Made the script initialization/uninitialization methods part of the segment manager

svn-id: r50402
This commit is contained in:
Filippos Karapetis 2010-06-27 21:18:19 +00:00
parent 456265f8fa
commit 4a60ff4090
7 changed files with 134 additions and 133 deletions

View File

@ -239,7 +239,7 @@ reg_t kDisposeScript(EngineState *s, int argc, reg_t *argv) {
scr->setLockers(1);
}
script_uninstantiate(s->_segMan, script);
s->_segMan->uninstantiateScript(script);
if (argc != 2) {
return s->r_acc;

View File

@ -519,109 +519,4 @@ void Script::initialiseObjectsSci11(SegManager *segMan) {
}
}
int script_instantiate(ResourceManager *resMan, SegManager *segMan, int scriptNum) {
SegmentId segmentId = segMan->getScriptSegment(scriptNum);
Script *scr = segMan->getScriptIfLoaded(segmentId);
if (scr) {
if (!scr->isMarkedAsDeleted()) {
scr->incrementLockers();
return segmentId;
} else {
scr->freeScript();
}
} else {
scr = segMan->allocateScript(scriptNum, &segmentId);
}
scr->init(scriptNum, resMan);
scr->load(resMan);
scr->initialiseLocals(segMan);
scr->initialiseClasses(segMan);
if (getSciVersion() >= SCI_VERSION_1_1) {
scr->initialiseObjectsSci11(segMan);
scr->relocate(make_reg(segmentId, READ_SCI11ENDIAN_UINT16(scr->_heapStart)));
} else {
scr->initialiseObjectsSci0(segMan);
byte *relocationBlock = scr->findBlock(SCI_OBJ_POINTERS);
if (relocationBlock)
scr->relocate(make_reg(segmentId, relocationBlock - scr->_buf + 4));
}
return segmentId;
}
void script_uninstantiate_sci0(SegManager *segMan, int script_nr, SegmentId seg) {
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
reg_t reg = make_reg(seg, oldScriptHeader ? 2 : 0);
int objType, objLength = 0;
Script *scr = segMan->getScript(seg);
// Make a pass over the object in order uninstantiate all superclasses
do {
reg.offset += objLength; // Step over the last checked object
objType = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset);
if (!objType)
break;
objLength = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset + 2);
reg.offset += 4; // Step over header
if ((objType == SCI_OBJ_OBJECT) || (objType == SCI_OBJ_CLASS)) { // object or class?
reg.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
int16 superclass = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset + 2);
if (superclass >= 0) {
int superclass_script = segMan->getClass(superclass).script;
if (superclass_script == script_nr) {
if (scr->getLockers())
scr->decrementLockers(); // Decrease lockers if this is us ourselves
} else
script_uninstantiate(segMan, superclass_script);
// Recurse to assure that the superclass lockers number gets decreased
}
reg.offset += SCRIPT_OBJECT_MAGIC_OFFSET;
} // if object or class
reg.offset -= 4; // Step back on header
} while (objType != 0);
}
void script_uninstantiate(SegManager *segMan, int script_nr) {
SegmentId segment = segMan->getScriptSegment(script_nr);
Script *scr = segMan->getScriptIfLoaded(segment);
if (!scr) { // Is it already loaded?
//warning("unloading script 0x%x requested although not loaded", script_nr);
// This is perfectly valid SCI behaviour
return;
}
scr->decrementLockers(); // One less locker
if (scr->getLockers() > 0)
return;
// Free all classtable references to this script
for (uint i = 0; i < segMan->classTableSize(); i++)
if (segMan->getClass(i).reg.segment == segment)
segMan->setClassOffset(i, NULL_REG);
if (getSciVersion() < SCI_VERSION_1_1)
script_uninstantiate_sci0(segMan, script_nr, segment);
// FIXME: Add proper script uninstantiation for SCI 1.1
if (!scr->getLockers()) {
// The actual script deletion seems to be done by SCI scripts themselves
scr->markDeleted();
debugC(kDebugLevelScripts, "Unloaded script 0x%x.", script_nr);
}
}
} // End of namespace Sci

View File

@ -250,30 +250,6 @@ public:
byte *findBlock(int type);
};
/**
* Makes sure that a script and its superclasses get loaded to the heap.
* If the script already has been loaded, only the number of lockers is
* increased. All scripts containing superclasses of this script are loaded
* recursively as well, unless 'recursive' is set to zero. The
* complementary function is "script_uninstantiate()" below.
* @param[in] resMan The resource manager
* @param[in] segMan The segment manager
* @param[in] script_nr The script number to load
* @return The script's segment ID or 0 if out of heap
*/
int script_instantiate(ResourceManager *resMan, SegManager *segMan, int script_nr);
/**
* Decreases the numer of lockers of a script and unloads it if that number
* reaches zero.
* This function will recursively unload scripts containing its
* superclasses, if those aren't locked by other scripts as well.
* @param[in] segMan The segment manager
* @param[in] version The SCI version to use
* @param[in] script_nr The script number that is requestet to be unloaded
*/
void script_uninstantiate(SegManager *segMan, int script_nr);
} // End of namespace Sci
#endif // SCI_ENGINE_SCRIPT_H

