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TSAGE: R2R - Implement scene 700
This commit is contained in:
parent
31d1ae6530
commit
4aa494c19b
@ -87,7 +87,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
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case 600:
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return new Scene600();
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case 700:
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error("Missing scene %d from group 0", sceneNumber);
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return new Scene700();
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case 800:
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// Sick bay
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return new Scene800();
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@ -5287,6 +5287,472 @@ void Scene600::dispatch() {
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_actor1.setFrame(1);
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}
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}
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/*--------------------------------------------------------------------------
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* Scene 700 -
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*
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*--------------------------------------------------------------------------*/
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Scene700::Scene700() {
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_rotation = NULL;
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}
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void Scene700::synchronize(Serializer &s) {
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SceneExt::synchronize(s);
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SYNC_POINTER(_rotation);
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}
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bool Scene700::Item11::startAction(CursorType action, Event &event) {
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if ((action == CURSOR_USE) && (R2_GLOBALS._player._position.x < 100))
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return false;
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return NamedHotspot::startAction(action, event);
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}
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bool Scene700::Item12::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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switch (action) {
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case R2_8:
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R2_GLOBALS._player.disableControl();
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scene->_actor5.postInit();
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scene->_actor5.setup(701, 3, 2);
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scene->_actor5.setPosition(Common::Point(243, 98));
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scene->_actor5.setDetails(700, 37, -1, -1, 2, (SceneItem *) NULL);
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scene->_actor5.hide();
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scene->_sceneMode = 20;
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break;
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case R2_16:
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R2_GLOBALS._player.disableControl();
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scene->_actor5.postInit();
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scene->_actor5.setup(701, 2, 8);
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scene->_actor5.setPosition(Common::Point(243, 98));
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scene->_actor5.setDetails(700, 38, -1, -1, 2, (SceneItem *) NULL);
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scene->_actor5.hide();
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scene->_sceneMode = 21;
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break;
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default:
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return NamedHotspot::startAction(action, event);
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break;
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}
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scene->setAction(&scene->_sequenceManager, this, 707, &R2_GLOBALS._player, &scene->_actor5, NULL);
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return true;
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}
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bool Scene700::Actor2::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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if (action != CURSOR_USE)
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return SceneActor::startAction(action, event);
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if (R2_GLOBALS._player._position.y <= 100)
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return false;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 701;
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scene->setAction(&scene->_sequenceManager, scene, 701, &R2_GLOBALS._player, this, NULL);
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return true;
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}
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bool Scene700::Actor3::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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if (action != CURSOR_USE)
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return SceneActor::startAction(action, event);
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if (R2_GLOBALS._player._position.y <= 100)
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return false;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 702;
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scene->setAction(&scene->_sequenceManager, scene, 702, &R2_GLOBALS._player, this, NULL);
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return true;
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}
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bool Scene700::Actor4::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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if (action != CURSOR_USE)
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return SceneActor::startAction(action, event);
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if (R2_GLOBALS._player._position.y <= 100)
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return false;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 704;
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scene->setAction(&scene->_sequenceManager, scene, 704, &R2_GLOBALS._player, this, NULL);
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return true;
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}
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bool Scene700::Actor5::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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switch (action) {
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case CURSOR_USE:
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switch (R2_INVENTORY.getObjectScene(R2_8)) {
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case 0:
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if ((_strip == 2) && (_frame == 1)) {
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R2_GLOBALS._player.disableControl();
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if (R2_GLOBALS._player._position.x <= 100) {
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scene->_sceneMode = 710;
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scene->setAction(&scene->_sequenceManager, scene, 710, &R2_GLOBALS._player, this, NULL);
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} else {
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scene->_sceneMode = 709;
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scene->setAction(&scene->_sequenceManager, scene, 709, &R2_GLOBALS._player, this, NULL);
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}
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} else {
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return SceneActor::startAction(action, event);
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}
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break;
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case 700: {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 10;
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Common::Point pt(_position.x - 12, _position.y + 1);
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PlayerMover *mover = new PlayerMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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}
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break;
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default:
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break;
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}
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break;
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case R2_ATTRACTOR_UNIT:
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R2_GLOBALS._player.disableControl();
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if (R2_INVENTORY.getObjectScene(R2_8) == 700) {
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scene->_sceneMode = 706;
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scene->setAction(&scene->_sequenceManager, scene, 706, &R2_GLOBALS._player, &scene->_actor5, NULL);
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} else {
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scene->_sceneMode = 15;
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Common::Point pt(_position.x - 12, _position.y + 1);
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PlayerMover *mover = new PlayerMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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}
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break;
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default:
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return SceneActor::startAction(action, event);
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break;
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}
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return true;
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}
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bool Scene700::Actor6::startAction(CursorType action, Event &event) {
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Scene700 *scene = (Scene700 *)R2_GLOBALS._sceneManager._scene;
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if ((action != CURSOR_USE) || (R2_GLOBALS._player._position.y >= 100))
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return SceneActor::startAction(action, event);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 1;
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Common::Point pt(_position.x, 69);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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return true;
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}
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void Scene700::postInit(SceneObjectList *OwnerList) {
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if (R2_GLOBALS._sceneManager._previousScene == 900)
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g_globals->gfxManager()._bounds.moveTo(Common::Point(160, 0));
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loadScene(700);
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R2_GLOBALS._v558B6.set(60, 0, 260, 200);
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SceneExt::postInit();
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_rotation = R2_GLOBALS._scenePalette.addRotation(237, 246, -1);
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_rotation->setDelay(5);
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_rotation->_countdown = 1;
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_actor2.postInit();
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_actor2.setVisage(700);
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_actor2.setPosition(Common::Point(21, 128));
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_actor2.fixPriority(10);
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_actor2.setDetails(700, 3, -1, -1, 1, (SceneItem *) NULL);
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_actor3.postInit();
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_actor3.setup(700, 2, 1);
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_actor3.setPosition(Common::Point(217, 120));
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_actor3.fixPriority(10);
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_actor3.setDetails(700, 15, -1, -1, 1, (SceneItem *) NULL);
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_actor1.postInit();
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_actor1.setup(700, 4, 1);
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_actor1.setPosition(Common::Point(355 - ((R2_GLOBALS._v565E3 * 8) / 5), ((R2_GLOBALS._v565E1 + 20 ) / 5) - 12));
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_actor1.fixPriority(10);
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_actor1.setDetails(700, 12, -1, 14, 1, (SceneItem *) NULL);
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_actor6.postInit();
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_actor6.setup(700, 8, 1);
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_actor6.setPosition(Common::Point(85, 53));
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_actor6.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
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_actor7.postInit();
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_actor7.setup(700, 8, 1);
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_actor7.setPosition(Common::Point(164, 53));
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_actor7.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
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_actor8.postInit();
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_actor8.setup(700, 8, 1);
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_actor8.setPosition(Common::Point(243, 53));
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_actor8.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
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_actor9.postInit();
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_actor9.setup(700, 8, 1);
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_actor9.setPosition(Common::Point(324, 53));
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_actor9.setDetails(700, 33, -1, 35, 1, (SceneItem *) NULL);
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if ((R2_INVENTORY.getObjectScene(R2_8) != 1) && (R2_INVENTORY.getObjectScene(R2_16) != 1)) {
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_actor5.postInit();
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_actor5.fixPriority(10);
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switch (R2_INVENTORY.getObjectScene(R2_16)) {
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case 0:
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switch (R2_INVENTORY.getObjectScene(R2_8)) {
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case 0:
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_actor5.setup(701, 3, 2);
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_actor5.setPosition(Common::Point(243, 98));
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_actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
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break;
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case 700:
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_actor5.setup(701, 3, 1);
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_actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
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_actor5.setDetails(700, 37, -1, -1, 1, (SceneItem *) NULL);
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break;
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default:
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break;
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}
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break;
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case 700:
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switch (R2_INVENTORY.getObjectScene(R2_8)) {
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case 0:
