00 +00:00
parent 7d7cee6649
commit 4a0c27dc86

View File

@ -884,7 +884,7 @@ void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
// Post process the list to adjust data
RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data;
for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
for (roomNum = 1; roomNum <= EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) {
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) {
if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) {
rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80);
@ -897,6 +897,10 @@ void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize)
for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) {
rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6);
}
// Bugfix for the original game data to get to room #27 via rooms #10 or #11
if ((roomNum == 10) || (roomNum == 11))
rec->roomIndex[26] = 1;
}
}