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https://github.com/libretro/scummvm.git
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MM: XEEN: Fix Overloaded Virtuals Shadowing Warnings
These are emitted by GCC-13 if -Woverloaded-virtual is passed.
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parent
a043900214
commit
4bf543f6e7
@ -1138,7 +1138,7 @@ int ArenaLocation::show() {
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for (uint idx = 0; idx < monsters.size(); ++idx) {
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MazeMonster &monster = monsters[idx];
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if (monster._position.x != 0x80 && monster._position.y != 0x80) {
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER,
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER,
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map._events._text[4], 300);
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goto exit;
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}
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@ -1154,7 +1154,7 @@ int ArenaLocation::show() {
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int suffixNum = (count < 10) ? count : 0;
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Common::String msg = Common::String::format(format.c_str(), count, SUFFIXES[suffixNum]);
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, msg, 1);
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, msg, 1);
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map.load(28);
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goto exit;
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@ -1162,15 +1162,15 @@ int ArenaLocation::show() {
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for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
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if (party._activeParty[idx]._awards[WARZONE_AWARD] >= 99) {
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_MAXED, 1);
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_MAXED, 1);
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map.load(28);
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goto exit;
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}
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}
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check = LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, map._events._text[0].c_str(), 0);
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check = LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, map._events._text[0].c_str(), 0);
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if (!check) {
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER,
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER,
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map._events._text[1].c_str(), 300);
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windows.closeAll();
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map.load(6);
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@ -1180,20 +1180,20 @@ int ArenaLocation::show() {
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}
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do {
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_LEVEL, 2);
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_LEVEL, 2);
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level = NumericInput::show(g_vm, 11, 2, 200);
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} while (!g_vm->shouldExit() && level > 10);
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if (level == 0)
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goto exit;
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do {
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_HOW_MANY, 2);
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_HOW_MANY, 2);
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howMany = NumericInput::show(g_vm, 11, 2, 200);
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} while (!g_vm->shouldExit() && howMany > 20);
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if (howMany == 0)
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goto exit;
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LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, map._events._text[2], 1);
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LocationMessage::showMessage(27, Res.WARZONE_BATTLE_MASTER, map._events._text[2], 1);
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// Clear monsters array
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party._mazeDirection = DIR_EAST;
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@ -2346,7 +2346,7 @@ int LocationManager::wait() {
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/*------------------------------------------------------------------------*/
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bool LocationMessage::show(int portrait, const Common::String &name,
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bool LocationMessage::showMessage(int portrait, const Common::String &name,
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const Common::String &text, int confirm) {
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LocationMessage *dlg = new LocationMessage();
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bool result = dlg->execute(portrait, name, text, confirm);
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@ -374,7 +374,7 @@ private:
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void loadButtons();
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public:
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static bool show(int portrait, const Common::String &name,
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static bool showMessage(int portrait, const Common::String &name,
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const Common::String &text, int confirm);
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};
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@ -456,7 +456,7 @@ bool Scripts::cmdNPC(ParamsIterator ¶ms) {
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int confirm = params.readByte();
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int lineNum = params.readByte();
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if (LocationMessage::show(portrait, _message, map._events._text[textNum],
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if (LocationMessage::showMessage(portrait, _message, map._events._text[textNum],
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confirm)) {
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_lineNum = lineNum;
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return false;
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