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DIRECTOR: Do not call renderSprites() in b_updateStage
This function updates the sprites from the score. We do not want to do that, as it wipes any non-puppet changes made by Lingo. Notably, this broke the cursor in Chop Suey.
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@ -2291,7 +2291,6 @@ void LB::b_updateStage(int nargs) {
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Score *score = movie->getScore();
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score->renderSprites(score->getCurrentFrame());
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if (movie->_videoPlayback)
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score->renderVideo();
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