Enable the arrow keys in Elvira 1/2.

svn-id: r40024
This commit is contained in:
Travis Howell 2009-04-20 10:07:18 +00:00
parent e15dd070f8
commit 4cf0f0a9a5

View File

@ -199,8 +199,7 @@ void AGOSEngine::waitForInput() {
_keyPressed.keycode == Common::KEYCODE_F10)
displayBoxStars();
if (processSpecialKeys()) {
if ((getGameType() == GType_PP && getGameId() != GID_DIMP) ||
getGameType() == GType_WW)
if (getGameId() != GID_DIMP)
goto out_of_here;
}
if (_lastHitArea3 == (HitArea *) -1) {
@ -474,6 +473,10 @@ bool AGOSEngine::processSpecialKeys() {
_verbHitArea = 302;
else if (getGameType() == GType_WW)
_verbHitArea = 239;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(101))
_verbHitArea = 200;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(101))
_verbHitArea = 214;
verbCode = true;
break;
case Common::KEYCODE_DOWN:
@ -481,6 +484,10 @@ bool AGOSEngine::processSpecialKeys() {
_verbHitArea = 304;
else if (getGameType() == GType_WW)
_verbHitArea = 241;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(107))
_verbHitArea = 202;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(105))
_verbHitArea = 215;
verbCode = true;
break;
case Common::KEYCODE_RIGHT:
@ -488,6 +495,10 @@ bool AGOSEngine::processSpecialKeys() {
_verbHitArea = 303;
else if (getGameType() == GType_WW)
_verbHitArea = 240;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(102))
_verbHitArea = 201;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(103))
_verbHitArea = 216;
verbCode = true;
break;
case Common::KEYCODE_LEFT:
@ -495,6 +506,10 @@ bool AGOSEngine::processSpecialKeys() {
_verbHitArea = 301;
else if (getGameType() == GType_WW)
_verbHitArea = 242;
else if (getGameType() == GType_ELVIRA2 && isBoxDead(104))
_verbHitArea = 203;
else if (getGameType() == GType_ELVIRA1 && isBoxDead(107))
_verbHitArea = 217;
verbCode = true;
break;
case Common::KEYCODE_ESCAPE: