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Updated BS2 news / issues.
svn-id: r19367
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4
NEWS
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NEWS
@ -14,6 +14,10 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
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SCUMM:
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- ...
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Broken Sword 2:
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- Major rewrite of how game resources are accessed in memory. This should
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fix alignment issues reported on some platforms.
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0.8.0 (2005-10-30)
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New Games:
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- Added SAGA engine (for the games "I Have No Mouth and I Must Scream"
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TODO
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TODO
@ -344,12 +344,6 @@ Broken Sword 2
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* Maybe work around script bug which causes the mop to disappear briefly when
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trying to pick it up from the top of the boat at the London docks. (The event
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to hide the mop is sent too early.) See bug #1214168.
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* I'm told BS2 has alignment problems on some architectures. It probably does
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make the assumption that any address may be dereferenced as a pointer to a
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packed struct. I have a vague feeling that scripts may be accessing the same
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memory, too, so it's probably not enough to just replace the functions in
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protocol.cpp with ones that copy the data to an aligned struct. This could be
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a lot of work...
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SIMON
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=====
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