View File

@ -361,7 +361,7 @@ SegmentId SegManager::getScriptSegment(int script_nr, ScriptLoadType load) {
SegmentId segment;
if ((load & SCRIPT_GET_LOAD) == SCRIPT_GET_LOAD)
script_instantiate(_resMan, this, script_nr);
instantiateScript(script_nr);
segment = getScriptSegment(script_nr);
@ -991,4 +991,110 @@ reg_t SegManager::getClassAddress(int classnr, ScriptLoadType lock, reg_t caller
return the_class->reg;
}
}
int SegManager::instantiateScript(int scriptNum) {
SegmentId segmentId = getScriptSegment(scriptNum);
Script *scr = getScriptIfLoaded(segmentId);
if (scr) {
if (!scr->isMarkedAsDeleted()) {
scr->incrementLockers();
return segmentId;
} else {
scr->freeScript();
}
} else {
scr = allocateScript(scriptNum, &segmentId);
}
scr->init(scriptNum, _resMan);
scr->load(_resMan);
scr->initialiseLocals(this);
scr->initialiseClasses(this);
if (getSciVersion() >= SCI_VERSION_1_1) {
scr->initialiseObjectsSci11(this);
scr->relocate(make_reg(segmentId, READ_SCI11ENDIAN_UINT16(scr->_heapStart)));
} else {
scr->initialiseObjectsSci0(this);
byte *relocationBlock = scr->findBlock(SCI_OBJ_POINTERS);
if (relocationBlock)
scr->relocate(make_reg(segmentId, relocationBlock - scr->_buf + 4));
}
return segmentId;
}
void SegManager::uninstantiateScript(int script_nr) {
SegmentId segmentId = getScriptSegment(script_nr);
Script *scr = getScriptIfLoaded(segmentId);
if (!scr) { // Is it already unloaded?
//warning("unloading script 0x%x requested although not loaded", script_nr);
// This is perfectly valid SCI behaviour
return;
}
scr->decrementLockers(); // One less locker
if (scr->getLockers() > 0)
return;
// Free all classtable references to this script
for (uint i = 0; i < classTableSize(); i++)
if (getClass(i).reg.segment == segmentId)
setClassOffset(i, NULL_REG);
if (getSciVersion() < SCI_VERSION_1_1)
uninstantiateScriptSci0(script_nr);
// FIXME: Add proper script uninstantiation for SCI 1.1
if (!scr->getLockers()) {
// The actual script deletion seems to be done by SCI scripts themselves
scr->markDeleted();
debugC(kDebugLevelScripts, "Unloaded script 0x%x.", script_nr);
}
}
void SegManager::uninstantiateScriptSci0(int script_nr) {
bool oldScriptHeader = (getSciVersion() == SCI_VERSION_0_EARLY);
SegmentId segmentId = getScriptSegment(script_nr);
Script *scr = getScript(segmentId);
reg_t reg = make_reg(segmentId, oldScriptHeader ? 2 : 0);
int objType, objLength = 0;
// Make a pass over the object in order uninstantiate all superclasses
do {
reg.offset += objLength; // Step over the last checked object
objType = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset);
if (!objType)
break;
objLength = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset + 2);
reg.offset += 4; // Step over header
if ((objType == SCI_OBJ_OBJECT) || (objType == SCI_OBJ_CLASS)) { // object or class?
reg.offset += 8; // magic offset (SCRIPT_OBJECT_MAGIC_OFFSET)
int16 superclass = READ_SCI11ENDIAN_UINT16(scr->_buf + reg.offset + 2);
if (superclass >= 0) {
int superclass_script = getClass(superclass).script;
if (superclass_script == script_nr) {
if (scr->getLockers())
scr->decrementLockers(); // Decrease lockers if this is us ourselves
} else
uninstantiateScript(superclass_script);
// Recurse to assure that the superclass lockers number gets decreased
}
reg.offset += SCRIPT_OBJECT_MAGIC_OFFSET;
} // if object or class
reg.offset -= 4; // Step back on header
} while (objType != 0);
}
} // End of namespace Sci

View File

@ -117,6 +117,30 @@ public:
*/
SegmentId getScriptSegment(int script_nr, ScriptLoadType load);
/**
* Makes sure that a script and its superclasses get loaded to the heap.
* If the script already has been loaded, only the number of lockers is
* increased. All scripts containing superclasses of this script are loaded
* recursively as well, unless 'recursive' is set to zero. The
* complementary function is "uninstantiateScript()" below.
* @param[in] script_nr The script number to load
* @return The script's segment ID or 0 if out of heap
*/
int instantiateScript(int script_nr);
/**
* Decreases the numer of lockers of a script and unloads it if that number
* reaches zero.
* This function will recursively unload scripts containing its
* superclasses, if those aren't locked by other scripts as well.
* @param[in] script_nr The script number that is requestet to be unloaded
*/
void uninstantiateScript(int script_nr);
private:
void uninstantiateScriptSci0(int script_nr);
public:
// TODO: document this
reg_t getClassAddress(int classnr, ScriptLoadType lock, reg_t caller);

View File

@ -420,7 +420,7 @@ ExecStack *execute_method(EngineState *s, uint16 script, uint16 pubfunct, StackP
Script *scr = s->_segMan->getScriptIfLoaded(seg);
if (!scr || scr->isMarkedAsDeleted()) { // Script not present yet?
seg = script_instantiate(g_sci->getResMan(), s->_segMan, script);
seg = s->_segMan->instantiateScript(script);
scr = s->_segMan->getScript(seg);
}

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@ -373,7 +373,7 @@ bool SciEngine::initGame() {
_gamestate->stack_base = stack->_entries;
_gamestate->stack_top = stack->_entries + stack->_capacity;
if (!script_instantiate(_resMan, _gamestate->_segMan, 0)) {
if (!_gamestate->_segMan->instantiateScript(0)) {
error("initGame(): Could not instantiate script 0");
return false;
}