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if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
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_actor5.setup(701, 2, 1);
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else
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_actor5.setup(701, 2, 8);
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_actor5.setPosition(Common::Point(243, 98));
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_actor5.fixPriority(77);
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_actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
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break;
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case 700:
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_actor5.setup(701, 1, 8);
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if (R2_GLOBALS._v565E7 == 0) {
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_actor5.setPosition(Common::Point(356 - (R2_GLOBALS._v565EB * 8), 148 - (((R2_GLOBALS._v565E9 + 10) / 5) * 4)));
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} else {
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_actor5.setup(701, 1, 1);
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_actor5.setPosition(Common::Point(_actor1._position.x + 1, _actor1._position.y + 120));
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}
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_actor5.setDetails(700, 38, -1, -1, 1, (SceneItem *) NULL);
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break;
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default:
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break;
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}
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default:
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break;
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}
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}
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_actor4.postInit();
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_actor4.setup(700, 3, 1);
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_actor4.setPosition(Common::Point(454, 117));
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_actor4.setDetails(700, 27, -1, -1, 1, (SceneItem *) NULL);
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_item12.setDetails(Rect(234, 90, 252, 110), 700, 39, -1, -1, 1, NULL);
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_item6.setDetails(Rect(91, 158, 385, 167), 700, 6, -1, 8, 1, NULL);
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_item2.setDetails(Rect(47, 115, 149, 124), 700, 40, -1, 41, 1, NULL);
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_item3.setDetails(Rect(151, 108, 187, 124), 700, 40, -1, 41, 1, NULL);
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_item4.setDetails(Rect(247, 108, 275, 124), 700, 40, -1, 41, 1, NULL);
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_item5.setDetails(Rect(300, 105, 321, 124), 700, 40, -1, 41, 1, NULL);
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_item7.setDetails(Rect(255, 74, 368, 115), 700, 9, -1, 11, 1, NULL);
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_item8.setDetails(Rect(69, 74, 182, 115), 700, 9, -1, 11, 1, NULL);
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_item9.setDetails(Rect(370, 58, 475, 103), 700, 18, -1, -1, 1, NULL);
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_item10.setDetails(Rect(17, 11, 393, 31), 700, 24, -1, -1, 1, NULL);
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_item11.setDetails(Rect(42, 32, 368, 66), 700, 30, -1, 32, 1, NULL);
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_item1.setDetails(Rect(0, 0, 480, 200), 700, 0, -1, -1, 1, NULL);
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R2_GLOBALS._player.postInit();
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R2_GLOBALS._player.setVisage(11);
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R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
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R2_GLOBALS._player._moveDiff.x = 2;
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R2_GLOBALS._player.disableControl();
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R2_GLOBALS._sound1.play(34);
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_sceneMode = 700;
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switch (R2_GLOBALS._sceneManager._previousScene) {
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case 250:
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setAction(&_sequenceManager, this, 700, &R2_GLOBALS._player, &_actor2, NULL);
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break;
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case 500:
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setAction(&_sequenceManager, this, 703, &R2_GLOBALS._player, &_actor3, NULL);
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break;
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case 600: {
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_sceneMode = 4;
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_actor7.setFrame(5);
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R2_GLOBALS._player.setPosition(Common::Point(164, 74));
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R2_GLOBALS._player.setStrip2(3);
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Common::Point pt(164, 69);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, this);
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}
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break;
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case 900:
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setAction(&_sequenceManager, this, 705, &R2_GLOBALS._player, &_actor4, NULL);
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break;
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default:
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if (R2_GLOBALS.getFlag(41))
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R2_GLOBALS._player.setPosition(Common::Point(107, 67));
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else
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R2_GLOBALS._player.setPosition(Common::Point(60, 140));
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R2_GLOBALS._player.setStrip(3);
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R2_GLOBALS._player.enableControl(CURSOR_ARROW);
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break;
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}
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}
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void Scene700::remove() {
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R2_GLOBALS._sound1.play(10);
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_rotation->remove();
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SceneExt::remove();
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}
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void Scene700::signal() {
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switch (_sceneMode) {
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case 1:
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_sceneMode = 2;
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R2_GLOBALS._player.setStrip(4);
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if (R2_GLOBALS._player._position.x != 164) {
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SceneItem::display(700, 36, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
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R2_GLOBALS._player.enableControl();
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} else {
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R2_GLOBALS._sound2.play(19);
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_actor7.animate(ANIM_MODE_5, this);
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}
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break;
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case 2: {
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_sceneMode = 3;
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R2_GLOBALS._player.setStrip2(4);
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Common::Point pt(R2_GLOBALS._player._position.x, R2_GLOBALS._player._position.y + 5);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, this);
