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Preparations for removing GF_AFTER_V? flags
svn-id: r8364
This commit is contained in:
parent
15d58d9f52
commit
4b227da824
@ -82,21 +82,21 @@ Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst) {
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Engine *engine = NULL;
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#ifndef DISABLE_SCUMM
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if (detector->_gameId >= GID_SCUMM_FIRST && detector->_gameId <= GID_SCUMM_LAST) {
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if (detector->_game.id >= GID_SCUMM_FIRST && detector->_game.id <= GID_SCUMM_LAST) {
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// Some kind of Scumm game
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engine = Engine_SCUMM_create(detector, syst);
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}
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#endif
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#ifndef DISABLE_SIMON
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if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
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if (detector->_game.id >= GID_SIMON_FIRST && detector->_game.id <= GID_SIMON_LAST) {
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// Simon the Sorcerer
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engine = Engine_SIMON_create(detector, syst);
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}
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#endif
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#ifndef DISABLE_SKY
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if (detector->_gameId >= GID_SKY_FIRST && detector->_gameId <= GID_SKY_LAST) {
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if (detector->_game.id >= GID_SKY_FIRST && detector->_game.id <= GID_SKY_LAST) {
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// Beneath a Steel Sky
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engine = Engine_SKY_create(detector, syst);
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}
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@ -148,7 +148,6 @@ static int countVersions(const VersionSettings *v) {
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GameDetector::GameDetector() {
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_fullScreen = false;
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_gameId = 0;
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_use_adlib = false;
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@ -168,7 +167,8 @@ GameDetector::GameDetector() {
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_gameDataPath = 0;
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_gameTempo = 0;
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_midi_driver = MD_AUTO;
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_features = 0;
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_game.id = 0;
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_game.features = 0;
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_multi_midi = false;
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_native_mt32 = false;
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@ -289,26 +289,14 @@ void GameDetector::updateconfig() {
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void GameDetector::list_games() {
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const VersionSettings *v = version_settings;
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char config[4] = "";
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const char *config;
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printf("Game SCUMM ver Full Title Config\n"
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"------------- --------- ---------------------------------------------- -------\n");
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while (v->filename && v->gamename) {
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if (g_config->has_domain(v->filename)) {
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strcpy(config, "Yes");
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}
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else {
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strcpy(config, "");
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}
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if (v->major != 99)
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printf("%-14s%d.%d.%d\t%-47s%s\n", v->filename,
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v->major, v->middle, v->minor, v->gamename, config);
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else
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printf("%-14s%-7s\t%-47s%s\n", v->filename, "n/a",
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v->gamename, config);
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config = (g_config->has_domain(v->filename)) ? "Yes" : "";
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printf("%-14s%-7s\t%-47s%s\n", v->filename, "n/a", v->gamename, config);
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v++;
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}
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@ -578,27 +566,23 @@ bool GameDetector::parseMusicDriver(const char *s) {
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bool GameDetector::detectGame() {
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const VersionSettings *gnl = version_settings;
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const char *realGame, *basename;
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_gameId = 0;
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_game.id = 0;
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_gameText.clear();
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if (!(realGame = g_config->get("gameid")))
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realGame = g_config->get("gameid");
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if (!realGame)
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realGame = _gameFileName.c_str();
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printf("Looking for %s\n", realGame);
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do {
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if (!scumm_stricmp(realGame, gnl->filename)) {
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_gameId = gnl->id;
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if ((basename = g_config->get("basename")))
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_gameRealName = basename;
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else
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_gameRealName = gnl->filename;
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_features = gnl->features;
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_game = *gnl;
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if ((basename = g_config->get("basename"))) {
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// FIXME: What is this good for?
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_game.filename = basename;
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}
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_gameText = gnl->gamename;
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if (gnl->major != 99)
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debug(1, "Trying to start game '%s', version %d.%d.%d",
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gnl->gamename, gnl->major, gnl->middle, gnl->minor);
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else
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debug(1, "Trying to start game '%s'",gnl->gamename);
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debug(1, "Trying to start game '%s'",gnl->gamename);
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return true;
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}
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} while ((++gnl)->filename);
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@ -633,7 +617,7 @@ int GameDetector::detectMain() {
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* default, OR if the game is an older game that doesn't
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* support anything else anyway. */
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#ifndef __PALM_OS__ // currently adlib is not supported, is this really needed ?
