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https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
changed all hard-coded filenames to uppercase, for consistency
svn-id: r25862
This commit is contained in:
parent
2cbe50c5ec
commit
4af53c56e9
@ -708,7 +708,7 @@ void Command::grabSelectedVerb() {
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bool Command::executeIfCutaway(const char *description) {
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if (strlen(description) > 4 &&
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scumm_stricmp(description + strlen(description) - 4, ".cut") == 0) {
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scumm_stricmp(description + strlen(description) - 4, ".CUT") == 0) {
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_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
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@ -725,7 +725,7 @@ bool Command::executeIfCutaway(const char *description) {
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bool Command::executeIfDialog(const char *description) {
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if (strlen(description) > 4 &&
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scumm_stricmp(description + strlen(description) - 4, ".dog") == 0) {
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scumm_stricmp(description + strlen(description) - 4, ".DOG") == 0) {
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_vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
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@ -66,7 +66,7 @@ void Cutaway::load(const char *filename) {
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ptr = _fileData = _vm->resource()->loadFile(filename, 20);
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if (0 == scumm_stricmp(filename, "comic.cut"))
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if (0 == scumm_stricmp(filename, "COMIC.CUT"))
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_songBeforeComic = _vm->sound()->lastOverride();
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strcpy(_basename, filename);
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@ -1167,7 +1167,7 @@ void Cutaway::updateGameState() {
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void Cutaway::talk(char *nextFilename) {
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const char *p = strrchr(_talkFile, '.');
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if (p && 0 == scumm_stricmp(p, ".dog")) {
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if (p && 0 == scumm_stricmp(p, ".DOG")) {
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nextFilename[0] = '\0';
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assert(_talkTo > 0);
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int personInRoom = _talkTo - _vm->logic()->roomData(_vm->logic()->currentRoom());
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@ -805,14 +805,14 @@ void Logic::joeUseDress(bool showCut) {
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joeFacing(DIR_FRONT);
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joeFace();
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if (gameState(VAR_JOE_DRESSING_MODE) == 0) {
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playCutaway("cdres.CUT");
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playCutaway("CDRES.CUT");
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inventoryInsertItem(ITEM_CLOTHES);
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} else {
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playCutaway("cudrs.CUT");
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playCutaway("CUDRS.CUT");
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}
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}
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_vm->display()->palSetJoeDress();
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loadJoeBanks("JoeD_A.BBK", "JoeD_B.BBK");
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loadJoeBanks("JOED_A.BBK", "JOED_B.BBK");
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inventoryDeleteItem(ITEM_DRESS);
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gameState(VAR_JOE_DRESSING_MODE, 2);
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}
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@ -821,18 +821,18 @@ void Logic::joeUseClothes(bool showCut) {
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if (showCut) {
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joeFacing(DIR_FRONT);
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joeFace();
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playCutaway("cdclo.CUT");
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playCutaway("CDCLO.CUT");
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inventoryInsertItem(ITEM_DRESS);
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}
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_vm->display()->palSetJoeNormal();
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loadJoeBanks("Joe_A.BBK", "Joe_B.BBK");
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loadJoeBanks("JOE_A.BBK", "JOE_B.BBK");
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inventoryDeleteItem(ITEM_CLOTHES);
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gameState(VAR_JOE_DRESSING_MODE, 0);
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}
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void Logic::joeUseUnderwear() {
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_vm->display()->palSetJoeNormal();
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loadJoeBanks("JoeU_A.BBK", "JoeU_B.BBK");
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loadJoeBanks("JOEU_A.BBK", "JOEU_B.BBK");
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gameState(VAR_JOE_DRESSING_MODE, 1);
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}
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@ -1093,53 +1093,53 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
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makeJoeSpeak(16);
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break;
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case ROOM_JUNGLE_GORILLA_1:
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playCutaway("c6c.CUT", nextCut);
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playCutaway("C6C.CUT", nextCut);
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break;
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case ROOM_JUNGLE_GORILLA_2:
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playCutaway("c14b.CUT", nextCut);
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playCutaway("C14B.CUT", nextCut);
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break;
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case ROOM_AMAZON_ENTRANCE:
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if (areaNum == 3) {
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playCutaway("c16a.CUT", nextCut);
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playCutaway("C16A.CUT", nextCut);
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}
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break;
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case ROOM_AMAZON_HIDEOUT:
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if (walkDataNum == 4) {
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playCutaway("c17a.CUT", nextCut);
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playCutaway("C17A.CUT", nextCut);
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} else if (walkDataNum == 2) {
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playCutaway("c17b.CUT", nextCut);
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playCutaway("C17B.CUT", nextCut);
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}
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break;
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case ROOM_FLODA_OUTSIDE:
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playCutaway("c22a.CUT", nextCut);
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playCutaway("C22A.CUT", nextCut);
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break;
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case ROOM_FLODA_KITCHEN:
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playCutaway("c26b.CUT", nextCut);
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playCutaway("C26B.CUT", nextCut);
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break;
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case ROOM_FLODA_KLUNK:
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playCutaway("c30a.CUT", nextCut);
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playCutaway("C30A.CUT", nextCut);
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break;
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case ROOM_FLODA_HENRY:
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playCutaway("c32c.CUT", nextCut);
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playCutaway("C32C.CUT", nextCut);
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break;
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case ROOM_TEMPLE_ZOMBIES:
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if (areaNum == 6) {
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switch (gameState(VAR_BYPASS_ZOMBIES)) {
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case 0:
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playCutaway("c50d.CUT", nextCut);
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playCutaway("C50D.CUT", nextCut);
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while (nextCut[0] != '\0') {
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playCutaway(nextCut, nextCut);
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}
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gameState(VAR_BYPASS_ZOMBIES, 1);
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break;
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case 1:
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playCutaway("c50h.CUT", nextCut);
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playCutaway("C50H.CUT", nextCut);
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break;
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}
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}
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break;
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case ROOM_TEMPLE_SNAKE:
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playCutaway("c53b.CUT", nextCut);
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playCutaway("C53B.CUT", nextCut);
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break;
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case ROOM_TEMPLE_LIZARD_LASER:
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makeJoeSpeak(19);
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@ -1150,17 +1150,17 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
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case ROOM_HOTEL_LOBBY:
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switch (gameState(VAR_HOTEL_ESCAPE_STATE)) {
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case 0:
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playCutaway("c73a.CUT");
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playCutaway("C73A.CUT");
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joeUseUnderwear();
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joeFace();
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gameState(VAR_HOTEL_ESCAPE_STATE, 1);
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break;
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case 1:
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playCutaway("c73b.CUT");
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playCutaway("C73B.CUT");
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gameState(VAR_HOTEL_ESCAPE_STATE, 2);
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break;
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case 2:
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playCutaway("c73c.CUT");
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playCutaway("C73C.CUT");
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break;
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}
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break;
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@ -1171,18 +1171,18 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
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break;
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case ROOM_TEMPLE_MAZE_6:
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if (areaNum == 5 && gameState(187) == 0) {
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playCutaway("c101b.CUT", nextCut);
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playCutaway("C101B.CUT", nextCut);
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}
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break;
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case ROOM_FLODA_FRONTDESK:
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if (areaNum == 3) {
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switch (gameState(VAR_BYPASS_FLODA_RECEPTIONIST)) {
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case 0:
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playCutaway("c103b.CUT", nextCut);
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playCutaway("C103B.CUT", nextCut);
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gameState(VAR_BYPASS_FLODA_RECEPTIONIST, 1);
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break;
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case 1:
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playCutaway("c103e.CUT", nextCut);
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playCutaway("C103E.CUT", nextCut);
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break;
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}
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}
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@ -1190,7 +1190,7 @@ void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataN
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}
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while (strlen(nextCut) > 4 &&
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scumm_stricmp(nextCut + strlen(nextCut) - 4, ".cut") == 0) {
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scumm_stricmp(nextCut + strlen(nextCut) - 4, ".CUT") == 0) {
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playCutaway(nextCut, nextCut);
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}
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}
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@ -2160,12 +2160,12 @@ bool LogicDemo::preChangeRoom() {
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if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
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currentRoom(79);
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displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
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playCutaway("clogo.cut");
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playCutaway("CLOGO.CUT");
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sceneReset();
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currentRoom(ROOM_HOTEL_LOBBY);
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entryObj(584);
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displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
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playCutaway("c70d.cut");
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playCutaway("C70D.CUT");
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gameState(VAR_INTRO_PLAYED, 1);
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inventoryRefresh();
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return true;
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@ -2181,7 +2181,7 @@ bool LogicInterview::preChangeRoom() {
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if (currentRoom() == 2 && gameState(2) == 0) {
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currentRoom(6);
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displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
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playCutaway("start.cut");
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playCutaway("START.CUT");
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gameState(2, 1);
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inventoryRefresh();
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return true;
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@ -2202,22 +2202,22 @@ bool LogicGame::preChangeRoom() {
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return true;
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} else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
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displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
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playCutaway("copy.cut");
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playCutaway("clogo.cut");
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playCutaway("COPY.CUT");
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playCutaway("CLOGO.CUT");
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if (_vm->resource()->getPlatform() != Common::kPlatformAmiga) {
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if (ConfMan.getBool("alt_intro") && _vm->resource()->isCD()) {
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playCutaway("cintr.cut");
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playCutaway("CINTR.CUT");
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} else {
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playCutaway("cdint.cut");
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playCutaway("CDINT.CUT");
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}
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}
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playCutaway("cred.cut");
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playCutaway("CRED.CUT");
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_vm->display()->palSetPanel();
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sceneReset();
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currentRoom(ROOM_HOTEL_LOBBY);
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entryObj(584);
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displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
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playCutaway("c70d.cut");
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playCutaway("C70D.CUT");
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gameState(VAR_INTRO_PLAYED, 1);
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inventoryRefresh();
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return true;
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