diff --git a/engines/wintermute/base/font/base_font_truetype.cpp b/engines/wintermute/base/font/base_font_truetype.cpp index 47506089b44..0ed7b7c0a88 100644 --- a/engines/wintermute/base/font/base_font_truetype.cpp +++ b/engines/wintermute/base/font/base_font_truetype.cpp @@ -162,7 +162,7 @@ void BaseFontTT::drawText(const byte *text, int x, int y, int width, TTextAlign // HACK: J.U.L.I.A. uses CP1252, we need to fix that, // And we still don't have any UTF8-support. if (_gameRef->_textEncoding != TEXT_UTF8) { - textStr = StringUtil::ansiToWide((char *)text); + textStr = StringUtil::ansiToWide((const char *)text); } if (maxLength >= 0 && textStr.size() > (uint32)maxLength) {