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BUILD: Rename USE_TEXT_CONSOLE -> USE_TEXT_CONSOLE_FOR_DEBUGGER
This reduces the similarity in name to the otherwise mostly unrelated DISABLE_TEXT_CONSOLE #define.
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@ -245,7 +245,7 @@ ifdef USE_MAD
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DEFINES += -DUSE_MAD
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endif
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DEFINES += -DREDUCE_MEMORY_USAGE -DDISABLE_DEBUGGER -DUSE_TEXT_CONSOLE -DDISABLE_MASS_ADD -DDISABLE_NES_APU
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DEFINES += -DREDUCE_MEMORY_USAGE -DDISABLE_DEBUGGER -DUSE_TEXT_CONSOLE_FOR_DEBUGGER -DDISABLE_MASS_ADD -DDISABLE_NES_APU
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LDFLAGS = -specs=ds_arm9.specs -mthumb-interwork -mno-fpu -Wl,-Map,map.txt -Wl,--gc-sections
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2
configure
vendored
2
configure
vendored
@ -2869,7 +2869,7 @@ if test "$_readline" = yes ; then
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fi
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define_in_config_h_if_yes "$_readline" 'USE_READLINE'
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define_in_config_h_if_yes "$_text_console" 'USE_TEXT_CONSOLE'
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define_in_config_h_if_yes "$_text_console" 'USE_TEXT_CONSOLE_FOR_DEBUGGER'
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#
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# Check for OpenGL (ES)
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@ -29,7 +29,7 @@
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#include "engines/engine.h"
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#include "gui/debugger.h"
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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#include "gui/console.h"
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#elif defined(USE_READLINE)
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#include <readline/readline.h>
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@ -44,7 +44,7 @@ Debugger::Debugger() {
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_isActive = false;
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_errStr = NULL;
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_firstTime = true;
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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_debuggerDialog = new GUI::ConsoleDialog(1.0f, 0.67f);
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_debuggerDialog->setInputCallback(debuggerInputCallback, this);
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_debuggerDialog->setCompletionCallback(debuggerCompletionCallback, this);
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@ -66,7 +66,7 @@ Debugger::Debugger() {
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}
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Debugger::~Debugger() {
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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delete _debuggerDialog;
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#endif
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}
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@ -78,7 +78,7 @@ int Debugger::DebugPrintf(const char *format, ...) {
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va_start(argptr, format);
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int count;
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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count = _debuggerDialog->vprintFormat(1, format, argptr);
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#else
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count = ::vprintf(format, argptr);
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@ -125,7 +125,7 @@ void Debugger::onFrame() {
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}
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}
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#if defined(USE_TEXT_CONSOLE) && defined(USE_READLINE)
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#if defined(USE_TEXT_CONSOLE_FOR_DEBUGGER) && defined(USE_READLINE)
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namespace {
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Debugger *g_readline_debugger;
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@ -140,7 +140,7 @@ void Debugger::enter() {
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// TODO: Having three I/O methods #ifdef-ed in this file is not the
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// cleanest approach to this...
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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if (_firstTime) {
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DebugPrintf("Debugger started, type 'exit' to return to the game.\n");
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DebugPrintf("Type 'help' to see a little list of commands and variables.\n");
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@ -363,7 +363,7 @@ bool Debugger::tabComplete(const char *input, Common::String &completion) const
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return true;
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}
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#if defined(USE_TEXT_CONSOLE) && defined(USE_READLINE)
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#if defined(USE_TEXT_CONSOLE_FOR_DEBUGGER) && defined(USE_READLINE)
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char *Debugger::readlineComplete(const char *input, int state) {
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static CommandsMap::const_iterator iter;
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@ -417,7 +417,7 @@ bool Debugger::Cmd_Exit(int argc, const char **argv) {
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// Print a list of all registered commands (and variables, if any),
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// nicely word-wrapped.
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bool Debugger::Cmd_Help(int argc, const char **argv) {
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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const int charsPerLine = _debuggerDialog->getCharsPerLine();
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#elif defined(USE_READLINE)
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int charsPerLine, rows;
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@ -520,7 +520,7 @@ bool Debugger::Cmd_DebugFlagDisable(int argc, const char **argv) {
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}
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// Console handler
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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bool Debugger::debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon) {
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Debugger *debugger = (Debugger *)refCon;
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@ -29,7 +29,7 @@
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namespace GUI {
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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class ConsoleDialog;
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#endif
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@ -144,7 +144,7 @@ private:
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*/
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bool _firstTime;
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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GUI::ConsoleDialog *_debuggerDialog;
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#endif
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@ -194,7 +194,7 @@ protected:
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bool Cmd_DebugFlagEnable(int argc, const char **argv);
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bool Cmd_DebugFlagDisable(int argc, const char **argv);
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#ifndef USE_TEXT_CONSOLE
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#ifndef USE_TEXT_CONSOLE_FOR_DEBUGGER
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private:
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static bool debuggerInputCallback(GUI::ConsoleDialog *console, const char *input, void *refCon);
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static bool debuggerCompletionCallback(GUI::ConsoleDialog *console, const char *input, Common::String &completion, void *refCon);
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