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@ -2077,6 +2077,12 @@ void Scumm::o6_verbOps()
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VerbSlot *vs;
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byte *ptr, op;
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// Full Throttle implements conversation by creating new verbs, one
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// for each option, but it never tells when to actually draw them.
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if (_gameId == GID_FT)
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_verbRedraw = true;
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op = fetchScriptByte();
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if (op == 196) {
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_curVerb = pop();
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@ -756,7 +756,7 @@ public:
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uint32 _IM00_offs, _PALS_offs;
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//ender: fullscreen
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bool _fullRedraw, _BgNeedsRedraw, _shakeEnabled;
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bool _fullRedraw, _BgNeedsRedraw, _shakeEnabled, _verbRedraw;
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bool _screenEffectFlag, _completeScreenRedraw;
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int _cursorHotspotX, _cursorHotspotY, _cursorWidth, _cursorHeight;
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@ -471,6 +471,10 @@ int Scumm::scummLoop(int delta)
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}
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processDrawQue();
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if (_verbRedraw)
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redrawVerbs();
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setActorRedrawFlags(true, true);
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resetActorBgs();
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@ -1480,6 +1484,8 @@ void Scumm::launch()
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_maxHeapThreshold = 450000;
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_minHeapThreshold = 400000;
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_verbRedraw = false;
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// Create a primary virtual screen
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_videoBuffer = (byte *)calloc((_realWidth + 8) * _realHeight, 1);
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@ -31,6 +31,7 @@ void Scumm::redrawVerbs()
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for (i = 0; i < _maxVerbs; i++)
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drawVerb(i, 0);
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verbMouseOver(0);
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_verbRedraw = false;
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}
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void Scumm::checkExecVerbs()
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