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if ((_midi_driver == MD_AUTO && _features & GF_ADLIB_DEFAULT) || _features & GF_SMALL_HEADER) {
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if ((_midi_driver == MD_AUTO && _game.features & GF_ADLIB_DEFAULT) || _game.features & GF_SMALL_HEADER) {
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_midi_driver = MD_ADLIB;
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_use_adlib = true;
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}
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@ -668,7 +652,7 @@ OSystem *GameDetector::createSystem() {
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#elif defined(X11_BACKEND)
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return OSystem_X11_create();
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#elif defined(__MORPHOS__)
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return OSystem_MorphOS_create(_gameId, _gfx_mode, _fullScreen);
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return OSystem_MorphOS_create(_game.id, _gfx_mode, _fullScreen);
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#elif defined(_WIN32_WCE)
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return OSystem_WINCE3_create();
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#elif defined(MACOS_CARBON)
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@ -100,7 +100,7 @@ enum GameFeatures {
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struct VersionSettings {
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const char *filename;
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const char *gamename;
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byte id, major, middle, minor;
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byte id, version;
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uint32 features;
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char *detectname;
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};
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@ -142,7 +142,6 @@ public:
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const String& getGameName(void);
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bool _fullScreen;
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byte _gameId;
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bool _use_adlib;
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@ -162,10 +161,9 @@ public:
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char *_gameDataPath;
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int _gameTempo;
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int _midi_driver;
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String _gameFileName;
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String _gameText;
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String _gameRealName;
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uint32 _features;
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VersionSettings _game;
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int _gfx_mode;
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bool _default_gfx_mode;
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@ -187,6 +185,8 @@ public:
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void updateconfig();
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protected:
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String _gameText;
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bool detectGame(void);
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bool parseMusicDriver(const char *s);
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int parseLanguage(const char *s);
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@ -213,7 +213,7 @@ int main(int argc, char *argv[]) {
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// See if the game should default to 1x scaler
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if ((detector._default_gfx_mode) &&
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(detector._features & GF_DEFAULT_TO_1X_SCALER)) {
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(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
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prop.gfx_mode = GFX_NORMAL;
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system->property(OSystem::PROP_SET_GFX_MODE, &prop);
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}
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@ -446,7 +446,10 @@ protected:
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uint16 _mouseButStat;
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byte _leftBtnPressed, _rightBtnPressed;
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int _bootParam; // The bootparam, to be passed to the script 1, the bootscript
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/** The bootparam, to be passed to the script 1, the bootscript. */
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int _bootParam;
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byte _version;
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// Various options useful for debugging
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bool _dumpScripts;
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@ -87,96 +87,96 @@ static const VersionSettings scumm_settings[] = {
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/* Scumm Version 1 */
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/* Scumm Version 2 */
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{"maniac", "Maniac Mansion", GID_MANIAC, 2, 0, 0,
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{"maniac", "Maniac Mansion", GID_MANIAC, 2,
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GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
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{"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2, 0, 0,
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{"zak", "Zak McKracken and the Alien Mindbenders", GID_ZAK, 2,
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GF_AFTER_V2 | GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_16COLOR | GF_OLD_BUNDLE | GF_NO_SCALLING, "00.LFL"},
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/* Scumm Version 3 */
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{"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3, 0, 0,
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{"indy3EGA", "Indiana Jones and the Last Crusade", GID_INDY3, 3,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"},
