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ASYLUM: fixes to Special::checkFlags()
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@ -1401,8 +1401,8 @@ void Special::checkFlags(ObjectId id, GameFlag flag1, GameFlag flag2, GameFlag f
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*val1 = 0;
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*val2 = 0;
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_vm->clearGameFlag(flag2);
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_vm->clearGameFlag(flag4);
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_vm->setGameFlag(flag2);
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_vm->setGameFlag(flag4);
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getWorld()->getObjectById(id)->setTransparency(0);
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