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FULLPIPE: Implement sceneHandler06_sub03()
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@ -35,6 +35,7 @@ namespace Fullpipe {
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#define ANI_DOMINO_3 2732
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#define ANI_DADAYASHIK 306
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#define ANI_EGGEATER 334
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#define ANI_EGGIE 4929
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#define ANI_HAND 601
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#define ANI_HANDLE 622
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#define ANI_IN1MAN 5110
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@ -241,6 +242,8 @@ namespace Fullpipe {
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#define PIC_SCD_SEL 734
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#define QU_BALL_WALKL 4920
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#define QU_BALL_WALKR 4919
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#define QU_EGG6_GOL 4936
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#define QU_EGG6_GOR 4935
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#define QU_EGTR_MD2_SHOW 4698
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#define QU_EGTR_MD1_SHOW 4697
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#define QU_EGTR_SLIMSHOW 4883
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@ -223,7 +223,18 @@ void sceneHandler06_throwBall() {
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}
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void sceneHandler06_sub03() {
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warning("STUB: sceneHandler06_sub03()");
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if (15 - g_vars->scene06_numBallsGiven >= 4 && !g_fullpipe->_rnd->getRandomNumber(9)) {
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StaticANIObject *ani = g_fullpipe->_currentScene->getStaticANIObject1ById(ANI_EGGIE, -1);
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if (!ani || !(ani->_flags & 4)) {
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if (g_vars->scene06_var15)
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chainQueue(QU_EGG6_GOR, 0);
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else
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chainQueue(QU_EGG6_GOL, 0);
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g_vars->scene06_var14 = 0;
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g_vars->scene06_var15 = (g_vars->scene06_var15 == 0);
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}
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}
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}
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void sceneHandler06_sub10() {
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