mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
TSAGE: Blue Force - Rename a couple of variables in scene 360
This commit is contained in:
parent
e3fefd16a0
commit
4c89891382
@ -4281,7 +4281,7 @@ bool Scene360::BaseballCards::startAction(CursorType action, Event &event) {
|
||||
}
|
||||
}
|
||||
|
||||
bool Scene360::Object6::startAction(CursorType action, Event &event) {
|
||||
bool Scene360::Harrison::startAction(CursorType action, Event &event) {
|
||||
switch (action) {
|
||||
case CURSOR_LOOK:
|
||||
SceneItem::display2(360, 6);
|
||||
@ -4339,12 +4339,12 @@ void Scene360::Action1::signal() {
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
Scene360::Scene360() {
|
||||
_field380 = 0;
|
||||
_uselessVariable = 0;
|
||||
}
|
||||
|
||||
void Scene360::synchronize(Serializer &s) {
|
||||
SceneExt::synchronize(s);
|
||||
s.syncAsSint16LE(_field380);
|
||||
s.syncAsSint16LE(_uselessVariable);
|
||||
}
|
||||
|
||||
void Scene360::postInit(SceneObjectList *OwnerList) {
|
||||
@ -4423,18 +4423,18 @@ void Scene360::postInit(SceneObjectList *OwnerList) {
|
||||
BF_GLOBALS._player.enableControl();
|
||||
|
||||
if ((BF_GLOBALS._sceneManager._previousScene == 355) || (BF_GLOBALS._sceneManager._previousScene != 370)) {
|
||||
_field380 = 0;
|
||||
_uselessVariable = 0;
|
||||
BF_GLOBALS._player.setPosition(Common::Point(253, 135));
|
||||
BF_GLOBALS._player.setStrip(2);
|
||||
|
||||
if (BF_GLOBALS.getFlag(fBackupIn350)) {
|
||||
_object6.postInit();
|
||||
_object6.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
|
||||
_object6.animate(ANIM_MODE_1, NULL);
|
||||
_object6.setObjectWrapper(new SceneObjectWrapper());
|
||||
_object6.setPosition(Common::Point(235, 150));
|
||||
_object6.setStrip(2);
|
||||
BF_GLOBALS._sceneItems.push_back(&_object6);
|
||||
_harrison.postInit();
|
||||
_harrison.setVisage(BF_GLOBALS.getFlag(gunDrawn) ? 363 : 1363);
|
||||
_harrison.animate(ANIM_MODE_1, NULL);
|
||||
_harrison.setObjectWrapper(new SceneObjectWrapper());
|
||||
_harrison.setPosition(Common::Point(235, 150));
|
||||
_harrison.setStrip(2);
|
||||
BF_GLOBALS._sceneItems.push_back(&_harrison);
|
||||
}
|
||||
|
||||
_sceneMode = 3607;
|
||||
@ -4483,7 +4483,7 @@ void Scene360::signal() {
|
||||
case 3604:
|
||||
if (BF_GLOBALS.getFlag(fBackupIn350)) {
|
||||
_sceneMode = 3603;
|
||||
setAction(&_sequenceManager1, this, _sceneMode, &_object6, NULL);
|
||||
setAction(&_sequenceManager1, this, _sceneMode, &_harrison, NULL);
|
||||
} else {
|
||||
_sceneMode = 3605;
|
||||
setAction(&_sequenceManager1, this, _sceneMode, &BF_GLOBALS._player, &_slidingDoor, NULL);
|
||||
@ -4501,7 +4501,7 @@ void Scene360::signal() {
|
||||
break;
|
||||
case 3607:
|
||||
case 3609:
|
||||
_object6.setVisage(1363);
|
||||
_harrison.setVisage(1363);
|
||||
BF_GLOBALS._player.enableControl();
|
||||
break;
|
||||
case 3608:
|
||||
@ -4549,7 +4549,7 @@ void Scene360::process(Event &event) {
|
||||
BF_GLOBALS._player.setFrame(BF_GLOBALS._player.getFrameCount());
|
||||
BF_GLOBALS._player.animate(ANIM_MODE_6, this);
|
||||
|
||||
_object6.setVisage(1363);
|
||||
_harrison.setVisage(1363);
|
||||
}
|
||||
} else {
|
||||
// Handle drawing gun
|
||||
@ -4564,7 +4564,7 @@ void Scene360::process(Event &event) {
|
||||
|
||||
BF_GLOBALS.setFlag(gunDrawn);
|
||||
_sceneMode = 9998;
|
||||
_object6.setVisage(363);
|
||||
_harrison.setVisage(363);
|
||||
}
|
||||
|
||||
event.handled = true;
|
||||
|
@ -625,7 +625,7 @@ class Scene360: public SceneExt {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Object6: public NamedObject {
|
||||
class Harrison: public NamedObject {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
@ -668,7 +668,7 @@ public:
|
||||
Window _window;
|
||||
Object4 _object4;
|
||||
BaseballCards _baseballCards;
|
||||
Object6 _object6;
|
||||
Harrison _harrison;
|
||||
Object7 _object7;
|
||||
Item1 _item1;
|
||||
Item2 _item2;
|
||||
@ -676,7 +676,7 @@ public:
|
||||
Barometer _barometer;
|
||||
Action1 _action1;
|
||||
ASound _sound1;
|
||||
int _field380;
|
||||
int _uselessVariable;
|
||||
|
||||
Scene360();
|
||||
virtual void synchronize(Serializer &s);
|
||||
|
Loading…
Reference in New Issue
Block a user