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FREESCAPE: initialize all the members of TinyGLTexture
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@ -33,6 +33,9 @@ TinyGLTexture::TinyGLTexture(const Graphics::Surface *surface) {
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_width = surface->w;
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_height = surface->h;
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_format = surface->format;
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_id = 0;
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_internalFormat = 0;
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_sourceFormat = 0;
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_blitImage = tglGenBlitImage();
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