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_ADLIB_DEFAULT, "00.LFL"},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_OLD256 | GF_AUDIOTRACKS, "00.LFL"},
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{"loom", "Loom", GID_LOOM, 3, 5, 40,
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{"loom", "Loom", GID_LOOM, 3,
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GF_AFTER_V3 | GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALLING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE, "00.LFL"},
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/* Scumm Version 4 */
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 62,
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{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"},
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{"pass", "Passport to Adventure", GID_MONKEY_EGA, 4, 0, 62,
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{"pass", "Passport to Adventure", GID_MONKEY_EGA, 4,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR | GF_ADLIB_DEFAULT, "000.LFL"},
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/* Scumm version 5 */
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{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
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{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 4,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_ADLIB_DEFAULT, "000.LFL"},
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 5, 1, 42,
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{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4,
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GF_AFTER_V4 | GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, "000.LFL"},
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{"monkey", "Monkey Island 1", GID_MONKEY, 5, 2, 2,
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{"monkey", "Monkey Island 1", GID_MONKEY, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, 2, 2,
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{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_AUDIOTRACKS | GF_ADLIB_DEFAULT, 0},
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5, 2, 2,
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{"monkey2", "Monkey Island 2: LeChuck's revenge", GID_MONKEY2, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5, 2, 2,
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{"mi2demo", "Monkey Island 2: LeChuck's revenge (Demo)", GID_MONKEY2, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5, 2, 02,
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{"indydemo", "Indiana Jones and the Fate of Atlantis (FM Towns Demo)", GID_INDY4, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
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{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
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{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5,
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GF_AFTER_V5 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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/* Scumm Version 6 */
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{"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6, 1, 1,
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{"puttputt", "Putt-Putt Joins The Parade (DOS)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6, 1, 1,
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{"puttdemo", "Putt-Putt Joins The Parade (DOS Demo)", GID_PUTTDEMO, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS, 0},
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{"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
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{"moondemo", "Putt-Putt Goes To The Moon (DOS Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6, 1, 1,
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{"puttmoon", "Putt-Putt Goes To The Moon (DOS)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6, 1, 1,
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{"funpack", "Putt-Putt's Fun Pack", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6, 1, 1,
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{"fbpack", "Fatty Bear's Fun Pack", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6, 1, 1,
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{"fbear", "Fatty Bear's Birthday Surprise (DOS)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6, 1, 1,
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{"fbdemo", "Fatty Bear's Birthday Surprise (DOS Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
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{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6, 3, 2,
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{"dottdemo", "Day Of The Tentacle (Demo)", GID_TENTACLE, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT, 0},
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
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{"samnmax", "Sam & Max", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER, 0},
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{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
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{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 5, 0,
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{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, 5, 0,
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{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT, 0},
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{"test", "Test demo game", GID_SAMNMAX, 6, 6, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0},
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{"test", "Test demo game", GID_SAMNMAX, 6, GF_NEW_OPCODES | GF_AFTER_V6, 0},
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/* Humongous Entertainment Scumm Version 7 */
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{"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 7, 0, 0,
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{"farmdemo", "Let's Explore the Farm with Buzzy (Demo)", GID_SAMNMAX, 6,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_HEV7 | GF_USE_KEY | GF_HUMONGOUS | GF_NEW_COSTUMES, 0},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, 3, 0,
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{"ft", "Full Throttle", GID_FT, 7,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
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{"dig", "The Dig", GID_DIG, 7, 5, 0,
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{"dig", "The Dig", GID_DIG, 7,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_NEW_COSTUMES, 0},
