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MADS: Set Rex to start from scene 101, like the original
There's a temporary hack to skip showing Rex's standing up animation cause it takes ages to finish
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@ -110,8 +110,8 @@ void Game::run() {
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break;
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default:
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// Copy protection check succeeded
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_scene._nextSceneId = 103;
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_scene._priorSceneId = 102;
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_scene._nextSceneId = 101;
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_scene._priorSceneId = -1;
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break;
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}
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}
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@ -163,6 +163,10 @@ void Scene101::enter() {
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_scene->_hotspots.activate(0x137, false);
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_panelOpened = false;
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// HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation
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if (_scene->_priorSceneId == -1)
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_scene->_priorSceneId = 102;
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if (_scene->_priorSceneId != -1)
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_globals[kNeedToStandUp] = false;
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