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BLADERUNNER: SUBTITLES: Added TB_FLY to subtitle-able videos
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@ -174,7 +174,7 @@ bool AIScriptHolloway::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Player_Gains_Control();
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Outtake_Play(kOuttakeInterrogation, 0, 1);
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Outtake_Play(kOuttakeInterrogation, false, 1);
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if (Global_Variable_Query(kVariableHollowayArrest) == 1) {
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Actor_Set_Goal_Number(kActorDektora, kGoalDektoraNR08ReadyToRun);
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@ -34,7 +34,7 @@ void SceneScriptTB02::InitializeScene() {
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} else {
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Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
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Ambient_Sounds_Remove_All_Looping_Sounds(1);
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Outtake_Play(kOuttakeTyrellBuildingFly, false, -1);
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Outtake_Play(kOuttakeTyrellBuildingFly, false, -1); // TB_FLY_#.VQA Note: this is the only fly-through scene that is localized!
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Setup_Scene_Information(-304.0f, -81.46f, 1434.0f, 250);
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}
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if (Global_Variable_Query(kVariableChapter) > 3) {
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@ -92,7 +92,8 @@ const char *Subtitles::SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries] = {
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"END01D", // 22
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"END01E", // 23
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"END01F", // 24
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"END03" // 25
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"END03", // 25
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"TB_FLY" // 26
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};
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/**
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@ -45,7 +45,7 @@ class Subtitles {
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static const uint kPreferedLine = 2; // Prefer drawing from this line (the bottom-most of available subtitle lines index is 0) by default
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static const int kMarginBottom = 12; // In pixels. This is the bottom margin beneath the subtitles space
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static const int kTextMaxWidth = 610; // In pixels
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static const int kMaxTextResourceEntries = 1 + 25; // Support in-game subs (1) and all possible VQAs (25) with spoken dialogue or translatable text
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static const int kMaxTextResourceEntries = 27; // Support in-game subs (1) and all possible VQAs (26) with spoken dialogue or translatable text
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static const char *SUBTITLES_FILENAME_PREFIXES[kMaxTextResourceEntries];
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static const char *SUBTITLES_FONT_FILENAME_EXTERNAL;
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static const char *SUBTITLES_VERSION_TRENAME;
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