TSAGE: Blue Force - Rename a couple of variables in scene 360

This commit is contained in:
Strangerke 2011-10-25 15:36:01 +02:00
parent e3fefd16a0
commit 4c89891382
2 changed files with 18 additions and 18 deletions

View File

@ -4281,7 +4281,7 @@ bool Scene360::BaseballCards::startAction(CursorType action, Event &event) {
}
}
bool Scene360::Object6::startAction(CursorType action, Event &event) {
bool Scene360::Harrison::startAction(CursorType action, Event &event) {
switch (action) {
case CURSOR_LOOK:
SceneItem::display2(360, 6);
@ -4339,12 +4339,12 @@ void Scene360::Action1::signal() {
/*--------------------------------------------------------------------------*/
Scene360::Scene360() {
_field380 = 0;
_uselessVariable = 0;
}
void Scene360::synchronize(Serializer &s) {
SceneExt::synchronize(s);
s.syncAsSint16LE(_field380);
s.syncAsSint16LE(_uselessVariable);
}
void Scene360::postInit(SceneObjectList *OwnerList) {
@ -4423,18 +4423,18 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._player.enableControl();
if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) {
_field380 = 0;
_uselessVariable = 0;
BF_GLOBALS._player.setPosition(Common::Point(253, 135));
BF_GLOBALS._player.setStrip(2);
if (BF_GLOBALS.getFlag(fBackupIn350)) {
_object6.postInit();
_object6.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
_object6.animate(ANIM_MODE_1, NULL);
_object6.setObjectWrapper(new SceneObjectWrapper());
_object6.setPosition(Common::Point(235, 150));
_object6.setStrip(2);
BF_GLOBALS._sceneItems.push_back(&_object6);
_harrison.postInit();
_harrison.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
_harrison.animate(ANIM_MODE_1, NULL);
_harrison.setObjectWrapper(new SceneObjectWrapper());
_harrison.setPosition(Common::Point(235, 150));
_harrison.setStrip(2);
BF_GLOBALS._sceneItems.push_back(&_harrison);
}
_sceneMode = 3607;
@ -4483,7 +4483,7 @@ void Scene360::signal() {
case 3604:
if (BF_GLOBALS.getFlag(fBackupIn350)) {
_sceneMode = 3603;
setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL);
setAction(&_sequenceManager1, this, _sceneMode, &_harrison, NULL);
} else {
_sceneMode = 3605;
setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL);
@ -4501,7 +4501,7 @@ void Scene360::signal() {
break;
case 3607:
case 3609:
_object6.setVisage(1363);
_harrison.setVisage(1363);
BF_GLOBALS._player.enableControl();
break;
case 3608:
@ -4549,7 +4549,7 @@ void Scene360::process(Event &event) {
BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount());
BF_GLOBALS._player.animate(ANIM_MODE_6, this);
_object6.setVisage(1363);
_harrison.setVisage(1363);
}
} else {
// Handle drawing gun
@ -4564,7 +4564,7 @@ void Scene360::process(Event &event) {
BF_GLOBALS.setFlag(gunDrawn);
_sceneMode = 9998;
_object6.setVisage(363);
_harrison.setVisage(363);
}
event.handled = true;

View File

@ -625,7 +625,7 @@ class Scene360: public SceneExt {
public:
virtual bool startAction(CursorType action, Event &event);
};
class Object6: public NamedObject {
class Harrison: public NamedObject {
public:
virtual bool startAction(CursorType action, Event &event);
};
@ -668,7 +668,7 @@ public:
Window _window;
Object4 _object4;
BaseballCards _baseballCards;
Object6 _object6;
Harrison _harrison;
Object7 _object7;
Item1 _item1;
Item2 _item2;
@ -676,7 +676,7 @@ public:
Barometer _barometer;
Action1 _action1;
ASound _sound1;
int _field380;
int _uselessVariable;
Scene360();
virtual void synchronize(Serializer &s);