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/* Scumm Version 8 */
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{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
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{"comi", "The Curse of Monkey Island", GID_CMI, 8,
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GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8 | GF_NEW_COSTUMES | GF_DEFAULT_TO_1X_SCALER, 0},
|
||||
|
||||
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
|
||||
{NULL, NULL, 0, 0, 0, NULL}
|
||||
};
|
||||
|
||||
const VersionSettings *Engine_SCUMM_targetList() {
|
||||
@ -187,24 +187,34 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
|
||||
Engine *engine;
|
||||
|
||||
if (detector->_amiga)
|
||||
detector->_features |= GF_AMIGA;
|
||||
detector->_game.features |= GF_AMIGA;
|
||||
|
||||
if (detector->_features & GF_AFTER_V8)
|
||||
engine = new Scumm_v8(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V7)
|
||||
engine = new Scumm_v7(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V6)
|
||||
engine = new Scumm_v6(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V5)
|
||||
engine = new Scumm_v5(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V4)
|
||||
engine = new Scumm_v4(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V3)
|
||||
engine = new Scumm_v3(detector, syst);
|
||||
else if (detector->_features & GF_AFTER_V2)
|
||||
switch (detector->_game.version) {
|
||||
case 1:
|
||||
case 2:
|
||||
engine = new Scumm_v2(detector, syst);
|
||||
else
|
||||
break;
|
||||
case 3:
|
||||
engine = new Scumm_v3(detector, syst);
|
||||
break;
|
||||
case 4:
|
||||
engine = new Scumm_v4(detector, syst);
|
||||
break;
|
||||
case 5:
|
||||
engine = new Scumm_v5(detector, syst);
|
||||
break;
|
||||
case 6:
|
||||
engine = new Scumm_v6(detector, syst);
|
||||
break;
|
||||
case 7:
|
||||
engine = new Scumm_v7(detector, syst);
|
||||
break;
|
||||
case 8:
|
||||
engine = new Scumm_v8(detector, syst);
|
||||
break;
|
||||
default:
|
||||
error("Engine_SCUMM_create(): Unknown version of game engine");
|
||||
}
|
||||
|
||||
return engine;
|
||||
}
|
||||
@ -546,10 +556,17 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
|
||||
_debugLevel = detector->_debugLevel;
|
||||
_dumpScripts = detector->_dumpScripts;
|
||||
_bootParam = detector->_bootParam;
|
||||
#if 1
|
||||
_exe_name = strdup(detector->_game.filename);
|
||||
_game_name = strdup(detector->_gameFileName.c_str());
|
||||
_gameId = detector->_game.id;
|
||||
setFeatures(detector->_game.features);
|
||||
#else
|
||||
_exe_name = strdup(detector->_gameRealName.c_str()); // FIXME: probably should use String class here
|
||||
_game_name = strdup(detector->_gameFileName.c_str());
|
||||
_gameId = detector->_gameId;
|
||||
setFeatures (detector->_features);
|
||||
#endif
|
||||
_noSubtitles = detector->_noSubtitles;
|
||||
_defaultTalkDelay = detector->_talkSpeed;
|
||||
_use_adlib = detector->_use_adlib;
|
||||
|
@ -38,18 +38,18 @@ extern bool draw_keyboard;
|
||||
|
||||
static const VersionSettings simon_settings[] = {
|
||||
// Simon the Sorcerer 1 & 2 (not SCUMM games)
|
||||
{"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DOS, "GAMEPC"},
|
||||
{"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1AMIGA, "gameamiga"},
|
||||
{"simon2dos", "Simon the Sorcerer 2 (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2DOS, "GAME32"},
|
||||
{"simon1talkie", "Simon the Sorcerer 1 Talkie (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1TALKIE, "SIMON.GME"},
|
||||
{"simon2talkie", "Simon the Sorcerer 2 Talkie (DOS)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2TALKIE, "GSPTR30"},
|
||||
{"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1WIN, "SIMON.GME"},
|
||||
{"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1CD32, "gameamiga"},
|
||||
{"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2WIN, "GSPTR30"},
|
||||
{"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON2MAC, "GSPTR30"},
|
||||
{"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GID_SIMON_FIRST, 99, 99, 99, GAME_SIMON1DEMO, "GDEMO"},
|
||||
{"simon1dos", "Simon the Sorcerer 1 (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON1DOS, "GAMEPC"},
|
||||
{"simon1amiga", "Simon the Sorcerer 1 (Amiga)", GID_SIMON_FIRST, 99, GAME_SIMON1AMIGA, "gameamiga"},
|
||||
{"simon2dos", "Simon the Sorcerer 2 (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON2DOS, "GAME32"},
|
||||
{"simon1talkie", "Simon the Sorcerer 1 Talkie (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON1TALKIE, "SIMON.GME"},
|
||||
{"simon2talkie", "Simon the Sorcerer 2 Talkie (DOS)", GID_SIMON_FIRST, 99, GAME_SIMON2TALKIE, "GSPTR30"},
|
||||
{"simon1win", "Simon the Sorcerer 1 Talkie (Windows)", GID_SIMON_FIRST, 99, GAME_SIMON1WIN, "SIMON.GME"},
|
||||
{"simon1cd32", "Simon the Sorcerer 1 Talkie (Amiga CD32)", GID_SIMON_FIRST, 99, GAME_SIMON1CD32, "gameamiga"},
|
||||
{"simon2win", "Simon the Sorcerer 2 Talkie (Windows)", GID_SIMON_FIRST, 99, GAME_SIMON2WIN, "GSPTR30"},
|
||||
{"simon2mac", "Simon the Sorcerer 2 Talkie (Amiga or Mac)", GID_SIMON_FIRST, 99, GAME_SIMON2MAC, "GSPTR30"},
|
||||
{"simon1demo", "Simon the Sorcerer 1 (DOS Demo)", GID_SIMON_FIRST, 99, GAME_SIMON1DEMO, "GDEMO"},
|
||||
|
||||
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
|
||||
{NULL, NULL, 0, 0, 0, NULL}
|
||||
};
|
||||
|
||||
const VersionSettings *Engine_SIMON_targetList() {
|
||||
@ -418,7 +418,7 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
|
||||
if (ret)
|
||||
warning ("MIDI Player init failed: \"%s\"", midi.getErrorName (ret));
|
||||
|
||||
_game = (byte)detector->_features;
|
||||
_game = (byte)detector->_game.features;
|
||||
|
||||
// Setup mixer
|
||||
if (!_mixer->bindToSystem(syst))
|
||||
|
@ -40,8 +40,8 @@ extern bool draw_keyboard;
|
||||
|
||||
static const VersionSettings sky_settings[] = {
|
||||
/* Beneath a Steel Sky */
|
||||
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" },
|
||||
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
|
||||
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 0, "sky.dsk" },
|
||||
{NULL, NULL, 0, 0, 0, NULL}
|
||||
};
|
||||
|
||||
const VersionSettings *Engine_SKY_targetList() {
|
||||
@ -59,7 +59,7 @@ SystemVars SkyState::_systemVars = {0, 0, 0, 0, 4316};
|
||||
SkyState::SkyState(GameDetector *detector, OSystem *syst)
|
||||
: Engine(detector, syst) {
|
||||
|
||||
_game = detector->_gameId;
|
||||
_game = detector->_game.id;
|
||||
|
||||
if (!_mixer->bindToSystem(syst))
|
||||
warning("Sound initialisation failed.");
|
||||
|
Loading…
x
Reference in New Issue
Block a user