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}
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break;
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case 3:
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R2_INVENTORY.setObjectScene(5, 600);
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R2_INVENTORY.setObjectScene(16, 700);
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R2_GLOBALS._player.enableControl();
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break;
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case 4:
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_sceneMode = 5;
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R2_GLOBALS._player.setStrip2(-1);
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R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
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R2_GLOBALS._sound2.play(19);
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_actor7.animate(ANIM_MODE_6, this);
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R2_GLOBALS._player.setStrip(3);
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R2_GLOBALS.setFlag(41);
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break;
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case 10:
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_sceneMode = 11;
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R2_GLOBALS._player.setup(16, 7, 1);
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R2_GLOBALS._player.changeZoom(50);
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R2_GLOBALS._player.animate(ANIM_MODE_5, this);
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break;
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case 11:
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_sceneMode = 12;
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_actor5.remove();
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R2_GLOBALS._player.animate(ANIM_MODE_6, this);
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break;
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case 12:
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R2_GLOBALS._player.setVisage(11);
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R2_GLOBALS._player.changeZoom(100);
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R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
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R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
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R2_GLOBALS._player._strip = 7;
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if (R2_INVENTORY.getObjectScene(R2_ATTRACTOR_UNIT) == 0) {
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R2_INVENTORY.setObjectScene(R2_16, 1);
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R2_INVENTORY.setObjectScene(R2_8, 0);
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} else {
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R2_INVENTORY.setObjectScene(R2_8, 1);
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}
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R2_GLOBALS._player.enableControl();
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break;
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case 15:
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_sceneMode = 16;
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R2_GLOBALS._player.setup(16, 7, 1);
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R2_GLOBALS._player.changeZoom(50);
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R2_GLOBALS._player.animate(ANIM_MODE_5, this);
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break;
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case 16:
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_sceneMode = 17;
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_actor5.setup(701, 1, 8);
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_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
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if ((R2_GLOBALS._v565E5 != 0) && (_actor5._position.x == _actor1._position.x + 1) && (_actor5._position.x == 148 - (((R2_GLOBALS._v565E1 + 10) / 5) * 4))) {
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_actor5.animate(ANIM_MODE_6, NULL);
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Common::Point pt(_actor5._position.x, _actor1._position.y + 120);
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NpcMover *mover = new NpcMover();
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_actor5.addMover(mover, &pt, NULL);
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R2_GLOBALS._v565E7 = 1;
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}
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R2_GLOBALS._player.animate(ANIM_MODE_6, this);
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break;
|
||||
case 17:
|
||||
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
|
||||
R2_INVENTORY.setObjectScene(R2_16, 700);
|
||||
R2_GLOBALS._player.setVisage(11);
|
||||
R2_GLOBALS._player.changeZoom(100);
|
||||
R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
|
||||
R2_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
|
||||
R2_GLOBALS._player._strip = 7;
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 20:
|
||||
R2_INVENTORY.setObjectScene(R2_8, 0);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 21:
|
||||
_actor5.fixPriority(77);
|
||||
if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
|
||||
_actor5.animate(ANIM_MODE_6, NULL);
|
||||
|
||||
R2_INVENTORY.setObjectScene(R2_16, 700);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 701:
|
||||
R2_GLOBALS._sceneManager.changeScene(250);
|
||||
break;
|
||||
case 702:
|
||||
R2_GLOBALS._sceneManager.changeScene(500);
|
||||
break;
|
||||
case 704:
|
||||
R2_GLOBALS._sceneManager.changeScene(900);
|
||||
break;
|
||||
case 706:
|
||||
_actor5.setDetails(700, 38, -1, -1, 3, (SceneItem *) NULL);
|
||||
_actor5.fixPriority(77);
|
||||
if ((R2_GLOBALS._v565E5 != 0) && (R2_GLOBALS._v565E1 == 20) && (R2_GLOBALS._v565E3 == 70))
|
||||
_actor5.animate(ANIM_MODE_6, NULL);
|
||||
R2_INVENTORY.setObjectScene(R2_ATTRACTOR_UNIT, 0);
|
||||
R2_INVENTORY.setObjectScene(R2_16, 700);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 709:
|
||||
R2_GLOBALS.setFlag(41);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 710:
|
||||
R2_GLOBALS.clearFlag(41);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 5:
|
||||
// No break on purpose
|
||||
default:
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/*--------------------------------------------------------------------------
|
||||
* Scene 800 - Sick Bay
|
||||
*
|
||||
|
@ -639,6 +639,69 @@ public:
|
||||
virtual void synchronize(Serializer &s);
|
||||
};
|
||||
|
||||
class Scene700: public SceneExt {
|
||||
class Item11 : public NamedHotspot {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Item12 : public NamedHotspot {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
|
||||
class Actor2 : public SceneActor {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor3 : public SceneActor {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor4 : public SceneActor {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor5 : public SceneActor {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor6 : public SceneActor {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
public:
|
||||
NamedHotspot _item1;
|
||||
NamedHotspot _item2;
|
||||
NamedHotspot _item3;
|
||||
NamedHotspot _item4;
|
||||
NamedHotspot _item5;
|
||||
NamedHotspot _item6;
|
||||
NamedHotspot _item7;
|
||||
NamedHotspot _item8;
|
||||
NamedHotspot _item9;
|
||||
NamedHotspot _item10;
|
||||
Item11 _item11;
|
||||
Item12 _item12;
|
||||
SceneActor _actor1;
|
||||
Actor2 _actor2;
|
||||
Actor3 _actor3;
|
||||
Actor4 _actor4;
|
||||
Actor5 _actor5;
|
||||
Actor6 _actor6;
|
||||
Actor6 _actor7;
|
||||
Actor6 _actor8;
|
||||
Actor6 _actor9;
|
||||
SequenceManager _sequenceManager;
|
||||
PaletteRotation *_rotation;
|
||||
int _field100E;
|
||||
|
||||
Scene700();
|
||||
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
||||
virtual void remove();
|
||||
virtual void signal();
|
||||
virtual void synchronize(Serializer &s);
|
||||
};
|
||||
|
||||
class Scene800: public SceneExt {
|
||||
/* Items */
|
||||
class Button: public NamedHotspot {
|
||||
|
Loading…
x
Reference in New Issue
Block a user