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Move palette function define back to correct place svn-id: r14590
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@ -1357,9 +1357,6 @@ void Insane::smlayer_setActorFacing(int actornum, int actnum, int frame, int dir
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}
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const char *Insane::handleTrsTag(int32 trsId) {
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if ((_vm->_features & GF_DEMO) && (_vm->_features & GF_PC))
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return 0;
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debugC(DEBUG_INSANE, "Insane::handleTrsTag(%d)", trsId);
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return _player->getString(trsId);
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}
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@ -890,8 +890,6 @@ protected:
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void initBGBuffers(int height);
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void initCycl(const byte *ptr); // Color cycle
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void setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end);
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void drawObject(int obj, int arg);
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void drawRoomObjects(int arg);
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void drawRoomObject(int i, int arg);
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@ -932,6 +930,7 @@ public:
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protected:
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void moveMemInPalRes(int start, int end, byte direction);
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void setupShadowPalette(int slot, int redScale, int greenScale, int blueScale, int startColor, int endColor);
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void setupShadowPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor, int start, int end);
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void darkenPalette(int redScale, int greenScale, int blueScale, int startColor, int endColor);
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void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
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