FilesystemNode code: some comment cleanup; added FilesystemNode::openForReading() and openForWriting() methods (for now these are simple wrappers around Common::File)

svn-id: r33590
This commit is contained in:
Max Horn 2008-08-03 18:35:51 +00:00
parent 01f07b5e21
commit 4d5df949c7
2 changed files with 80 additions and 28 deletions

View File

@ -23,10 +23,13 @@
*/
#include "common/util.h"
#include "common/file.h"
#include "common/system.h"
#include "backends/fs/abstract-fs.h"
#include "backends/fs/fs-factory.h"
//namespace Common {
FilesystemNode::FilesystemNode() {
}
@ -170,3 +173,41 @@ bool FilesystemNode::lookupFile(FSList &results, const Common::String &p, bool h
return !results.empty();
}
Common::SeekableReadStream *FilesystemNode::openForReading() {
if (_realNode == 0)
return 0;
#if 0
return _realNode->openForReading();
#else
// FIXME: Until we support openForReading in AbstractFilesystemNode,
// we just use Common::File.
Common::File *confFile = new Common::File();
assert(confFile);
if (!confFile->open(*this)) {
delete confFile;
confFile = 0;
}
return confFile;
#endif
}
Common::WriteStream *FilesystemNode::openForWriting() {
if (_realNode == 0)
return 0;
#if 0
return _realNode->openForWriting();
#else
// FIXME: Until we support openForWriting in AbstractFilesystemNode,
// we just use Common::DumpFile.
Common::DumpFile *confFile = new Common::DumpFile();
assert(confFile);
if (!confFile->open(*this)) {
delete confFile;
confFile = 0;
}
return confFile;
#endif
}
//} // End of namespace Common

View File

@ -29,10 +29,18 @@
#include "common/ptr.h"
#include "common/str.h"
class AbstractFilesystemNode;
namespace Common {
class SeekableReadStream;
class WriteStream;
}
//namespace Common {
class FilesystemNode;
class AbstractFilesystemNode;
//class SeekableReadStream;
//class WriteStream;
/**
* List of multiple file system nodes. E.g. the contents of a given directory.
@ -49,22 +57,6 @@ class FSList : public Common::Array<FilesystemNode> {};
* To this end, we abstract away from paths; implementations can be based on
* paths (and it's left to them whether / or \ or : is the path separator :-);
* but it is also possible to use inodes or vrefs (MacOS 9) or anything else.
*
* NOTE: Backends still have to provide a way to extract a path from a FSIntern
*
* You may ask now: "isn't this cheating? Why do we go through all this when we use
* a path in the end anyway?!?".
* Well, for once as long as we don't provide our own file open/read/write API, we
* still have to use fopen(). Since all our targets already support fopen(), it should
* be possible to get a fopen() compatible string for any file system node.
*
* Secondly, with this abstraction layer, we still avoid a lot of complications based on
* differences in FS roots, different path separators, or even systems with no real
* paths (MacOS 9 doesn't even have the notion of a "current directory").
* And if we ever want to support devices with no FS in the classical sense (Palm...),
* we can build upon this.
*
* This class acts as a wrapper around the AbstractFilesystemNode class defined in backends/fs.
*/
class FilesystemNode {
private:
@ -108,9 +100,9 @@ public:
bool operator<(const FilesystemNode& node) const;
/**
* Indicates whether the object referred by this path exists in the filesystem or not.
* Indicates whether the object referred by this node exists in the filesystem or not.
*
* @return bool true if the path exists, false otherwise.
* @return bool true if the node exists, false otherwise.
*/
virtual bool exists() const;
@ -168,7 +160,7 @@ public:
FilesystemNode getParent() const;
/**
* Indicates whether the path refers to a directory or not.
* Indicates whether the node refers to a directory or not.
*
* @todo Currently we assume that a node that is not a directory
* automatically is a file (ignoring things like symlinks or pipes).
@ -179,28 +171,28 @@ public:
virtual bool isDirectory() const;
/**
* Indicates whether the object referred by this path can be read from or not.
* Indicates whether the object referred by this node can be read from or not.
*
* If the path refers to a directory, readability implies being able to read
* If the node refers to a directory, readability implies being able to read
* and list the directory entries.
*
* If the path refers to a file, readability implies being able to read the
* If the node refers to a file, readability implies being able to read the
* contents of the file.
*
* @return bool true if the object can be read, false otherwise.
* @return true if the object can be read, false otherwise.
*/
virtual bool isReadable() const;
/**
* Indicates whether the object referred by this path can be written to or not.
* Indicates whether the object referred by this node can be written to or not.
*
* If the path refers to a directory, writability implies being able to modify
* If the node refers to a directory, writability implies being able to modify
* the directory entry (i.e. rename the directory, remove it or write files inside of it).
*
* If the path refers to a file, writability implies being able to write data
* If the node refers to a file, writability implies being able to write data
* to the file.
*
* @return bool true if the object can be written to, false otherwise.
* @return true if the object can be written to, false otherwise.
*/
virtual bool isWritable() const;
@ -221,6 +213,25 @@ public:
* @return true if matches could be found, false otherwise.
*/
virtual bool lookupFile(FSList &results, const Common::String &pattern, bool hidden, bool exhaustive, int depth = -1) const;
/**
* Creates a SeekableReadStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::SeekableReadStream *openForReading();
/**
* Creates a WriteStream instance corresponding to the file
* referred by this node. This assumes that the node actually refers
* to a readable file. If this is not the case, 0 is returned.
*
* @return pointer to the stream object, 0 in case of a failure
*/
virtual Common::WriteStream *openForWriting();
};
//} // End of namespace Common