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fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's changes? I didn't)
svn-id: r11183
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@ -368,7 +368,7 @@ Box *ScummEngine::getBoxBaseAddr(int box) {
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// this also seems to be incorrect for atari st demo of zak
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// and assumingly other v2 games
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// The same happens in Indy3EGA (see bug #770351)
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// Also happened in ZakEGA (see bug #771803).
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// Also happens in ZakEGA (see bug #771803).
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//
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// This *might* mean that we have a bug in our box implementation
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// OTOH, the original engine, unlike ScummVM, performed no bound
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@ -53,7 +53,7 @@ public:
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* Returns the actual number of samples read, or -1 if
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* a critical error occured (note: you *must* check if
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* this value is less than what you requested, this can
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* happened when the stream is fully used up).
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* happen when the stream is fully used up).
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* For stereo stream, buffer will be filled with interleaved
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* left and right channel samples.
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*
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