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SCUMM: GUI: Implement missing banners for v6 games
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@ -185,7 +185,10 @@ static const ResString string_map_table_v6[] = {
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{0, "Music Volume Low ========= High"},
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{0, "Voice Volume Low ========= High"},
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{0, "SFX Volume Low ========= High"},
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{0, "Heap %dK"}
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{0, "Heap %dK"},
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{0, "Recalibrating Joystick"},
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{0, "Joystick Mode"}, // SAMNMAX Floppy
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{0, "Mouse Mode"}
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};
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#pragma mark -
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@ -3858,6 +3858,16 @@ const char *ScummEngine_v6::getGUIString(int stringId) {
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case gsHeap:
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resStringId = 35;
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break;
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case gsRecalJoystick:
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if (_game.id == GID_SAMNMAX && !strcmp(_game.variant, "Floppy")) {
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resStringId = 37;
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} else {
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resStringId = 36;
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}
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break;
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case gsMouseMode:
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resStringId = 38;
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break;
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default:
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break;
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}
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@ -1120,7 +1120,10 @@ void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
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// Also, some of these were originally mapped with the CTRL flag, but they would clash with other
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// internal ScummVM commands, so they are instead available with the SHIFT flag.
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if (_game.version < 7 && !isSegaCD) {
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if (_game.version >= 4 && lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
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if (_game.version == 6 && lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
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showBannerAndPause(0, 90, getGUIString(gsRecalJoystick));
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return;
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} else if (_game.version >= 4 && lastKeyHit.keycode == Common::KEYCODE_j && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
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if (_game.version == 4) {
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showOldStyleBannerAndPause(getGUIString(gsRecalJoystick), 2, 90);
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} else {
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@ -1129,6 +1132,11 @@ void ScummEngine::processKeyboard(Common::KeyState lastKeyHit) {
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return;
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}
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if (_game.version == 6 && lastKeyHit.keycode == Common::KEYCODE_n && lastKeyHit.hasFlags(Common::KBD_CTRL)) {
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showBannerAndPause(0, 90, getGUIString(gsMouseMode));
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return;
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}
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if (_game.version >= 4 && lastKeyHit.keycode == Common::KEYCODE_m && lastKeyHit.hasFlags(Common::KBD_SHIFT)) {
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if (_game.version == 4) {
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showOldStyleBannerAndPause(getGUIString(gsMouseMode), 2, 90);
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